Turn 2: ((Remember I'll be looking to add two more characters into the game in a few turns, post a sheet if you want in))
Shortly after 12:00 the conversation quiets a bit. It seems the outburst at 12:00 took its toll on the bar folk, most now look like they could use a nap.
You hear a faint noise outside,
CLICK
CLICK
It’s the unmistakable sound of the double pull of a M2HB .50 cal HMG charging handle.
Fuck. That’s never good.
BAUM BAUM BAUM BAUM BAUM
The northern wall’s olive cover is shredded in the ensuing torrent of spalling concrete and .50 cal BMG firepower. Nearby guests are showered in fragments, their skin covered in shrapnel wounds.
A terrified guest turns towards the bar table before being hit, his gut explodes outward showering the bar floor with a spaghetti mess of entrails. His spine is served and he falls in half!
Another guest is hit in the head! The contents of his head are thrust across the floor adding a nice pink hue to the growing pools of blood and fragments.
One guest is hit in the arm! It slides across the room propelled by the imparted heavy caliber energy. In shock, the guest reaches out to retrieve his arm.
The door is kicked down! AA12 automatic shotgun wielding goons in black tuxedos enter the bar! They open fire!
The guest reaching for his arm is cut in two by the hurricane force of a mix of 12 gauge heavy slug and buckshot fire! His inners are plastered to nearby surfaces by the unholy storm of shotgun fire leaving nothing but a disembodied pair of legs lying across the floor.
The bar table shrinks, disintegrating into a hailstorm of splinters in the unfolding onslaught!
((I recommend reading each others rolls. Not everything that occurred is recorded in your individual rolls.))
Andrew Merald (Dustan Hache)
(5) FUCK. You figured things would end up like this. Your causal walk to the bathroom turns into a dive into the back storage room of the bar.
You duck. HMG fire cuts throw the wall combing the storage area. Nearby guests waiting for a turn in the bathroom are mowed down.
Prone in a pool of blood and splinters you ready your shotgun. You’re pretty sure they didn’t see you.
Shortly your augment kicks in, you are nearly invisible but if you move or they come near you’ll be seen for sure.
Strength-Speed: 8
Skill(s):
Aware: You have experienced a number of ambushes keeping you aware of your surroundings.
Reflex type:
Evasive
Augment(s):
Highly effective chameleon like skin and hair.
Inventory:
High powered pump shotgun (armor shredding ammo type)
Fully auto pistol (lower caliber)
Electromagnet assisted blade.
Nanoweave armor with metamaterial stealth aiding capabilities
Extra pistol mags
Extra armor shredding ammo
Status: No status issues.
Leock Vols (HighEndNoob)
(6 an overshoot!) Surprised by your sudden aggression the guest quiets down. For a moment he stares angrily at you. As he collects his thought you take the time to scan outside the building.You pinpoint a large metal object.
You hear the first ‘CLICK.’ You dive to the ground, avoiding a shower of .50 BMG bullets.
The loser guest is not quite as fast as you. His leg is shattered by a .50 cal round! He falls off the bar stool screaming in pain.
You lay behind the bar table having the entire length of the table shielding you, though you know it’s only a matter of time before you get hit in this position. You lay, MG bipoded, covering the door.
The goons pour in and open fire but you hold fire not alerting them to your position; however, this screaming moron threatens to draw attention to you!
You notice Andrew prone in the storage room.
Strength-Speed: 3
Skill(s):
Ambushing ambushers: You’ve been ambushed a lot. You’ve gotten reasonably good at turning the tide.
Reflex type:
Stealth
Augment(s):
Aware of ambient magnetic fields
Inventory:
7.92mm MG-42 Light-machine Gun with Bipod
.45 Thompson Sub-machine Gun
3 L83A1 Smoke grenades
Dark gray Overcoat
Fair amounts of MG and SMG ammo.
Status: No status issues.
Eiki Yamanaka (_DivideByZero_)
(6 an overshot! Stop rolling so high for fuck’s sake!)
Hearing the double pull of the M2HB charging handle you tumble off your stool. You land, crouching behind your heavy cylinder (which you angled very well with the hopes of deflection). Two .50 cal bullets glance your heavy cylinder but bounce off tumbling and clattering into the celling and southern wall.
The door swings open goons pour in and open fire! You fire back! Eat high explosives you mooks!
Wait.
Your cambered round was a force round. Well. Bye mooks!
The shock wave smacks a line of goons pouring in from the doorway killing the first two but only knocking down the third.
You fly backwards! OUCH! Your back pushes aside stools and chairs at the expense of your physical integrity. You manage not to black out however your spine is in poor condition.
You can fire your rocket launcher from a prone position or you can abandon it and make a leap for better cover. You don’t think you’ll be able to stand with the heavy weight of your launcher baring down on your back.
Strength-Speed: 3
Skill(s):
Shrapnel awareness: You’ve fired enough rockets to be a fair judge at what and what isn’t a safe distance from an explosion.
Reflex type:
Offensive
Augment(s):
Under skin Ceramic armor plates (Skull, parts of torso, thighs, forearms, and shins).
Inventory:
Black body suit with projector equipment.
Heavy cylindrical container containing (can transform into missile launcher with blast shield):
12x High Explosive (3 currently loaded)
10x Smoke (1 currently loaded)
5x Incendiary/White Phosphorus (1 currently loaded)
5x H.E.A.T
2x EMP
8x Force (1 currently loaded) (A shell designed to propel Eiki through the air moreso than actually deal damage. It creates a giant blast in front of the schrek)
4x Dazzle (A cluster munitions bomb consisting of flashbangs, stun bombs, and fireworks. Fun for the whole family)
2x Theta Fusion Warhead (Does not explode unless the triggering mechanism fires. It can malfunction, but it is more likely stop working if hit)
1x Grappling hook (reusable) (Has a hook which can attach to the schreck itself. Can be reloaded with any rocket motor)
Helmet
Cleaning kit
Gas mask
Two small oxygen cylinders
Snacks
Status: Damaged spine and heavily bruised back, this threatens to get worse (with a bad roll on a movement action). The pain is very manageable; however, you are likely to move more slowly on your two legs and your balance when burdened will be restricted.
Sanct Stone (Sanctume)
(5. Well I guess no loss of player limbs this turn ;-;)
At the start of the .50 cal. onslaught you kick your table down forming a wall (a very thin one at best) between you and the door. You slide off your chair into a crouching position. You are in the very north west corner of the room you are not in threat of being immediately seen by any who enter.
The goons pour in! You raise your rail rifle. They spread out while firing. You are now positioned to take out a whole line of them with a single round but you hold your fire.
Strength-Speed: 6
Skill(s):
Geology: you know your stuff when it comes to rocks and gyms.
Reflex type:
Defensive
Augment(s):
Reinforced arm and jaw bone structure (good for digging and eating rock), low oxygen tolerance, ability to consume dirt, rocks and gyms (must break up rocks before ingesting).
Inventory:
Vintage aviator’s Cap and goggles
Chain harness
12” metal pikes
16” metal bars (assembles into digging tools and lobo)
Rail rifle
Spare rail rifle ammo
Study gloves, belt harness and mesh armor
Someone else’s PIN/bank number
Status: No status issues.