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Author Topic: Dominions 4 Round 21 - Jilladilla Wins!  (Read 34954 times)

ThtblovesDF

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Re: Dominions 4 Round 21 - Age of Messengers
« Reply #150 on: June 05, 2016, 02:48:00 am »

Intresting time, its basically who wars-who-when - plenty of different approches, some like to attack big players, before they gain the big advantage of being big, others like to eat whoever is smaller then them, to become big, plenty of us small nations like myself like to make frrrrriends & wait and see. Or post that they are waiting & seeing and then attack someone ; )

While one could, break any diplomatic deal, as a proud warrior nation, I don't think i'll ever violate a NAP first. Need that time to sharpen your swords afterall!
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Nesah

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Re: Dominions 4 Round 21 - Age of Messengers
« Reply #151 on: June 05, 2016, 11:16:28 am »

Dear leader of Therodos,

Attacking my land without any notice was worst thing you could do.
That traitorous move left your credibility not worth a copper coin, but I'm giving you very last chance:
Go back to your shell, or I'll be forced to spend my time on giving you a painful lesson of waging a war!
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AlStar

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Re: Dominions 4 Round 21 - Age of Messengers
« Reply #152 on: June 05, 2016, 01:00:12 pm »

You attacked me first! Twice!

Nesah

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Re: Dominions 4 Round 21 - Age of Messengers
« Reply #153 on: June 05, 2016, 02:06:51 pm »

Well, my master gave you a warning couple of months before his army conquered Soth Bever, because that's our capital's neighboring province. You didn't answer, so we assumed that you agreed. We are giants, you know, big people, and we need some space to live. You took a lot of land, bringing nothing but death to it's citizens, and boxing us on this tiny archipelago. We can not allow this to happen, as we are brave warriors of Fomoria!

- Gudnew, Messenger of Fomoria
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ThtblovesDF

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Re: Dominions 4 Round 21 - Age of Messengers
« Reply #154 on: June 05, 2016, 03:08:01 pm »

Makes me wish I had more scouts around, so I wouldn't have to trust word of mouth on these issues : P

So anyone wants to buy some water gems btw?

Edit: Oh boy, so everyone got hit by fucking barbarians and the score graphs took many dives, eh?
« Last Edit: June 06, 2016, 02:33:54 am by ThtblovesDF »
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chaoticag

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #155 on: June 06, 2016, 09:41:01 am »

Welp. Sorry about the late turn. I had done it, but forgot to attach it by email in order to have it processed.
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Nesah

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #156 on: June 06, 2016, 10:55:27 am »

It's always good to get some nice spoils of war.
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Karlito

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #157 on: June 06, 2016, 11:02:44 am »

You get 1700 gold and I get attacked by Bogus? Life is cruel.
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Shadowlord

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #158 on: June 06, 2016, 11:14:15 am »

Bogus and pals have tons of equipment for looting when you kill them, so it's not all bad.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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ThtblovesDF

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #159 on: June 06, 2016, 04:03:02 pm »

I had 3 barbarian assaults on me in the last 2 turns, meanwhile you got nearly 4 turns worth of gold, like arrgg...

And no Nature gems, so I can't even hassel you for a trade : P
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AlStar

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #160 on: June 06, 2016, 08:51:23 pm »

Ah, too many mistakes made this game - Theodoros really is a weird race.

For instance, did you know that only their costal or underwater forts can recruit ANYTHING? I didn't - and so my first (and unfortunately only, since Fomoria squished my second on its LAST TURN TO BUILD) castle could only recruit the local indies!

Also, I didn't realize I should've taken dominion 9 - I went fairly low, since my only sacred recruits are capped at 2/turn, but apparently I should've been getting a lot more spectral stuff.

This is also my first time using an earth snake god, and I misjudged when to pull him back (as well as getting unlucky in his first vs-player opponent.)

I guess I should've gone to war with Fomoria immediately - I gave them the time to build their regenerating giants en-masse, and I don't really have the magic needed to kill them - I'm mostly earth-based, and they just shrug off blade winds.

Ah well - I'll fight to the bitter end, killing province population the entire time - I hope you lot inherit nothing but bones and ashes!
« Last Edit: June 06, 2016, 08:57:05 pm by AlStar »
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chaoticag

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #161 on: June 06, 2016, 09:38:49 pm »

Yeah, Therodos is absolutely a dominion hog. It's also generally not worth worrying about not having death scales and you might as well also double down on sloth and  death. You'll always need the money, but your people are going to die anyway, and the only recruitables really worth a damn are the kobyrants and other dancers. Even then I gave them NW blesses to bump them up to worth deploying. Their coastal mages provide a resource bonus just like MA Ulms, so recruit enough to get their land dancers and make enough forts to constantly recruit. Mainly, they want to survive into conjuration 8 in order to just get Telkhines, which are probably around tartarian level without the baggage of madness and being undead. For research they can have a dactyl just summon philosophers forever, and later on stick lightless lanterns and owl quils on them. You get a silly amount of research out of those at 3 magic 3 sloth. Even with all that though, they leave something to be desired as a freespawn nation, especially their dependency on gold.
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ThtblovesDF

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #162 on: June 07, 2016, 02:17:53 am »

Another free Deathmatch Win, I was nearly sure you'd guys send in a token force and I picked so veery carefully who to send. Eh, at least I named him this time.

So XP increases research produced, like Woodstock now has +2 research and will totally make his "wasted" turn worth it in only 4 turns of researching, but I can understand why one wouldn't risk anything. This thing needs a cash payout of turns x50 Gold.

______

AlStar - just stay underwater - its being on land that annoys people, I guess - and if you focus on being underwater for now only argartha can contest you - if another nation goes underwater, its a) only one nation b) a new person to contest agartha c) not me, warriors don't go for swims.

Otherwise, best of luck - our NAP ran out and no messengers reached me for more - I'm just making some room, won't push very far. Also Theodoros really is weird.
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AlStar

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #163 on: June 07, 2016, 02:28:32 am »

Nah - Fomoria's giants - who I still don't have a good counter to - can also totally go underwater. It's actually what started our war - he decided that he'd rather attack the water province I held instead of going through the indie lake on the other side of his capital.

ThtblovesDF

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Re: Dominions 4 Round 21 - Age of Ghosts & Giants
« Reply #164 on: June 07, 2016, 03:13:26 am »

Do you mean the Unmarked? I just had a look at the mod inspector and I can't see any underwater-able units for Fomoria?
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