Before going further, I should properly cement what effects will have bonuses in specialties. I am still pondering if I should give clear perks when unlocking +1/+2/+3. For now, only Law Creation has such perks.
More incoming as I keep pondering.
Creation
-Reduce costs for creating/altering
-Increase roll effectiveness when opposing a Destruction
-Decrease Creation Artifacts cost [example: a magical bucket that create infinite soapy water]
Destruction
-Increase Energy/Ether recovered when consuming something
-Increase roll effectiveness when Destruction is opposed
-Decrease Destruction Artifacts cost [example: a broom whose strikes make matter turns to dust -does not affect gods, or it would become an Offensive Artifact-]
Law Creation
-Reduce costs for creating Laws
-Increase Law resistance to Alteration by another Entity
-Allow to give a Law rank to created law : 1: Medium, 2: Superior, 3:Greater, and 4:Major
-Decrease Law Creation Artifacts cost [Such artifacts may not actually be possible. Law can only be created by Divine Beings]
Law Alteration
-Reduce costs for altering Laws
-Decrease Law resistance to Alteration
-Decrease Law Alteration Artifacts cost [example: a magical pen that can rewrite the effects of spells of a given magic law]
Influence
-Increase roll effectiveness when Influencing lesser beings [As in under Divine]
-Increase your Influence resistance when another Influence conflicts your own.
ex: God A says to a people that apples are good for their health. God B says the opposite.
> Conflict and rolls, but with Influence bonuses applied [apple-ied]
-Decrease Influence Artifacts cost [example: a mirror that influence the thoughts of beings -If affect Gods, become Offensive-]
Teaching
-Increase roll effectiveness when Teaching lesser beings [They will remember better, may understand better what you said, etc...]
-Increase your Teachings resistance when another Teaching conflicts your own.
-Decrease Teaching Artifacts cost [example: a book that fills the user with specific knowledge]
Offense
-Increase Offensive rolls effectiveness
-Decrease Offensive actions Energy cost
-Decrease Offensive Artifacts cost [Any artifact that can negatively affect a god is considered Offensive. If an Artifact is both Offensive and Defensive, Offensive has priority]
Defense
-Increase Defensive rolls effectiveness
-Decrease Defensive actions Energy cost
-Decrease Defensive Artifacts cost [Any artifact that can ward off against a God's power is considered Defensive. If an Artifact is both Offensive and Defensive, Offensive has priority]