TURN LIST
SPECIES REPOSITORY
Civilized / Sapient :Name: Gorks
Description: "Large Hairless Blue humanoids"
Size: Medium
Intelligence: Medium
Individual Cost: 18/18
Traits:
-Physical
> Regeneration
> High Reproduction Rate
> High Strength
-Mental
> Remember Creator
-Social
> Follow the strong guy mentality
> Might makes Right
> Virtually Virtueless
Name: Elephantmen
Description: Humanoid figures with the head of an elephant. Deeply connected to Drakieng's Elements.
Size: Medium
Intelligence: Smart [I guess ?]
Individual Cost: 17 / 34
Traits:
-Physical
>Super Strength
>Drakieng's Elemental Resistance
-Mental
>None
Name: Gibbering
Disc: Small green humanoids. they have almost metalic claws on their hands and feet that would be perfect for Climbing.
Size: Small x0.5
Int: Genius x4
Individual Cost: 8/32
Traits:
-Physical
>Built for climbing
-Mental
>Inventive
>Cruel
>Remembers creator
>Fearless
>Persistance to master all skills
Social
-Preference for underground
-Preference for permanent Structures
-Slavery is acceptable
Name: Illums
Description: Beings of heat and light
Size: Medium
Intelligence: Medium
Individual Cost: 17 / 17
Traits:
-Physical:
> Of Heat and Light
> Consume Matter
> Photosynthesis
> Dormant State Ability : Protective Cocoon
-Mental:
> None
Species Name : Amazons
Description : a race of women resembling Kahn, they love battle and are extremely loyal
Size: Medium
Intelligence: Normal
Individual Cost: 12/12
Traits: Red or pink eyes, fair skin and black, pink, brown or red hair
-Physical:
> Strong
-Mental:
> Sapient
> Warrior like.
> Loyal
Name: Veeki Mori Ubei Shaki Ento-ians.
((Yes.)) [No D:]
Description: Humanoid creatures, have skin that starts pink and turns purple with age. Don't see very well.
Sapient Being.Medium Size, Normal Intelligence. Individual Cost: 15/15
Special Properties:-Physical:
>
Partially Blind(cheaper by some amount,
) [Nope
Crippling traits doesn't make something cheaper, but it is free at least.] Free
>
Chaotically Adjusted Biology(each one has a random biological feature abnormal for their species added on to them. + some amount of cost, in between Normal and Lesser Magical) +0.5
1-Third Arm
2-Attuned to Drakieng Elements
3-Has Back Wings
4-White Skin
5-Working Gills
6-Absorb Light (Darken Surroundings)
7-Bone Carapace
8-Poisonous Saliva
9-Two headed
10-Mildly Poisonous Skin Spots
11-Salt Skin [Will dissolve in water]
12-Resistant to Heat and Fire
13-Electric Touch Defensive Mechanism
14-Acid Tears
15-Wings instead of arms
16-Abnormally heavy body
17-Allergic to Metal
18-Echolocation
19-Electrolocation
20-Muscles instead of Skeleton
21-Brain is in the Chest, Stomach is in the Head
22-Four-Horned
Name: Humans
Description: No I won't.
Size: Medium
Intelligence: Medium
Individual Cost: 10 / 10
Traits:
>None
Name: (tbd)
Description: Created in my image. Instead of naturally growing, they add parts to themselves, leading to large variations in appearance and skill
Size: Medium
Intelligence: Normal
Individual Cost: 38 / 38
I >Physical trait - Inorganic: Do not grow old, cannot reproduce with other species, are not affected by illness, oxidation, and don't have to breath. [+2.8] [Greater Magical] [As you specifically mentioned resistance to oxidation, I assume this trait is created with "Ageless" in mind.
I >Physical Trait - Specialization: Each individual builds themselves in a way that allows them to be the best they can be at their task. (no actual effect, just flavor)
>Mental Trait - Tinker: Each individual has a sense of wonder, and enjoys creating new inventions, or reinventing themselves. [Free]
>Social Trait - Meritocracy: Each member is completely devoted to the task they were assigned at birth, and their while society believes in this train of thought. Occupations and roles have strict requirements that can be reached simply by "upgrading" into the position they want. This doesn't mean that a member can't go rogue, and is totally acceptable in the society (though it rarely happens). [Free]
Name: Plealers!
Description: ??
Size: Medium
Intelligence: Smart
Individual Cost: 13 / 32
Traits:
-Physical:
I-Painful Sensitive Overload
I-Strong sense of smell -Free-
I-[Good Vision] 20/20 Vision -Free-
A-Resistant to Nigredine +(0.2+0.1)*Base
-Mental:
I-Innate Medicinal Plants Knowledge -Free-
I-Innate Ability to create medicine [Lesser Magical] +(0.5-0.2)*BaseEther
Name: Dust
Description: Well, dust
Sapient
Size: Very very Small
Intelligence: Medium
Individual Cost: 0.01 / 0.01
Traits:
-Physical:
A-Rapid Reproduction +(0.2+0.1)*Base
-Weakness to Water
Creatures :Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium
Innate Intelligence: Dumb
Individual Cost: 14 / 0.7
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything) [Assuming here the acid doesn't eat themselves, or is it linked to fission reproduction ?
]
> Reproduction by fission
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Species Name : Voidlings
Description : strange, distorted creatures of varying size with mostly humanoid forms. they, like their creator, seem to absorb the world around them, as if trying to fill the gap of their existence. Unlike him, however, they can reproduce and are less terrified by their existence.
Size: Small
Intelligence: Normal
Individual Cost: 10/1
Traits :
-Physical
>Energy feeders: Feeds off of the energy/life of other creatures directly for sustenance. They cannot handle large quantities of divine energy, but can break it down slowly and live off of it for ages. [Non divine beings can't handle Divine Energy at all, some tried in the last game.]
>Lifeline: Will die if they can't attain sentience before adulthood
-Mental
>Sentient to a degree: They have to absorb the energy of other sentients to achieve sentience themselves
-Social
>Loners: They will intentionally avoid eachother due to their physical properties, as they would absorb eachother under normal circumstances.
Name: Stone Swine
Description: Man sized glowing pigs, they have no eyes and arn't vary smart.
Size: Medium
Intelligence: Dumb
Individual Cost: 6 / 0.6 (will be rounded up if applicable)
Traits:
-Physical
>Glow in the dark
>Blind
-Mental
-Social
Name: ?
Description: 2ft Black tall deer with hooves
Size: Small
Intelligence: Normal
Individual Cost: 6 / 0.6
Traits:
-Physical
> Fast
> Hyper active metabolism: constant hunger
-Mental:
> Stampede when threatened
> Herd with other herbivores
Name: ?
Description: 300lb Black hooved buffalo with horns
Normal being: [10/1]
Size: Normal
Intelligence: Normal
Individual Cost: 14/1.4
Traits:
-Physical:
>Heavy
>Horns
>Slow Moving
-Mental:
> Stampede when threatened
> Herd with other herbivores
Name: ?
Description: 500lb Black Bi-horned rhinol]
Size: Big
Intelligence: Normal
Individual Cost: 28 / 2.8
Trait:
-Physical
>Strong!
>Bi-horn
-Mental:
> Stampede when threatened
> Herd with other herbivores
Name: Black Banera
Description: A feline quadrupedal creature of medium build. Sleek and very muscular, their black fur melds into the black savannah. They have very sharp fangs and claws.
Size: Medium
Intelligence: Normal
Individual Cost: 14 / 1.4
Traits:
-Physical:
> Strong Sense of Smell 0.2
> Saliva: Anti-coagulating factor 0.2
-Mental:
> None
-Social:
> Form packs but hunt in small groups
Name: Shifting Cave Ambusher
Description: A spider like creature of small build, with very long and flexible legs to allow it to move in small spaces of the underground. They lurk the underground in search of preys.
Size: Small
Intelligence: Smart
Individual Cost: 6 / 1.2
Traits:
-Physical:
> Adaptative Camouflage: They can modify the color of their chitin to better blend into the environment, thus setting for ambushes 0.2
-Mental:
> Ambush type hunter
> Will lead preys into traps
-Social:
> Cooperative
> Will hunt each other if food is lacking
Name: Aur Scarwing
Description: A large bird of prey with golden feathers, allowing it to blend into the Golden Sky perfectly. Smart and deadly, the sky and land alike are their territories.
Size: Big
Intelligence: Smart
Individual Cost: 38 / 7.6
Traits:
-Physical:
> Extremely Acute Vision 0.5
> Can consume Energy based beings [So Voidflames and Nameless Heat/Light beings are also on its prey list
] 0.2
> Incredible Strength 0.2
-Mental:
> None
-Social:
> Loner
> Migratory
Name: Fish #1
Description: A fish eating phytoplankton
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Trait:
-Physical:
>High [Toxins and Poisons] Resistance
Name: Fish #2
Description: A bottom feeder fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Trait:
-Physical:
>Highly Toxic
Name: Fish #1
Description: A predatory fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium
Innate Intelligence: Dumb
Individual Cost: 12 / 0.6
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything)
> Can eat rock [alimentary supplement]
> Rock-solid Skin
> Reproduction by fission
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Name: Sky Shifters
Description: Large Drifting Creatures with shells of Stone, They are Built much like Floating Islands and Capable of Supporting Some Basic Plant life on the Top of their Bodys.
Size: Giant
Intelligence: Medium
Individual Cost: 112 / 12.8
Traits:
Physical:
I-Float in Air -Normal-
I-Photosynthesis (Replacing Diet:Light, because if they eat light, everything will darken around them) -Free-
I-Able to support Plant Growth -Normal-
I-Inorganic Stone "Shell" On Exterior -Normal-
I-Very Long Lives -Lesser Magical-
I-Self Fertilization Capable -Normal-
I-Weather Resistant -Lesser Magical-
Mental:
I-Hive mind -Normal-
I-Telepathic With other Creatures (Short Range) -Normal-
Social:
-Gather in Groups of 5 - 6
Name: PoPo
Description: Orange and White striped fish. It's meat if cooked correctly can heal a person from sickness and heal their wound.
Size: Small
Intelligence: Dumb
Individual Cost: 8 / 0.4
Traits:
I-Breeds quickly [+0.2]-0.2
I-Magical physical healing property. [+0.5]+0.1
B-Poisonous Raw Meat
Name: PaPa
Description: Orange and White striped fish. They look exactly like Popo, but their meat is extremely poisonous to living beings. Haha, how convenient huh ?
Size: Small
Intelligence: Dumb
Individual Cost: 8 / 0.4
Traits:
I-Breeds quickly [+0.2]-0.2
I-Extremely toxic property. [+0.5]+0.1
B-Kill PoPo
Name: PiPi
Description: Red and Black striped fish. Carnivorous and voracious, it can breath air.
Size: Small
Intelligence: Dumb
Individual Cost: 6.5 / 0.325
Traits:
I-Razor sharp teeth [0.2]-0.2
I-Amphibian [0.2]+0.1
Name: PuPu
Description: Blue and White striped fish. They can explode when threatened, releasing countless alevins in the water. If not threatened they release the alevins normally.
Size: Medium
Intelligence: Dumb
Individual Cost: 13 / 0.65
Traits:
I-Can violently Explode, releasing offspring. [0.2]-0.2
A-Breed Quickly [0.2]+0.1
Plants :Name: Black Grass
Description: A black grass
Size: Small
Intelligence: None
Individual Cost: 5 / 0.05
Name: Bright Golden Tree
Description: A bright golden tree
Size: Big
Intelligence: None
Individual Cost: 20 / 0.2
Name:^
Disc: A Fat Purple Mushroom that can easily be converted into alcohol.
Size: Small
Intelligence: None
Individual Cost: 6 / 0.06
Traits:
-Physical:
>Diet : Darkness
Name:^
Disc: A Furry Mushroom That could be converted to Fiber Easily.
Size: Medium
Intelligence: None
Individual Cost: 14 / 0.14
Traits:
-Physical
>Overtly Fluffy
>Diet : Darkness
Name:^
Disc: a Toxic Mushroom that looks quite Tasty but tastes like Dirt.
Size: Medium
Intelligence: None
Individual Cost: 17 / 0.17
Traits:
-Physical
>Diet : darkness
>Extremely Poisonous
Name:^
Disc: A Small Semi Mobile Mushroom that Consumes Garbage.
Size: Small
Int: Dumb
Individual Cost: 5.1 / 0.3
Traits:
-Physical
>Night Vision
Mental
>Attracted to Trash
Social
>Gathers into "Herds"
Name:^
Disc: Massive Semi Edible Mushrooms that Grow Upwards and Downwards at the same time.
Size: Giant
Intelligence: None
Individual Cost: 184 / 1.84
Traits:
-Physical
>Fire Immune 0.5
>Acid Resistant 0.2
>Rock Eating 0.2
>Nigh Immortal 3 [So very very long possible life]
>Infinite Growth 0.5 [No problem with that, but bear in mind that being too big will come with its share of problems for them]
>Damage Resistant [Basically strong structure] 0.2
Name: Creep
Desc: Look like living earth
Size: Special
Intelligence: None
Individual Cost: Around 170 / 7 100mm3
Traits:
-Physical
> Highly nutritious
> High speed expansion
Name: Black Vampiric Tree
Description: A black tree which sucks blood.
Size: Big
Intelligence: None
Individual Cost: 20 / 0.2
Traits:
-Physical:
> Vampiric: Suck Blood
> Energy Feeding: Absorb energy of living beings, tiring them
-Mental:
> None
-Social:
> None
Description: Bright red algae that cause the water they are in to appear red
Size: Small
Intelligence: None
Ind. Cost: 5 / 0.05
Name: None
Description: Think aquatic plants
Size: Small
Intelligence: None
Individual Cost: 5 / 0.05
Name: Phytoplankton
Description: Phytoplankton
Size: Microscopic
Intelligence: None
Cost: 10 / 1 for a looooot ?
Trait:
-Physical:
>Highly Toxic
Unique Beings :Name: None
Description: Made of light ?
Size: Small
Innate Intelligence: Normal
Individual Cost: 25 / 3
Traits :
-Physical :
>Immortal
-Mental :
None
Extinct :Species Name : Voidflame
Description : A creature of cold and darkness, opposite to the original creation. They seem to get along with the originals just fine, however.
Size: Large/Big
Intelligence: Normal
Individual Cost: 32/32
Traits:
-Physical:
> Of Cold and Darkness
> 50/50 chance of creating another voidflame/light creature when reproducing
>Consumes Energy [I'm assuming here you mean general "Energy", as in heat, electricity, magic thingy, mortal beings semi-magical undefined energy, etc]
> Cold Flare attack / Basic Energy manipulation
-Mental:
>Sapient
> Friendly to luxin's light creatures by nature.
Name: Nakeen
Description: Goats with small horns and dark black fur they are the symbol of EVIL!
Size: Medium
Intelligence: Normal
Individual Cost: 10/10
Traits:
Physical:
I - Small Horns (free)
I - Dark Black Fur (free)
Mental:
/ - EVIL (free)
Magic Laws :Name: Golemancy
Class: Minor
Cost: 5000 / 100
Use: Create Mobile Magic devices Capable of a veriaty of tasks, so long as the creator knows something about the task.
Power_Source: "FIRE/HEAT" "LIGHTNING/ENERGY" "LIGHT" or "LIFE/BLOOD" {Power can be pre-stored(Coal/Plant-life)}
Basic Components of a Golem: "Brain" (a gem used to store Instructions and other info) "Body" (the Core part connected to everything) "Legs" (what it uses to move)[can be skipped for immobile Golems]
Limitations: What the Creator(s) know about the Task To be preformed, the Size and Clarity of the 'Brain'
Name: Exercitus
Class: Minor
Cost: 5000 / 100
Use:
-Draw on Lifeforce of User to increase capabilities of the body and mind, require long and constant practice. Can be used to empower self under certain circumstances.
-Extend User Life
Power Source: Life Force of User.
Limitations: Long and harsh, require constant practice and efforts.