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Author Topic: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1  (Read 50474 times)

FallacyofUrist

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #300 on: June 04, 2016, 08:50:33 pm »

"AND NOW... for my fee!"

Veeki Mori Ubei Shaki Ento siphons off Innannis' Energy, using half of what he/she acquires to speed Innannis' descent into sleep.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Dustan Hache

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #301 on: June 04, 2016, 09:50:44 pm »

Despite drifting off into sleep, he would be able to feel himself being drained and react, albeit sluggishly. He would channel 80% of his energy into a pre-emptive strike against veeki as he starts trying to drain from them.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #302 on: June 04, 2016, 10:54:21 pm »

Era 0 - Turn 8.6: End of the Conflict


Innanis Dominus
Veeki Mori Ubei Shaki Ento

Quote from: Dustan Hache and FallacyofUrist
Innanis: "Sarrab... You protected a Murderer... I will not forget this... I..."
He would stop speaking and his movement would grind to a halt, though he would still be standing/floating in place. He seems to be unconscious.

Veeki: "AND NOW... for my fee!"

Veeki Mori Ubei Shaki Ento siphons off Innannis' Energy, using half of what he/she acquires to speed Innannis' descent into sleep.

Innanis: Despite drifting off into sleep, he would be able to feel himself being drained and react, albeit sluggishly. He would channel 80% of his energy into a pre-emptive strike against veeki as he starts trying to drain from them.
First Step:
Veeki (Siphon): [1]>[6] / Cost: None
Innanis (Resistance): [6]>[4] / Cost: None
[RNG literally saying "NOPE"]
With Innanis out of combat, Veeki couldn't help but let out his greediness, and attempted to siphon Innanis Energy. But Innanis subconscious resistances were still up, and Veeki couldn't manage to drain even a drop of Energy from Innanis.

As Veeki tried to drain Innanis, he felt a subconscious counterattack coming from Innanis, allowing it to prepare for the attack.

Second Step:
Innanis (Attack): [6]>[3] [Offense+1/Previous Roll+1] / Cost: 4000
Veeki (Defense): [1]>[2] [Previous Roll+1] / Cost: None
Despite sensing the incoming attack, and knowing exactly how to react, you felt as if something made you lose consciousness for less than a second.
When you came back to your senses, a ray of energy was going to strike you right into the core. Obviously you failed to dodge the attack, and took the blow directly in your core, knocking you into unconsciousness.
As for Innanis, the attack exhausted him so much that it instantly fell into a deep slumber...

...and the GM says : THANK YOU RNG. You set me up to make those two sleep.

Veeki is Severely Wounded / Unconscious
Innanis is Deeply Asleep
Both are ready for Timeskip, against their will.


PLAYER STATUS










« Last Edit: June 04, 2016, 10:56:07 pm by Nakéen »
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AbstractTraitorHero

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #303 on: June 04, 2016, 11:24:46 pm »

((Yay now our actions!))
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #304 on: June 04, 2016, 11:31:37 pm »

I don't have the strength to fix all of this...but I can try.

Phase 1: The groundwork
Create Artifact:
Spoiler: "Clockwork tiller" (click to show/hide)
Create Artifact:

Phase 2: Rebirth
5 small herd animals, without the failure gene
That's the only one that really mattered anyways, right?

Phase 3: ...Cuz the GM didn't have enough work
Awaken...

((yes, this is basically a failsafe for shitty rolls. As long as one type can survive a timeskip, I'll be fine.))

Trade ether for energy if I have to.

((I probably need a donation as well))

We will have a trial, and justice will be dealt when we awaken again.
« Last Edit: June 04, 2016, 11:33:37 pm by Wozzy »
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #305 on: June 04, 2016, 11:44:27 pm »

I don't have the strength to fix all of this...but I can try.

Phase 1: The groundwork
Create Artifact:
Spoiler: "Clockwork tiller" (click to show/hide)
Create Artifact:

Phase 2: Rebirth
5 small herd animals, without the failure gene
That's the only one that really mattered anyways, right?

Phase 3: ...Cuz the GM didn't have enough work
Awaken...

((yes, this is basically a failsafe for shitty rolls. As long as one type can survive a timeskip, I'll be fine.))

Trade ether for energy if I have to.

((I probably need a donation as well))

We will have a trial, and justice will be dealt when we awaken again.
((die in a fire
i hope you walk on a lego block
and hurt your toe on a table foot))

edit: Prepare to see a crapload of rolls boys and girls.
« Last Edit: June 04, 2016, 11:47:34 pm by Nakéen »
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #306 on: June 04, 2016, 11:46:44 pm »

((actually, I should be good with energy. I don't think I'll have the ether to do it though.))

Eat the toxic catfish and freshwater barracuda if I run out of ether. It was nice knowing you.
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #307 on: June 04, 2016, 11:48:08 pm »

((</3

Just wait until everyone has ridiculous energy pools like this :P ))
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #308 on: June 04, 2016, 11:58:03 pm »

((</3

Just wait until everyone has ridiculous energy pools like this :P ))
((When everyone will get on the level of creating planets, I will either be a madman and make tons of rolls, or just make general rolls.))
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #309 on: June 05, 2016, 01:12:16 am »

Spoiler: "Clockwork tiller" (click to show/hide)
Dead Mountains are dead because the land got burned by a divine attack, turning it sterile. As such, your artifact would need to take ground extremely deep in the earth, or a wholly different soil.

Phase 3: ...Cuz the GM didn't have enough work
Awaken...[/b]

((yes, this is basically a failsafe for shitty rolls. As long as one type can survive a timeskip, I'll be fine.))
A mass Life Alteration Artifact is going to cost a lot.
Also, altering living beings requires Ether. As such, this Ether will be taken from you, while you sleep.

Every 2 times in a timeskip, the existing species will create a variant. I will roll a survival roll for each species before that, each time.
Also, variants will suffer roll malus because of low starting population compared to main populations.
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #310 on: June 05, 2016, 01:19:09 am »

((oh shit, so it's not just the surface, the ground is basically Glassed.

I'm gonna say let's just cancle everything? Regionwide alteration is too expensive for me right now. Time to move out.))
« Last Edit: June 05, 2016, 01:20:47 am by Wozzy »
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #311 on: June 05, 2016, 01:32:58 am »

((oh shit, so it's not just the surface, the ground is basically Glassed.

I'm gonna say let's just cancle everything? Regionwide alteration is too expensive for me right now. Time to move out.))
Thank you ^^"

And props for linking to the Halo wikia.
I remember spending hours on it and the halopedia drinking informations about the Halo universe.
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #312 on: June 05, 2016, 01:38:28 am »

Era 0 - Turn 9: True Final Turn


Proelior the Blade Infinity
Quote from: Hawk132
((Urge to kill Kahn rising.))

Screw this. Humans are more important to me than the Amazons. Warp to the humans and make sure that they will survive to the next Era. Use any means necessary. Try to restore the land around them as well.
All right then. Move them close to the edge of Allred Forest. Create more humans. As much as I can. Throw in a blessing for the 2 survivors as well.
You have enough for 10 Humans.
Proelior uses 100 Energy
and 100 Ether
Creation Success Roll: [2]
You create 10 more humans, and place all of them to the edge of the Allred Forest, including the two survivors.
Then for these two, you throw some blessing. It is not a physical modification, but just some good luck charm.
+Humans placed in Allred Forest
+Human Population: +10

+2 Survivors: Blessed


Luxlin the Damaged
Quote from: AbstractTraitorHero
Help the voidlings especially the void flames and try to help my own creations maybe make a small building resembling a temple  above the crater.
[Voidflames are all dead and gone]
You help the voidlings by...mmh...I don't know. You give them comforting words, but as they are not sapient for some, and only sapient since recently, it only falls into deaf ears.
You build a temple for the Heat Beings for 100 energy.
+Temple


Kahn
Quote from: Bluexdog
return to my amazons and put up a ward around us, also try and enlist the healing powers of the protearchs
You return to your Amazons, but you are completely exhausted of all Energy. How can you create a ward like this ?

[2] You call for Arca, but she doesn't answer. Since she left to monitor the Decimarch, you haven't heard of her.


Now, everyone is ready for the Timeskip. Please post in the OOC if you want to add something, as I will be writing the Timeskip right now...


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #313 on: June 05, 2016, 01:41:10 am »

It's the first thing I thought of when you mentioned how severe it is.
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #314 on: June 05, 2016, 02:19:41 am »

Era 0 - Before Timeskip to Era 1

After this sudden and unexpected crisis, the Gods were forced into sleep by an irresistible urge.
AlraOm the Ender went to sleep under the Great Spire.
No one knew where Resoonman Exmel Rastara disappeared, but he slept in an unknown place.

Arca returned after finally checking the whole World barriers, only to find three gods wounded as if they fought to death.
She then opened a portal and transported them to the Center of the World for the Timeskip.
The tired gods that didn't elect a place of rest followed suit.

And Time passed. Mortals lived and died, free from the watch of their makers.


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
« Last Edit: June 05, 2016, 02:23:00 am by Nakéen »
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