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Author Topic: Strange accidents in public places  (Read 2309 times)

Mays

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Re: Strange accidents in public places
« Reply #15 on: May 26, 2016, 01:14:50 pm »

Was there any clarification on this thing? Just started playing 0.42 and had 3 deaths already in the tavern in a freshly dug fortress. 1 was a dwarf who was vomiting eveywhere and fainting now and then, and 2 others are traveling human bards. Humans just kicked it without a warning. I checked the Legends and the only statement is that all died due to suffocation. Humans were somewhat old, around 80-90

I'm genuinely confused.
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NullForceOmega

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Re: Strange accidents in public places
« Reply #16 on: May 26, 2016, 01:24:50 pm »

Do you have a innkeeper or performers set for the location?  There is a bug floating around (might have been fixed in the newest release, I don't know), where bar staff will continue serving drinks to patrons until they die of alcohol poisoning.
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Mays

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Re: Strange accidents in public places
« Reply #17 on: May 26, 2016, 01:37:43 pm »

Yes, there is a innkeeper naturally. So do I just let patrons handle the drinking on their own without assigning an innkeeper?  :-\
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NullForceOmega

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Re: Strange accidents in public places
« Reply #18 on: May 26, 2016, 02:59:52 pm »

Yes, that is the accepted workaround I believe.
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PatrikLundell

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Re: Strange accidents in public places
« Reply #19 on: May 27, 2016, 02:27:36 am »

Whether the tavern personnel killing the patrons is a bug or intended but improperly tuned is unknown, I think. Note that any tavern personnel, i.e. performers included, kill patrons (if they bother to show up for work at all).
The only negative side effect of unstaffed taverns is that non drinkers (such as goblin citizens) won't get their need satisfied (assuming you're not farming visitite, in which case the yields will shrink significantly).
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FantasticDorf

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Re: Strange accidents in public places
« Reply #20 on: May 27, 2016, 05:56:41 pm »

Yes, that is the accepted workaround I believe.

Using non-agile and slower dwarves (or even non dwarves, as i regularly profess to the five star barkeeping skills of ogres) to serve drinks means that they don't 'reset' the routine so often for serving drinks. Leading to less likely casualties unless other factors like natural inhibition for greedyness and consuming more beer than they are able come into play.
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Killgoth

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Re: Strange accidents in public places
« Reply #21 on: May 27, 2016, 07:43:57 pm »

Good god man, how can you hope to build a better tomorrow if you eliminate a key part of dwarven natural selection?
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Dunamisdeos

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Re: Strange accidents in public places
« Reply #22 on: May 28, 2016, 11:55:29 am »

I have three innkeepers.

I have never, ever seen a death by alcohol. Also I am running a city of humans, who have LESS resistance to alcohol.
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FantasticDorf

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Re: Strange accidents in public places
« Reply #23 on: May 28, 2016, 12:07:33 pm »

I have three innkeepers.

I have never, ever seen a death by alcohol. Also I am running a city of humans, who have LESS resistance to alcohol.

I cannot recall if greediness is a dwarf specific trait (as for such lust for minerals, booze and gold) or whether it has a tie in with alcoholism applying a extra edge of greediness on extra consumption. Humans are fine with water too and i dont think the game has anything complicated like eating before drinking as to get less drunk in that regard for digestive tract science when totalling up how much is consumed at once.

Humans have surprisingly low standards of living, they sleep fine in dormitories for instance and drink water out of a well happily (water based diet might have something to do with it) goblins contrary to this due to long histories of violence dont seem to die from it either (but that's probably on account its the ONLY way they drink alcohol, now i need to find a pub menu so they stop complaining about bad meals they cant even eat)
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