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Author Topic: Dominions 4 Round 21 - Jilladilla Wins!  (Read 34914 times)

Jilladilla

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #255 on: June 21, 2016, 09:00:25 pm »

I would have made a 2nd assault, but the Harbinger of the Boarpocalypse seems to have it out for me, and local assets in that area aren't really equipped to deal with that, not anymore anyway.
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Shadowlord

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #256 on: June 22, 2016, 01:12:58 am »

We will not allow this world to come to pass.


Thanks Oscar Mayer for being so weird
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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ThtblovesDF

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #257 on: June 22, 2016, 01:55:26 am »

I can't outsiege the Flyers, I can't Siege agartha underwater fortress Collection and Vanheim is untouchable while agarthas far better troops lurk around.


And the pigs just keep starving. Eat each other mates.
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Shadowlord

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #258 on: June 22, 2016, 01:58:26 am »

Maybe your boarswarms can take the thrones for you. :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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ThtblovesDF

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #259 on: June 22, 2016, 03:07:53 am »

I'm camping in, the biggest player army in the world (besides useless boars) is knocking on my door, with Agartha sending near 600 well trained dudes (and fire dudes), with your 300 flyers (nice tripple bless, copycat : P ) just a additional tease - then again, if you'd leave your capital, that would just be grand really.

I don't feel like anyone can contest Agartha (mostly due to underwater = untouchable for most), so if his assault on my provinces goes well, he will be very hard to stop.

We all saw how good a underwaternation with a ocean full of forts can be last game, eh? Just spam casters all day, ez money, good scales, let the land people ruin there income with wars while you just chillout.While AI would certainly fold under the wave of boars, but players are annoyingly hard to kill.

Also: RIP Woodstock Victim, that disease Deamon brought him to negative -994 hp.

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Jilladilla

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #260 on: June 22, 2016, 03:16:29 am »

Thtbloves, you do realize that I actually can't recruit most of my units in the underwater forts right? All I get there is a cheap (resource wise) light armoured pale one and extra cheap (gold wise) ancient one. No mages. Unless it's an underwater cave of course. But there are none of those here..

Also, since when did Pale Ones count as 'Well Trained'?
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Shadowlord

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #261 on: June 22, 2016, 03:34:29 am »

I'm camping in, the biggest player army in the world (besides useless boars) is knocking on my door, with Agartha sending near 600 well trained dudes (and fire dudes), with your 300 flyers (nice tripple bless, copycat : P ) just a additional tease - then again, if you'd leave your capital, that would just be grand really.

Quad bless, actually. I completely tanked my scales to get it. :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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ThtblovesDF

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #262 on: June 22, 2016, 10:30:51 am »

Thtbloves, you do realize that I actually can't recruit most of my units in the underwater forts right? All I get there is a cheap (resource wise) light armoured pale one and extra cheap (gold wise) ancient one. No mages. Unless it's an underwater cave of course. But there are none of those here..

Also, since when did Pale Ones count as 'Well Trained'?

I'm suprised my scouts can see into miles of water anyway.

Can't you recuit commanders, like Earth Readers? And well - I know now -_-

@Shadowlord. That is disgustingly beautyful and I didn't even know you could do that.

I can see the plan now, Ozelotl with awesome attack and strenght, both working great to get hits in - and with 3 attacks, one is sure to land - and any that lands will apply Death Weapons & Fire weapons, ouch + the strenght from the blood major. You hit back - blood vengence... ugh, only lacks quickness - really turns trash into treasure. Makes me glad you didn't get to go off as hard as others, spamming those monsters out (with flying, oh lord) would be horrible.

The Monster:
Spoiler (click to show/hide)
« Last Edit: June 22, 2016, 04:26:45 pm by ThtblovesDF »
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Shadowlord

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Re: Dominions 4 Round 21 - The Age of Conquest
« Reply #263 on: June 22, 2016, 04:31:06 pm »

I can see the plan now, Ozelotl with awesome attack and strenght, both working great to get hits in - and with 3 attacks, one is sure to land - and any that lands will apply Death Weapons & Fire weapons, ouch + the strenght from the blood major. You hit back - blood vengence... ugh, only lacks quickness - really turns trash into treasure. Makes me glad you didn't get to go off as hard as others, spamming those monsters out (with flying, oh lord) would be horrible.

Click the bless itself. They have quickness too. :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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chaoticag

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #264 on: June 22, 2016, 04:33:54 pm »

Welp. Kinda scary, but at least sounds like there are ways around that. Worth pointing out that I'm sure blood vengeance checks against magic resistance.
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ThtblovesDF

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #265 on: June 22, 2016, 04:41:37 pm »

Normally I'd use spears or whatever against the lenght 0 weapons, but - blood bless + tanky. Just gotta have more shit then he does and somehow I'm perfectly suited for that and only that. They have crazy high MR however...
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Shadowlord

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #266 on: June 22, 2016, 04:54:40 pm »

ThtblovesDF (Marverni) is a bigger threat anyways, his triple-bless sacreds spawn for free, and he has mother oak up so he can summon the critters that spawn them faster, whereas I have to sacrifice a bunch of people to summon ozelotls.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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ThtblovesDF

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #267 on: June 22, 2016, 05:01:33 pm »

There is hardly anyone left to turn against me at this point... Agartha still has more Gems & Income & Research, but I now (barly) have more provinces, Domain and Army Size.

I can't even enter underwater to fight him, so I'm fairly sure he will turn the world into darkness at some point (Don't forget, he has been getting  [shitton] gems/turn for many, many, many turns and doesn't have to spend them like I do). It's only a matter of time until the world turns into darkness, at least thats what I would do as Agartha with all the blindsight dudes.
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Jilladilla

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #268 on: June 22, 2016, 06:02:15 pm »

Normally I'd use spears or whatever against the lenght 0 weapons, but - blood bless + tanky. Just gotta have more shit then he does and somehow I'm perfectly suited for that and only that. They have crazy high MR however...

They have 30 morale, they don't care about your pointy stick that's in between them and you.

Also, Darkness spam is really LA Agartha's stick, EA and MA Agartha can really only cast it through their Pretender, getting a certain hero, or a stupidly lucky Oracle.
« Last Edit: June 22, 2016, 06:09:26 pm by Jilladilla »
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Glory to United Forenia!

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E. Albright

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #269 on: June 22, 2016, 07:03:25 pm »

I'd assume that by "turn the world to darkness" they were talking about breaking things, not spamming a battle spell.
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