FIRST ERA
Era 1 - Timeskip
LIST OF CHANGES :
NON-SAPIENT CREATURES AND VEGETAL LIFE :Plants:
-Goobling Root [2]-1 (numerous predators) Very Bad Growth
-Plump Helmet [3]-1 (small population/other species) Bad Growth
-Fluff Cap [4] Good Growth
-Tumbler Root [1]>[5] Horrible Growth - Stronger Breed
> Extinction Roll: [2] Extinct
-Death Bell [6]>[3] Great Growth - Overpopulation problems
-Tower Stalk [1]>[6]-1 (small population/other species) Horrible Growth - Stronger Breed
> Extinction Roll: [6] Survived
> Bonus Roll>[2] Nothing
Creatures:
-Lings [6]>[1]+1 (big population/other species) Great Growth - Severe Overpopulation problems
-Stone Swines
> Normal [6]>[3]-2 (small population/other species+numerous predator) Great Growth - Severe Overpopulation Problems
-Shifting Cave Ambusher [3] Decent Growth
Underground:
The underground which was once evenly paved with mushrooms of all kind is now far more homogeneous than before.
Fluff Caps and Death Bells cover the vast majority of the caves and corridors, giving the underground a rather fluffy and tasty appearance.
Tumbler Roots disappeared, not managing to counter the fierce competition of the other mushrooms.
Scarcely one can find some Plump Helmet and Tower Stalks. Those are sturdier than old species, but they are so few that they have difficulties expanding.
Stone Swines managed to miraculously thrive despite their reduced numbers. But now, they suffer from severe overpopulation and disease problems. If they survive this Era, next Timeskip is going to be very unforgiving to them.
Shifting Cave Ambushers have been striving decently, but not as much as expected. Main reason of this are the vast fields of Fluff Caps, which serve as great hiding spots for the Stone Swines.
Surface:
On the Surface, there are very few Goobling Roots left. As the sole food source of the Surface, it quickly began to disappear, struggling to maintain its species alive.
It initially didn't bother the Lings too much, who could feed on rock to complete their nutrition. But they can't live on rocks forever, and despite Aur Scarwing hunting them, their population exploded. They suffer from Overpopulation and lack of food source.
If they are to survive this Era, next Timeskip won't end soundly for them.
Plants:
-Black Grass [3]-1 (numerous predators) Bad Growth
-Bright Golden Black Tree [6]>[3]-1 (numerous predators) Great Growth - Disease and Parasites Weakness
-Crimson Algae [3]-1 (numerous predators) Bad Growth
Creatures:
-Small Grazer
> High Metabolism [4]-1 (scarce food) Decent Growth
-Normal Grazer
> Heavy [3]-1 (scarce food) Bad Growth
> Stronger [4]-1 (scarce food) Decent Growth
-Large Grazer [1]>[3]-1 (scarce food) Horrible Growth - Brink of Extinction
> Extinction Roll: [4] Survived
-Black Banera [6]>[4] Great Growth - Stronger Breed
> Bonus Roll: [2] Nothing
The Black Savannah now looked more like a partially black land covered in small woods of glowing black trees. It all happened because the black grass was grazed voraciously by the numerous herbivores, barely managing to expand a lot.
The trees on the other hand were left untouched, and as such lack any defense against disease, parasites or predators.
The River is still as red as ever, the Crimson Algae still being present.
Due to the initial lack of food, surviving was extremely hard. Grazers turned to the Crimson Algae for additional sustenance, and the ferocity of Black Baneras actually saved the ecosystem of the Savannah. Had they not hunted down the herbivores without driving them to extinction, all Black Grasses would be gone.
Grazers groups can be seen across the Savannah, though they are not incredibly numerous, they still occupy the whole Savannah. Large Grazers are very few in numbers, as they are on the brink of extinction. Small and Normal Grazers are a little bit numerous, and one can notice that the "Strong" variant of the Normal Grazer is now more numerous than the heavy ones.
Black Baneras are the kings of the Savannah. They rule uncontested as the top predator of the Black Savannah, despite the lack of ambush spots.
Plants:
-Allred Fruit Tree [6]>[3] Great Growth - Disease and Parasites Weakness
Creatures:
-Voidlings [1]>[6] Horrible Growth - Stronger Breed
> Extinction Roll: [4] Survived
> Bonus Roll: [3] Can feed on vegetal food
Naturally Allred Fruit Trees developed without a worry. But the lack of any danger made them incredibly prone to diseases and parasites.
Voidlings are very few in numbers. The difficulty to obtain sustenance nearly drove them to extinction, and they managed to evolve to be able to feed on the fruits of the Allred Forest.
The present Voidlings are stronger than the first ones, and despite their possibility to attain sapience, there is no Voidling civilization. Their natural loner trait and the fact that they are born savage combined with their need to feed on sapient beings to become one prevented them from forming anything more than a primitive tribe.
Plants:
-Aquatic Plants [2]-1 Horrible Growth
> Extinction Roll: [3]-1 (Very Low base population) Extinct
-Phytoplankton [4] Good Growth
Creatures:
-Fish#1 (Phytoplankton Eater) [4] Good Growth
-Fish#2 (Bottom Feeder) [1]>[3] Horrible Growth - Bottom of food chain
> Extinction Roll: [6] Survived
-Fish#3 (Predator) [5] Great Growth
> Bonus Roll: [4] Size Normal / Intelligence Normal
Following the destruction brought by Kahn's rage, the Aquatic Plants quickly died out. As a result, the Bottom Feeder fish was greatly crippled and nearly went extinct, but somehow survived. The last few members of this species are barely clinging on their lives.
On the contrary, Phytoplankton quickly recovered from the disaster. A whole new food chain with it at its base formed as a result.
Phytoplankton is eaten by Phytoplankton Eater fishes, who themselves are eaten by Predator Fishes. All of those species thrive very well, even more so for the Predator fish who is now bigger and smarter than in the times of yore.
Black Vampiric Forest:
-Vampiric Tree [4] Good Growth
The Vampiric Forest now covers the whole base of the Spire. They very rarely gets to use their vampiric abilities, but they don't care as the soil and sun is more than enough.
Sky :
-Aur Scarwing [3]+1 (top predator) Good Growth
The Aur Scarwings thrived well as the rulers of the Skies. Nesting in the Dead Mountains and the Great Spire, then traveling far and wide to seek for preys, they never suffered from opposition. The only factor limiting their population growth were the battles over hunting grounds.
Creep Field :
-Creep [2] Bad Growth
It turns out that the Creep Field was placed in a land saturated in heavy metals and toxic elements. As such, the Creep couldn't develop much, and the field is not as wide as one would believe after so many time.
SAPIENT CREATURES :Event (Amazons / Gorks Contact):
Amazon: [5]
Gork: [5]
Gibberings: [3]
During the incident involving the 5 disappeared Amazons, Resoonman actually hid them near his Gorks.
Immediately contact ensued, with the terribly distraught Amazons and terrified Gorks. The contact was violent and fierce, but miraculously no one died.
The two species acknowledged each others, respecting each other's physical strength. Amazons were thus assimilated into the Gorks population.
The Gibberings saw the Amazons with a bad eye though, realizing they threatened their rule. And they were right, as history would later tell...
Survival Roll: [5] Great Growth
> Bonus Roll: [3] Intelligence now Medium
Amazon Survival Roll: [5]
> Bonus Roll: [4] Regeneration / New Amazon Variant "Asoon Amazons"
Economy Roll : [3]
Society Roll : [5]
Morals Roll : [4]
Technology Roll : [5] Tier 2
Culture Roll : [6]>[4]
Religion Roll : [2]
Gorks developed and easily became the dominant sapient species of the Underground, and eventually the Nameless Continent. As a matter of fact, they named the Continent "Asoon".
The initially dumb Gorks became increasingly more intelligent as time passed, partly thanks to the presence of the Amazons. Expanding and developing in the underground, they used Stone Swines as livestock and chased Shifting Cave Ambushers away from their territories.
Pretty, they overthrew the Gibberings and killed all of them.
Now, Gork civilization is a cohesive and unique empire. Their morals changed greatly since the dawn of time, as they now value Honor, Loyalty, Fairness and Strength. Gorks and Asoon Amazons are now known as a people of noble warriors who doesn't discriminate based on race.
They have a decent understanding of economy and resource management, nothing particular to note.
But on the technological level, they are one step further than most species : long time ago, using the strange weapons of the Amazons, Gorks managed to make incredible progress in the field of metallurgy and magic. This progress didn't stop with time, as they keep discovering uses to many things, such as the mushrooms of the deep.
Gork's culture is vast and rich, due to their tumultuous past. The most famous and beautiful Gork songs were the ones Gork slaves sang when they dreamt of freedom and hope.
As for religion, despite remembering their creator deity, Gorks never cared about him. To them, religion was useless, and they soon became an atheist people. They still remember Resoonman, but he is neither worshiped nor cared about. This is the same case for the Asoon Amazons, who don't care about Kahn.
Relationship Rolls :
Heat Beings [1]>[1] Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians [5] Great Allies
As soon as Gorks explored the Surface, they came across the Heat Beings who called themselves Illums.
Upon the first contact, conflict erupted between the two species. None remember why or what happened, but they vehemently hate each other ever since, and are constantly waging war against each others.
But when it comes to Veeki Mori Ubei Shaki Ento-ians, they are very friendly. They didn't wish to become like the Gibberings, and as such took the few Veeki Mori Ubei Shaki Ento-ians under their protection.
Survival Roll: [1]>[3] Horrible Growth
>Extinction Roll: [2] Extinct
Economy Roll : [6]>[6]
Society Roll : [4]
Morals Roll : [6]>[1]
Technology Roll : [5]
Culture Roll : [5]
Religion Roll : [1]>[1]
Gibberings disappeared pretty quickly from the face of the world. Initially the rulers of the Gorks, they reveled in their riches and self-suffisance. Mastering skills, understanding technology and forming a great society. It seemed the Gibberings would last forever.
Until the sudden day of a huge revolution. The Gorks and Asoon Amazons rebelled against their masters, killing them untl the very last. Gibberings were wiped out and their civilization was replaced by the Gork's one.
Gorks kept the history of Gibberings in their archives, as an example of the worst they could become.
Gibberings upheld their morals fanatically, especially cruelty. As such, they were hated and despised by all bar themselves. Furthermore, they laughed in the face of their god, or any religion for that matter. They thought themselves above Resoonman, and desecrated his images constantly as a sign of rebellion.
They were also poets, artists and all. So this is no surprise they got crushed by the Gorks.
Survival Roll: [4]
Economy Roll : [2]
Society Roll : [3]
Morals Roll : [1]>[6]
Technology Roll : [1]>[4] Tier 0
Culture Roll : [6]>[2]
Religion Roll : [3]
Elephantmen are the only sapient species of the Savannah. They would be the king of the Savannah if not for the dreaded Black Baneras. Nonetheless, Elephantmen thrived well, colonizing the whole expanse of black grass and black trees.
Elephantmen live in tribes, and have a pretty primitive economy. They sometime wage small wars amongst themselves, and sometime fuse their tribes.
Elephantmen are known for their complete lack of morals. There is no taboo in their society, making them incredibly unpredictable. For no reason an Elephantman could suddenly decide to stomp on your head, or barge in your house and steal everything. And because of this, Elephantmen can never be subjugated, as they only listen to their own desires.
Their technology level is incredibly primitive. They still have crude weapons made of wood, and don't know metals. But their lack of technological advancements make them extremely knowledgeable of nature. They know all there is to know about their environment and the uses of plants and animal components.
Their culture is very rich due to the numerous tribes. Dances, rites, songs and legends of Elephantmen are deep in meanings. But to the other races, the Elephantman culture appears barbaric.
They are not particularly religious, being a bit shamanistic. The shamans of their tribes honours the spirits of the Elements, and they do have some Great Elephant Spirit above all spirits.
Relationship Rolls :
Humans: [5] Great Allies
Amazons: [3] Neutral
Elephantmen love humans. Humans are funny, humans are nice to be with. And this is true the other way of course.
Elephantmen don't care about Amazons. They aren't funny like humans, so they don't feel anything about them.
Survival Roll: [3] Decent Growth
Economy Roll : [3]
Society Roll : [5]
Morals Roll : [3]
Technology Roll : [1]>[2] Tier 0
Culture Roll : [5]
Religion Roll : [2]
The once nameless Heat Beings named themselves Illums. Though they don't populate the whole Surface of Asoon, they occupy a decent territory.
Their society is like the Gorks : united and unique, though Illums are more a Kingdom than an Empire. They have decent economy, and their morals aren't particularly outstanding. It is pretty tame on this side, as they don't feel strongly for or against anything. They also lack religion, like the Gorks.
Their technology is terribly primitive, as they have next to no needs. They are content living in crudely made huts, as long as it protects them from the rain when there is one. They are not interested in technology, and are instead more artists. They compose poems, songs and such all day long. They create dances, carve drawings in their caves. Their culture is known to all beings of Asoon.
Relationship Rolls :
Gorks [1]>[1] Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians [5] Great Allies
Illums hate Gorks, and Gorks hate Illums. No one knows why, but they do and fight once they cross paths.
Illums and Veeki Mori Ubei Shaki Ento-ians have great relationships. Veeki Mori Ubei Shaki Ento-ians lives peacefully with Illums, despite them being also allied with Gorks.
Survival Roll: [2] Bad Growth
Economy Roll : [2]
Society Roll : [1]>[1]
Morals Roll : [2]
Technology Roll : [3] Tier 1
Culture Roll : [3]
Religion Roll : [4]
Veeki Mori Ubei Shaki Ento-ians are a mysterious species. All their individuals are highly different, and sometime they even die at birth because of some untimely mutation.
They have no economy. No society of their own. No particular morals. Their technologies are borrowed to the Gorks, and their culture is nothing stellar.
The only domain where they shine is religion : they venerate a deity of Chaos and Sacrifice, greatly unnerving the Gorks. Though thankfully, they never sacrificed anyone.
Relationship Rolls :
Gorks: [5] Great Allies
Illums: [5] Great Allies
Veeki Mori Ubei Shaki Ento-ians are friends with everyone. After all, they live amongst them now, part of the other species civilizations.
Survival Roll: [4]
Economy Roll : [4]
Society Roll : [2]
Morals Roll : [1]>[4]
Technology Roll : [3] Tier 1
Culture Roll : [6]>[6]
Religion Roll : [4]
The Allred Amazons thrived well despite initial harsh debuts. Hunting down the Voidlings, who were the only threat they ever had to face, they then had all the time they need to develop.
Amazon society is scattered in many tribes, each with their own ruler. As such they often confront each others.
They possess a good understanding of economy and resource management, and are great craftswomen.
Contrary to Amazons of yore, Amazons lost their morals with time. The loss of their elders who knew everything probably played a huge part in this, and as such they now have next to no morals. They fight for the sake of fighting, and don't care about the rest. Because of that, they are respected and feared.
Technologically wise, they are rather normal. They use bows and wooden weaponry, and build everything out of wood. Despite their crude technologies, they are deadly in battle.
They are also very religious, honoring a nameless Goddess of Wrath and Destruction, and a nameless God of War and Strategy.
Relationship Rolls :
Humans: [2] Enemies
Elephantmen: [3] Neutral
Amazons are enemies with humans. It dates to the dawn of times, when they realized that they would die soon because of the lack of males. So they abducted humans, mated with them and then killed them to eat their flesh.
Though now they don't eat human flesh anymore, they still raid human lands to abduct males. They are still killed though, after having been mated with.
They don't know about Elephantmen, but heard rumors of them. As such they don't care.
Survival Roll: [2]
Economy Roll : [6]>[1]
Society Roll : [2]
Morals Roll : [1]>[2]
Technology Roll : [2] Tier 0
Culture Roll : [3]
Religion Roll : [2]
Humans are not the great people they were in the other Universe. Here, they are few, weak, scattered and pitiful.
At first they grew well and developed to become a wealthy people. But it only drew the attention of the Amazons, who destroyed their growing society.
Now they are scattered into tribes, are moral-less and have crude technology. They are so subpar that speaking about them feel bland.
Relationship Rolls :
Elephantmen [5] Great Allies
Amazons [2] Enemies
They are basically as moral-less as Elephantmen, so they get along pretty well.
They hate Amazons with a passion.
UNCATEGORIZED :Underground: [6]>[2] vs [2]
Allred Forest: [5] vs [3]
Vampiric Forest: [1]>[2]
The Underground and Allred Forest labyrinths attracted living beings of all kinds. None survived or exited the labyrinths.
The Vampiric Forest labyrinth never attracted any being.
NUMBERS :Disclaimer: I am by no mean an ecologist, and there is no hard math behind all of these. Those are just semi-random numbers, vaguely rounded using population growth formulae and other things.
-Species Name [Alive] / [Dead]
Asoon Continent:
-Goobling Root [2000] / [8000]
-Plump Helmet [800] / [5000]
-Fluff Cap [25000] / [750000]
-Tumbler Root [Extinct] / [80]
-Death Bell [24000] / [600000]
-Tower Stalk [400] / [1000]
-Lings [12000] / [100000]
-Stone Swines [4000] / [14000]
-Shifting Cave Ambusher [400] / [2000]
Black Savannah:
-Black Grass [20000] / [140000]
-Bright Golden Black Tree [4000] / [80000]
-Crimson Algae [12000] / [110000]
-Small Grazer [1500] / [50000]
-Normal Grazer [1260] / [33000]
> Heavy [400] / [20000]
> Stronger [860] / [13000]
-Large Grazer [50] / [1500]
-Black Banera [1600] / [25000]
Allred Forest:
-Allred Fruit Tree [60000] / [360000]
-Voidlings [50] / [2500]
Sky :
-Aur Scarwing [700] / [18000]
New Sea:
-Aquatic Plants [Extinct] / [500]
-Phytoplankton [Innumerable] / [Innumerable]
-Fish#1 (Phytoplankton Eater) [16000] / [240000]
-Fish#2 (Bottom Feeder) [80] / [5000]
-Fish#3 (Predator) [5000] / [100000]
Black Vampiric Forest:
-Vampiric Tree [10200] / [120000]
Somewhere else:
Creep : 1500 m2
Underground populations are far higher because of a more thriving ecosystem.
Black Savannah suffers from lack of vegetal life, leading to a reduced max sustainable population.
Allred Forest inhabitants only sustains on Allred Fruits, and there is the competition of both Humans and Allred Amazons. The lack of varied food source led to a reduced max sustainable population.
On Nameless Large Region:
-Gorks [6000] / [75000]
-Asoon Amazons [2800] / [35000]
-Gibberings [Extinct] / [400]
-Veeki Mori Ubei Shaki Ento-ians [500] / [4000]
-Illums [900] / [6000]
-Voidflames [Extinct] / [20]
Black Savannah:
-Elephantmen [900] / [15000]
Allred Forest:
-Allred Amazons [1500] / [20000]
-Humans [400] / [40000]
Eons had passed, the world had changed, mortals lived and died. The Time of the Gods return had come.
Arca the Protearch of Wisdom stood in the Core of the World, where the majority of the gods were resting.
A gigantic orb of an white unknown material, with no doubt of divine origin. Ether coursed through its surface, making it appear like a pure golden orb, like a perfect sun.
The inside was even brighter, bathing in an immense quantity of Ether. The inside was like a Command Room for Protearchs, they could monitor everything from the World there.
Arca shook off her dark thoughts. She went to Ekariot and the others Protearchs, telling them of her doubts.
That something was strange with all of them, whether they came from the ruined Universe or not. There was a long discussion amongst the Protearchs, and eventually they reached the following conclusion : the "Ultimate One" had already set its eyes on them, and an unusual Fate is reserved to all of them.
As such, they took a decision. A decision she was going to announce.
(...)
Arca clapped her hands together, emitting a pulse that traveled across the whole world from the center. Immediately the gods woke up.
"Welcome back children."As she moved her hands apart, a portal appeared between them.
"Feel free to enter this portal to return to the Surface. But first I have an announcement to all of you.""It is time."Even the non-present gods could hear her.
"We Protearchs have decided the following : we are to leave you to your own care by the end of this Era. We will talk about this again in due time."
Arca gave 250 Ether to every gods during their sleep.
Stage 1 Gods consume 250 Ether to ascend to Stage 2
Energy Capacity increased to 15000
Ether Capacity increased to 1000Each God recovered all its EnergyEach God recovered 25% of their Ether CapacityAdditional Ether Gains: Resoonman Exmel Rastara: 778.68
Drakieng the Elephant Lord: 152.2
Proelior the Blade Infinity: 348.8
Luxlin the Damaged: 60
Innanis Dominus: 25.2
Kahn: 553.6
Saraab the Clockwork Guardian: 374.105
Veeki Mori Ubei Shaki Ento: 40
AlraOm the Ender: 51.2
[Formula involved : Dead * EtherFactor
EtherFactor varies depending on intelligence.
None: 0.0001
Dumb: 0.0005
Normal: 0.001
Smart: 0.002
Very Smart: 0.003
Genius: 0.004
If the species is sapient, apply a x10 multiplier]
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
20000 / 20000
1500 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
1000 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
15000 / 15000
426 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
565 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
499 / 1000
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
15000 / 15000
552 / 1000
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
592 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
50000 / 50000
2376 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
15000 / 15000
849 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Some Buildings (M-size)
> Ravaged
> Amazons Settlements
-Human Plains (Medium Region)
> Separate Black Savannah and Allred Forest
> Featureless
> Human Settlements
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Illums Kingdom
-> Small Goobling Root Wood (Medium Zone)
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
> Ravaged
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Plants:
-Goobling Root [2000] Bottom of Food Chain
-Plump Helmet [800] Bottom of Food Chain
-Fluff Cap [25000] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [12000] Dominant / Severe Overpopulation Problems
-Stone Swines [4000] (Underground) Dominant / Severe Overpopulation Problems
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [20000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
-Bright Golden Black Tree [4000] Dominant / Diseases/Parasites Weakness+Overpopulation
-Crimson Algae [12000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1600] Dominant / Top Predator
Allred Forest:
Plants:
-Allred Fruit Tree [60000] Dominant / Diseases/Parasites Weakness+Overpopulation
Creatures:
-Voidlings [50] On way to Extinction / Strong Breed
> Normal [16]
> Sapient [34]
Sky :
-Aur Scarwing [700] No fixed territory / Top Predator
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable] Dominant
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [10200] Dominant
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Gork Empire [Asoon Continent]:
-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Illum Kingdom [Asoon Continent]:
-Illums [900]
-Veeki Mori Ubei Shaki Ento-ians [150]
Relationships
Gorks: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [900]
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-Amazons [1500]
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-Humans [400]
>2 Survivors: Blessed and Strongest
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)