Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6

Author Topic: Blood Arts (TISG)  (Read 10811 times)

adwarf

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #60 on: May 24, 2016, 01:34:48 pm »

If the former, normal attack Bandit A without moving.
+1
« Last Edit: May 24, 2016, 01:42:52 pm by adwarf »
Logged

F.O.E.

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #61 on: May 24, 2016, 01:39:26 pm »

If the former, normal attack Bandit A without moving.

+1.
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Blood Arts (TISG)
« Reply #62 on: May 24, 2016, 01:59:11 pm »

Your hatchet hits the bandit square in the chest.

Quote from: Ingis vs Bandit A
Ingis attacks!
Hit: 89-5=84. Roll: 58. Hit!
Crit: 6-1=5. Roll: 63.
Bandit A takes 11-3=8 damage!

Enemy Phase

That hurt! Eat this!

The bandit rushes forward and chops at you. The axe lands and hurts quite a bit, but you give him another taste of the hatchet.

Bandit A moves to E8.
Quote from: Bandit A vs Ingis
Bandit A attacks!
Hit: 82-7=75. Roll: 56. Hit!
Ingis takes 13-4=9 damage!

Ingis counterattacks!
Hit: 89-5=84. Roll: 1.
Crit: 6-1=5. Roll: 54.
Bandit A takes 11-3=8 damage!

The rest of them start trying to demolish the wall.

Bandit B moves to F8.
Quote from: Bandit B vs F9-Wall
13-5=8 damage!

Bandit C moves to G9.
Quote from: Bandit C vs F9-Wall
13-5=8 damage!

Bandit D moves to G8.

Building Phase

TWANG! One of the bandits falls dead backwards, with a ballista bolt in its chest. You use a quick midbattle drain tecnique to get some blood back.

Quote from: F10-Ballista vs Bandit B
Hit: 90-5=85. Roll: 13. Hit!
Bandit B takes 15-3=12 damage!
Bandit B dies! +50 Blood

Turn 5
Spoiler: Important info (click to show/hide)
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #63 on: May 24, 2016, 02:04:28 pm »

Give Bandit A another axe to the face!
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #64 on: May 24, 2016, 02:13:38 pm »

Give Bandit A another axe to the face!
Also, move to E10 before doing that.
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

F.O.E.

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #65 on: May 24, 2016, 02:38:28 pm »

Give Bandit A another axe to the face!
Also, move to E10 before doing that.
+1.
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Blood Arts (TISG)
« Reply #66 on: May 24, 2016, 02:48:02 pm »

Using your superior range you bring death to the bandit!

Quote from: Ingis vs Bandit A
Ingis attacks!
Hit: 89-5=84. Roll: 33. Hit!
Crit: 6-1=5. Roll: 69.
Bandit A takes 11-3=8 damage!
Bandit A dies! +50 Blood

Enemy Phase

Stop hidin' behind the walls!

The bandits continue demolishing.

Bandit D moves to F8.
Quote from: Bandit B vs F9-Wall
13-5=8 damage!

Quote from: Bandit C vs F9-Wall
13-5=8 damage!

Building Phase

The ballista keeps doing its work without pause.

Quote from: F10-Ballista vs Bandit D
Hit: 90-5=85. Roll: 46. Hit!
Bandit D takes 15-3=12 damage!

Turn 6
Spoiler: Important info (click to show/hide)
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #67 on: May 24, 2016, 03:32:57 pm »

Two plans from me. One uses blood.

1. Move to E11 and plant a wall at E10.

2. Move to F11.


The wall will fall and ballista will take a hit, but one of the bandits should be dead afterwards. Then we take out the last one.
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

adwarf

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #68 on: May 24, 2016, 03:36:10 pm »

Move to E9 and attack Bandit C
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Blood Arts (TISG)
« Reply #69 on: May 24, 2016, 03:41:12 pm »

Reminder that you can also repair the buildings.
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #70 on: May 24, 2016, 03:50:27 pm »

Move to E9 and attack Bandit C
Disregard my previous plans. We can take a hit. +1.
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #71 on: May 24, 2016, 05:55:16 pm »

Each enemy moves and attacks.

Note that only certain enemies can move after attacking, so it doesn't make much difference.
That's actually not what I was asking about. I was talking about move order--i.e., does it go

Bandit A moves -> Bandit A attacks (if possible) -> Bandit B moves -> Bandit B attacks (if possible), or

Bandit A moves -> Bandit B moves -> Bandit A attacks (if possible) -> Bandit B attacks (if possible)?

If it's the former, staying put put us under threat from two bandits, since Bandit B could have attacked us if we counterkilled Bandit B; if it's the latter, staying put only put us under threat from a single bandit, since the second bandit would have already moved.

Well, not really; we didn't have enough attack power to counterkill, so it didn't matter. Still, it could matter.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #72 on: May 24, 2016, 05:58:15 pm »

E9, Brute Force Bandit D. Bandit C can't attack us this turn, and we can't OHKO D without Brute Force.

Uh, sorry for the double-post.
Logged

Solymr

  • Bay Watcher
  • BEEP BOP READ SOLDIERMON
    • View Profile
Re: Blood Arts (TISG)
« Reply #73 on: May 25, 2016, 03:16:31 am »

It's the former :v
Logged

F.O.E.

  • Bay Watcher
    • View Profile
Re: Blood Arts (TISG)
« Reply #74 on: May 26, 2016, 11:32:06 am »

Move to E9 and attack Bandit C
Disregard my previous plans. We can take a hit. +1.
+1 (one).
Logged
Pages: 1 ... 3 4 [5] 6