Turn 4: Make sure you all get to the bottom of this post! Two new guests have arrived!
Andrew Merald (Dustan Hache)
(5) (I guess you just don’t do bad rolls)(Your roll is third in terms of order) In the darkness you make your move. Crouch-running towards the side of the pickup truck facing away from the bar, you narrowly avoid the flickering beams of the nearby street lamps. Your three pursuers head towards the car that you were initially hiding behind.
Having reached a decent position you wait for the .50 cal HMG to spray fire into the bar.
BAUM BAUM-
You fire a sweeping burst across the loader and gunner. The loaders neck is hit! He tumbles off the back of the pickup truck, blood spurting from his throat as he makes a terrible gasping noise.
Then the gunner is hit. Once in the shoulder, once in the back of the neck, his head immediately droops into a position only made possible by his snapped spine that can no longer support his head. He slumps over dead!
One of the three goons searching for you yells! He turns and unleashes deadly automatic fire from his shotgun, his fellow goons chime in adding to the firepower; however, this is in vain for you have already moved.
You are crouched behind a heavy set of trash bins with you augment activated watching the goons fire hopelessly at what they presumed to be your previous position.
Strength-Speed: 8
Skill(s):
Aware: You have experienced a number of ambushes keeping you aware of your surroundings.
Reflex type:
Evasive
Augment(s):
Highly effective chameleon like skin and hair.
Inventory:
Shotgun (armor shredding ammo type)
Fully auto pistol
Electromagnet assisted blade.
Nanoweave armor with metamaterial stealth aiding capabilities
Extra pistol mags
Extra armor shredding ammo
Status: No status issues.
Leock Vols (HighEndNoob)
(4)(your luck has yet to end as well!) (Your roll is second in terms of order) During your short pause to reload more goons enter. They stumble on their fallen and brutalized comrades!
This strikes you as odd considering their losses. You wonder if they have been drugged.
You open fire! Catching them at the door way. Again your rounds drill through the leading goons and strike the goons following. However, during the brief pause between burst you see that instead of running in they just stick their guns through the door. They fire!
This time you don’t escape unscratched! But you only are scratched! Splitters fly past you cutting your hand but inflicting no notable damage.
The bar table is shredded even further by the new barrage of fire. You’re not even really sure if you can call it a table any more. To your surprise a goon has survived the allied onslaught from earlier! He arises from his position in the north east part of the room and fires! Or not! He’s out of ammo. (Read Sanct’s roll to learn of this goons fate)
The goon scrambles to reload. Your barrel is glowing red you’ll be able to fire a couple of more bursts before a barrel change. Your earlier 50 round burst sure put a strain on the current barrel. The goon is at an awkward position for you to fire at, you would need to point your barrel into the wooden remains of the bar table.
Strength-Speed: 3
Skill(s):
Ambushing ambushers: You’ve been ambushed a lot. You’ve gotten reasonably good at turning the tide.
Reflex type:
Stealth
Augment(s):
Aware of ambient magnetic fields
Inventory:
7.92mm MG-42 Light-machine Gun with Bipod
.45 Thompson Sub-machine Gun
3 L83A1 Smoke grenades
Dark gray Overcoat
Fair amounts of MG and SMG ammo.
Extra quick change barrels for MG-42
Status: No status issues.
Eiki Yamanaka (_DivideByZero_)
(6 an overshoot, a reversal of luck!)(Your roll is first in order) You successfully put on your transformation show in the solitude of a cloud of smoke.
You kick up a smoke shell catching it in your mouth (You’re fortunate that your cerebellum is intact!). Biting down, it breaks (you had to over activate your jaw a bit to bite through the hard casing). Smoke erupts into your mouth you cough, though you are successful in blowing it out of your lungs.
You are now slightly more towards the front of the bar off to the west side a fair amount in a cloud of regular smoke.
You spit the steel shell casing out of your mouth and begin to take in thermal information, though your vision isn’t very detailed due to the wound to your frontal lobe. It’s enough to spot a goon who bumbles into the room. He falters, stumbling into your sacred newfound realm of smoke.
You lunch a deadly spin kick catching his chin with a deadly whirl of the back of your boot.
He tumbles back towards the entrance presumably dead.
Your attack may warrant more enemy fire!
Strength-Speed: 3
Skill(s):
Shrapnel awareness: You’ve fired enough rockets to be a fair judge at what and what isn’t a safe distance from an explosion.
Reflex type:
Offensive
Augment(s):
Under skin Ceramic armor plates (Skull, parts of torso, thighs, forearms, and shins).
Inventory:
Black body suit with projector equipment.
Heavy cylindrical container containing (can transform into missile launcher with blast shield):
9x High Explosive
8x Smoke
4x Incendiary/White Phosphorus
5x H.E.A.T
2x EMP
7x Force (A shell designed to propel Eiki through the air moreso than actually deal damage. It creates a giant blast in front of the schrek)
4x Dazzle (A cluster munitions bomb consisting of flashbangs, stun bombs, and fireworks. Fun for the whole family)
2x Theta Fusion Warhead (Does not explode unless the triggering mechanism fires. It can malfunction, but it is more likely stop working if hit)
1x Grappling hook (reusable) (Has a hook which can attach to the schreck itself. Can be reloaded with any rocket motor)
Helmet
Cleaning kit
Gas mask
Two small oxygen cylinders
Snacks
Two tactical knives in boots
Two electrolaser pistols
Carrying scarf
Status: Damaged spine and heavily bruised back, this threatens to get worse (with a bad roll on a movement action). The pain is very manageable; however, you are likely to move more slowly on your two legs and your balance when burdened will be restricted.
Damaged frontal lobe, this means you will have less success carrying out multi-actions in one turn. On a bad roll you also might lose focus and botch whatever action you are attempting.
Slightly over activated jaw. Just don’t bite on any steel in the next turn and you’ll be fine.
Blown off left arm from the shoulder and mangled, burned right arm that is thoroughly incapacitated.
You may have a good deal of wounds but action is still possible!
Sanct Stone (Sanctume)
(3) (You're are the last roll in order) Leock opens fire! He stops the next wave dead in it’s tracks with multiple bursts.
BAUM BAUM-
The .50 cal starts up again but is cut short! Andrew must have succeeded in taking it out!
You shift your focus to the goons now hiding behind the northern wall and firing in.
Suddenly a goon pops up from north east corner of the room! He threatens to shoot Leock!
Click. Click. He’s out of ammo. You give him a solid rail gun slug in the collar bone! He is propelled into the wall behind him shoulder first it makes a loud slam. He slumps.
Your shot made more than the small hole that your rail rifle usually makes. It seems the constant beating of the .50 cal HMG has significantly weakened the wall. You find that your shot left a sizable hole in the wall exposing a tripoded M2HB .50 cal in the back of a pickup truck with two slumped over bodies nearby.
It looks like things in this bar are coming to a wrap.
Strength-Speed: 4
Skill(s):
Geology: you know your stuff when it comes to rocks and gyms.
Reflex type:
Defensive
Augment(s):
Reinforced arm bone structure (good for digging), low oxygen tolerance, ability to consume dirt, rocks and gyms (must break up rocks before ingesting).
Inventory:
Vintage aviator’s Cap and goggles
Chain harness
12” metal pikes
16” metal bars (assembles into digging tools and lobo)
Rail rifle
Spare rail rifle ammo
Study gloves, belt harness and mesh armor
Someone else’s PIN/bank number
Status: No status issues.
The janitors have arrived! Welcome Recenser Bonum (MidnightJaguar) and Anthony Brake (inaluct)
Recenser Bonum (MidnightJaguar)
(5) You approach the bar from the eastern side. You watch three guns shoot up the other side of the street. They seem flustered.
You never got the same invite to the bar that the others got, kind of figures considering that you were a bear for almost the entire last year. You managed to find out about it anyway and unsurprisingly things didn’t go much different than you thought they would.
You draw up your Sten gun and burst. The three fall one after another onto the dark streets. One falls into the flickering beam of a street lamp a trickle of blood forms in the street.
You aim at the goons at the other side of the street though something stops you from firing.
Strength-Speed: 5
Skill(s):
Nerves: You really don’t get too surprised often. You’re not too likely to lose nerve in any given situation.
Reflex type:
Aggressive
Augment(s):
Changeling: During restoration you can change your appearance and physical capabilities. Bone sword arms? Why not. (you cannot change your augment though) (Note: this will take a lot of food during restoration mode).
Inventory:
M1911
Sten gun
M16 with an underslung grenade launcher.
Trench coat
Leather work gloves
Torn and bloodied hunters cap
Military style cargo pants
Standard cotton T-shirt
Varying types of ammo
Extra grenades for grenade launcher
Status: No status issues.
Anthony Brake (inaluct)
((I miss read your request for a list of toxins to have been exposed to. You can suggest a few more on top of the ones I said you had.))
(1 oh, the fortune!)The bar’s a mess, no surprise there.
You figured things would turn out like this so you decided to come a bit late. Good choice.
You walk up to the goons on the west outside of the bar. You reach into one’s pocket. You retrieve a small card.
A business card? It seems somebody is over-estimating their lifespan. This is a good clue. Before you can put it away the goon turns pointing his AA12 at you.
Your hands go up. You doubt he’ll actual- BOOM. Your right arm flies off hitting the cold pavement behind you!
Ouch.
Spotting an old friend (that you can’t say you’re too thrilled to see considering your history) you step to the right.
Well aimed 9mm automatic fire rakes the remaining goons. Leaving their corpses crumpled at your feet.
Strength-Speed: 5
Skill(s):
Negotiators: Your pretty good at talking his way out of things.
Reflex type:
Diplomatic
Augment(s):
Venomous: You are completely immune to toxins (including gasses!) After ingesting a poison/toxin you can recreate the substance from your mouth giving you access to wide variety of toxins with varied affects. Can secrete toxins that he generates through his pores, able to create both liquids and gasses in mouth.
Current substance exposure list:
Sedatives (some in gas form others as a liquid)
Classic poisons (cyanide, etc),
Hemotoxin (breaks down blood cells)
Neurotoxin (causes issues in neuron function can be used to paralyze or kill)
Proteolytic (causes localized damage by disrupting the molecular structure of the area of infection)
Inventory:
12ga pump action shotgun
High powered bolt action rifle (think like .338 Lapua Magnum high powered) with a x25 scope
Laser pistol
Brush axe
Concealable ballistic vest made of the best space age materials to be found in the year 299X
Knife
9mm semiautomatic pistol
Copy of the well-known ancient book Fahrenheit 451, a rollicking adventure story
Status: Missing right arm up from elbow.
The bar area falls silent! Victory!
It is time to repair your bodies, rearm and find a lead to follow!