• Alright ! Announcement time !I will skip the apologies for the delay. Then I will apologize again because I'm thinking of officially killing the game.
I gave a lot of thoughts to it, and in the end the game as it is now is far too taxing on my time and mind. Well, it's my fault after all ! I made such an overly complicated mess of rules and I persisted in keeping everything running :p
There are too many useless numbers in this game. More numbers mean more things to keep track off, which also mean slower turn cycle.
Still it was funny to juggle with these numbers, and made me a bit better at keeping track of things !
The game is too sandbox-y. Not a bad thing per se, but in a way it means that if there is a delay, players and GM run the risk of forgetting their goals, and thus losing interest. Combined with the numbers problem, I was bound to collapse on myself due to my RL obligations.
Furthermore, still in relation with the sandbox, their is a despairing lack of interactions to entertain the players. Apart from some rare NPCs, I estimate I made the players too "isolated" from the world.
Weird, can't think of anything else, though I am sure there are other things I would like to mention.
Though !This game is done, but it taught me a lot. It gave me many ideas for future games, so that's not a loss.
And we did have fun right ? I hope so, haha.
What I loved in this game was to imagine how the world you were creating was interacting within itself. And how you tried to mingle with it of course, especially when mortals were involved.
So if I create another God Game, it will be simpler, will have more NPCs and stakes. Other deities, other eldritch neighbors, world-level stakes... You name it.
Though the game I would want the most to create at the moment is some kind of "world conquest" game featuring monstrous protagonists.
And that's it. In the end, thanks again to everyone ! You made this game live and put with me
Sleep well Legacy of the Protearchs II, it was a fun ride...