Turn 7
Sleeve, after returning the few anorath she could save to the Lamia camp creates a needle. Sleeve then teaches the Lamia the Sleeve arts. While only novices, the Lamia begin tending to the injured as best they can. Sleeve herself helps with the most injured patients. After dealing with the injured Anorath Sleeve teaches her followers music and song, not via divine inspiration, but by teaching them as a parent would teach a child. Slowly, and with some difficulty, the Lamia begin to understand music.
After sending his people down into the dangerous world of the southern region, Triniteus gives his people their first challenge. They are to be free and surpass themselves, always. This is the creed that the Asthates people will live by. Furthermore, Triniteus challenges his people to journey across the dangerous lands towards the stone tablet. This is also where the golems live for the most part. However, that is no longer the case. The golems who normally lived in one large settlement around the stone tablet seem to have abandoned their settlement and wander the country side. Their gigantic stone bodies visable even from great distances. They stomp across the landscape, filled with a rage equal to that of the land they are one with. Their anger, size, and might are unequalled, and Asthates that are spotted by the once peaceful giants, are chased down. So far none have met their fate at the hands of the golems, but still, the dangers in seeking the stone tablet are quite high.
Asteros decides that his people will learn math and astronomy. These skills will be instrumental in building the alarri civilization. Speaking of instrumental, Asteros asks his Alarri to participate in the music contest. After seeing Sleeve directly teaching the Lamia, Asteros decided he could do the same. He began teaching his mortals in a very similar manner as Sleeve.
Xenraft the mad decides that perhaps his dremonians could benefit from basic skills. He teaches his dremonians mining and how to create non-lethal traps. These traps will likely be beneficial in catching slaves and meals. Xenraft then follows this up by producing spider root, which is actually not a root at all, but fungus. It grows on walls and ceilings and produces slightly sticky hair-like strings, much like a spider web. It can be made into cloth by anyone who has knowledge of weaving.
Larix, who had become somewhat of a hero for his bravery, taught several others the signs of an orange slime burrow. This should help prevent causalities, but it won't completely stop them. The rest of the Luminites are to offer the captured Tortons the option of joining the crusade. The answer was a unanimous no, but after about a dozen tortons were slain and their bodies added to the bonfire, many begrudgingly agreed. However it is clear that they only do so to save their shells, and not because they believe in the righteous cause. However, among them are ones who can teach your army the detect orange slime spell and metalworking. While you decide what to do with the torton's, they are put to work.
After a day of prayer, you march upon the Raven keep. In the moment before the assault on the keep, a visage of Zelthen appears and leads the army in the assault. The god's appearance inspires the army and they charge with incredibly vigor. Inside they discover a half dozen ravens, who were erratic in behavior and mind. Blood and guts decorated most surfaces and the insane birdmen were splattered with the gore. Never has the need for the crusade been more clear or the resolve of the soldiers more resolute. After a few hours fighting the fiery hell birds, the Luminites are victorious. The aid of Zelthen himself was very beneficial in this attack. However, thirty luminites still died in the battle. Over 200 half starved prisoners were found in the keep dungeon. All of which accepted the offer to join the crusade against the darkness which had imprisoned them.
The luminites who survived the botched attack on the supposedly squishy Ickyanthy descend deep into the caverns. They find a tunnel that is blocked a little ways in and has no side tunnels, just once entrance. There they create Nobilon, the camp of hopelessness. They pray to Zelthen, garrison the tunnel as best they can, and try to create more lumintes, but the darkness is complete and the luminites find themselves unable to work efficiently in it. There they wait in the dark for death to find them. When it comes, it comes in a strange strange form. The Ickyanthy have been searching for the survivors, and they are shortly found. However, they are not killed immediately, but instead taken prisoner. In retrospect, it was either die blindly in the dark or be taken prisoner and these luminites didn't get a choice.
The god Om declares that they will smite the Luminites by teleporting them to the bottom of the ocean, but backs down when the god of balance threatens to intercept the teleportation spell. When luminites at the torton camp figure out that they are not being teleported to the bottom of the ocean, their moral is bolstered and their belief in the crusade is reaffirmed. The tortons, both at the torton camp and the lamia camp feel powerless. This sentiment deepens into despair when less than half of the Inax join the tortons at the Lamia camp and many others join the Luminite campaign instead of the torton defense. While some Inax were swayed by the promise of a caring god, others where swayed by Zelthen's "righteous" rhetoric. Much is the way of the inax, to constantly have conflict among themselves.
The tortons and their Inax allies march on their occupied camp. When they arrive there, it is obvious that the Luminites have enforced the camp and garrisoned what they could. The assistance of the zelthenian Inax likely helped here a great deal. Om had taught the tortons tactics, and that would certainly help with the preparation for the battle. Om led the assult, the defense was led by mortal hero Larix.
The battle was intense. The luminites fought with extreme vigor, enraged at the god Om for their plot to teleport them to the bottom of the ocean. No longer was the offer of conversion allowed or offered. Perhaps Kyazir shouldn't have shared that information with the zealots. The torton assault was met with a strong defensive force. Both parties had an understanding of tactics, but only one side had a god fighting for them. Om hovered above their troops, shooting lasers from their single eye. However, this proved to be problematic once the fighting broke out. The inax for each side, were indistinguishable, and as more inax were slain by Om, some turned on their torton fellows because they too couldn't tell which inax were on which side. This wasn't a major issue because Om was mostly aiming for Luminites, its just the but as some of the defending army was wearing helmets, it was occasionally hard to tell from above. The difference in combat skill soon became obvious the tortons still had no combat training whatsoever. They had spent the entirety of their existence eating omnifruit and avoiding orange slimes. Only recently did they learn of architecture and metal working, and they hardly even had a chance to pursue those before they were invaded. Meanwhile the luminites had trained steadily for weeks, had the captured tortons forging weapons and armor on fear of death (which is in addition to the weapons the luminites brought), and had recently been invigorated with a fanatic hate for Om. Despite Om shooting from above, the battle on the ground was largely one sided. As only one side was equipped and trained. In the end, the tortons were able to push the luminites and Inax out of their camp, but at the cost of heavy damage to the camp and much loss of life. The Luminites were forced to abandoned their captives and retreat as their numbers dwindled, despite they still having a large number of Inax recruits. The captives, held within the most fortified and largest shack, are released.
Team Zelthen:
150 lumintes fully equipped with aubernite or torton weapons and armor (fully trained in advanced melee combat) and 650 Inax moderately equipped with torton or aubernite (from dead Lumintes) weapons and armor. Rushed training by luminite allies.
Team Om:
700 tortons barely equipped or unarmed and unarmored. No training.
350 Inax unequipped. No training.
One giant laser shooting eyeball. (2 IP)
Results:
50 Luminites alive, 100 dead.
450 Inax alive, 200 dead.
200 torons alive, 500 dead. 70 prisoners of war saved.
50 Inax alive, 250 dead.
Om: 70 luminite kills. 100 Inax kills.
Pressed on by the angel Uriak to fill the world with music, three races races rise to the challenge. The Lamia are the first to begin learning magic from their god. The snake women find themselves particularly attuned to song and begin forming choirs. Soon enough, some sing as they work, and while the songs aren't magically soothing, many patients find them comforting and hopeful. The second race was that of the alarri. They found math, music, and writing to all be very similar pursuits of creativity and their songs and music reflect that. Their songs are often complex, tonal, and happy sounding. The last race was the Tortons, Om taught their people to beat on their shells to form music. Given the recent events, large gatherings of tortons began coming together to memorialize the dead with somber beats.
Music has taken root in this world. An expression of existance, music is a way of speaking your true feelings in a way that words could never do. After lsitening to the songs of the world, I have decided that the Lamia's music is the most soothing and pleasing to listen to. I will award them with my blessing and an artifact of my creation.Sleeve receives Uriaks harp. It is a magical harp, playable by any sufficiently skilled mortal. Those who hear its songs are incapable of violence for the duration of the music.
The Lamia recieve Uriak's blessing. This blessing gives the Lamia a permanent boost in creativity.
Most of the grots find their locations agreeable. The jungle and forest grots respectively find themselves without want. They start to reproduce. While all grots look incredibly similar, it seems that there are males and females. Or perhaps all grots are capable of reproduction. Its hard to tell as they all look very similar. The southern grots find themselves very very unhappy and eventually make their way away from the lava rivers, sudden freezing temperatures, and seemingly grot targeting lightning bolts. They mostly find their way to the caverns where they are adopted by the Ickyanthy or roam wild and free. The northern grots find their way to the recently created Mt. Sancturn. Here they etch out a life eating aubernite tree bark, and the omnifruit trees which can find purchase here.
Player Inventories
Points: 15
Inventory:
Units: 270 Tortons (Mortal, beginning to understand warding type magic), 50 Inax (warprone, emotional, human, gem in chest)
Points:10
Inventory: Magic Needle, normal needle and cloth, Uriak's harp
Units: 1000 Lamia (Snakepeople, coastal, Uriaks's blessing)
Points: 20
Inventory:
Units: 1000 Astathes (Mortal, knows fireball, shard of ice, or jolt.)
Points:12
Inventory:
Units: 800 Allari (Small, mortal, flying)
Points: 10
Inventory:
Units: 1000 Dremonians (Mortal, evil, twisted), 700 Ickanthi (wormlike humanoids, smart, small), 300 grots (Ickyanthy allies)
Points:18
Inventory:
Units: 370 Luminites (Immortal, slow reproduction, xenophobic), 450 Inax, 200 Anorath
Points:20
Inventory:
Units: Tasatha (Humans, resistant to magic, but cannot cast spells)
*He said no, so I'll roll for someone else later*
Points:10
Inventory:
Units: Ijudi Mira (Humans with ornate bull horns, peaceful, vegitarians)
Leviathan: A giant hungry sea beast. (Copy Description)
Ryalliph: An angel of Truth devoted to guiding and aiding the Torton's in pursuit of Truth in all its forms.
Pherse: An attention hungry demon who seeks to form a cult of mortals and teach them fire magic.
Omnifruit: A fruiting tree which can and does grow just about anywhere EVERYWHERE.
Starfruit Trees: A fruiting tree which composes the tropical jungle of the Eastern Region.
Starmoss: A hallucigenic moss which grows within the Eastern Jungle.
Land Eels: three foot long eels with legs. They hunt in packs and are feisty.
Toadfruit bush: Wooden toads which grow tadpole berries in the summer.
Omnirats: Rats which can live basically anywhere.
Omniworms: Tiny worms which are on the verge of extinction.
Common slime: not dangerous. Grows to basketball sized. Scavenger.
Orange slime: Burrowing ambush predator. Can grow up to 10 feet in diameter.
Red Jelly: Highly mobile hunting jelly. Can reach speeds of 20 mph over even terrain.
Rock slime: Dangerous ambush predators that look like rocks. When prey gets near they explode with shrapnel and goo. Too quickly re-hardens into stone.
Wing slime: Cute winged slimes. Live in the jungle. Produce honey. Swarm threats.
Star dragons: Dragons's who spend their young lives on this planet and then leave it pursue the stars. Beware their plasma breath.
Spiderroot: A weblike fungus that can be made into cloth. Grows in caverns.
Golems: People composed of stone. They are a strong hardy race which keeps to themselves. Tribal level. No patron god. Very very large. Emotions tied to land status.
Torton: Shelled turtle-like humanoids who have an affinity for defensive magics. Their patron god is Om. Ryalliph is viewed as a minor deity. Tribal level.
Alarri: Tiny winged humanids. Patron god is Asteros. Tribal level.
Lumanites: White xenophobic humanoids. Patron god: Zelthen. Tribal level.
Ora: Killerwhale like humanoids who rode into this world on a continent from an abandoned world. Mid-evil level. No patron god.
Anorath: Bird people from an alien continent. Tribal level. No relation to the demon Pherse.
Ravens: A subspecies of demonic Anorath. Mostly killed off.
Ickanthy: A wormlike humanoid which is actually two seperate creatures in one body. Medieval level. Partial to Xenraft, but not very religious. Fire magic.
Kilk: Small crustacean humanoids from a foreign land. No patron god. Feudal level.
Lamia: Snake women who worship Slaeve the god of medicine. Tribal level.
Dremonians: Twisted humanoids who worship the mad god Xenraft.
: Small humanoids who's lower halves are that of a spider.
Grots: Headless squat muscular humanoids created by the Titan Grotic. They are strong, but not very bright.
Stone Tablet: A stone tablet at the center of The First Continent with the names of the gods written upon it. (Not technically a landmark, but an object of interest).
Sancturn: A perfectly constructed glacial fortress created by Zelthen to house his Luminites. It is the size of a small city and only those Zelthen deems worthy may enter. It has mostly been crushed underneath a mountain is nothing more than a ruin now.
Magic Needle: A small magical device that causes immense pain to those who would hurt Lamia near it.
Jara the Ora: This Ora lead the charge against the anorath until Ryalliph appeared. After Ryalliph cleared the entrance to the demon caverns, Jara lead his warriors inside. He slayed several Ravens of the course of the war. And charged the demon Pherse in the inner sanctum, only to discover that Pherse had reactivated powerful warding spells behind him. His recklessness likely saved Ryalliph's life. He was heavily wounded, but saved by the Lamia medics. He is now the bravest mortal alive.
Larix the Luminite: This Luminite led the crusade against the tortons. He scouted ahead of the luminite army and marked orange slime burrows so that the army may avoid them. His actions saved the lives of many Luminites and his bravery will not be forgotin.
Veri the Torton: This torton realized the Luminites were better trained and better equipped than the tortons. He organized the retreat and then led a force to hold off the Luminites at the torton camp. He was captured by the Luminite army. And now has a deep hate of the Luminites. Slain in battle.
Architecture: Luminites, Alarri, Tortons, Ickyathi, Kilks, Anorath, Ora
Writing: Alarri, Kilks
Tactics: Luminites, Tortons
Mathematics: Luminites, alarri, kilks
Melee combat: Luminites,
Metal working: Ickyathi, Tortons, Luminites
Mining: Ickyathi, dremonians
Beekeeping: Grots
Astronomy: Kilks, alarri
Agriculture: Kilks
Animal Husbandry: Kilks
Music: Kilks, alarri, tortons, lamia
Poetry: Kilks
Medicine (Wounds):Lamia
Fire magic: Ickyanthy, Ravens, and
Warding magic: Tortons (Once they start studying magic)
True Name Magic: Alarri,
Sleave Arts: Lamia
Ice Magic: Ora (Once they start studying magic), kilks
Detect Orange Slime: Tortons, luminites