Can you only switch rolled stats around the one time, or?
Also, how does, say, Danger Sense interact with the 'start at level 1' rule?
I'm going to say it also starts at lv.1. For *reasons* you're all relatively de-powered right now-you've got abilities, but you haven't really used them for anything in awhile (barring people like Elfcolabs char, who I have special plans for), since life in Farfield is generally pleasant as you want it to be.
At best, your 'danger sense' had been recently used to let you feel when someone was about to spray you with a water hose, or the milk you were about to drink was expired.
The point is, you'll be able to regain your powers at some point.
Hm. Is there any way of improving abilities? I may have to redo my character slightly if there isn't. :/
I did plan a sort of story based quest and resource system, to allow your characters to upgrade themselves-this is still very much WIP, but my general idea was if for example, Abram wanted to upgrade their armor they would probably get a side-quest to go and take down a named villain using a knockoff version of stolen Gear-sheriff tech, and then expend resources to incorporate the upgrades into her own design.
Also, you will get a decent boost to abilities once you find out the truth of Farfield.
I may have found a problem with offering an option of 1d8 or doing it the book way. The people who do it the book way have lower over all stats. (Compare my stats with Yourmaster's for an example.)
Right, the average stats of a hero should be 24 or so. Compared to 12- for normal humans.
Yourmaster got a 33, which is pretty much top shelf.
KJ got a 27, which slightly above average.
Some players may have higher initial stats, but I'd prefer it be supported by an actual character. YM should probably explain why he has super-strength and super-senses and still managed to dedicate his life to mastering all these skills-and why he still retains them. Why would a guy who could lift a frikken tank (and probably take a shot from one) bother to learn stealth? Who is he hiding from?
Even with 'memory fog', he would still remember where he got his powers from and how he developed them.
I think, If I didn't fuck up the math. Doing 1d8 produces an average of 4.5 in each stat, for a total average of 27. Doing it the books way produces something like, 4.7 in each stat (I think), with an average of 28(ish? idk, math hard) stats, but also radically more likely to be somewhere in the middle then the 1d8 way (1d8 has 4.5 times as much chance for an 8 vs the way the book does it, same for a 1). The point buy system we are using now produces and average of 5.333 per stats, and always has a total of 32 stat points. 45 points would be a huge step up even from the somewhat inflated point buy we have now... Although in the book you're suppose to use that to buy abilities and specialties as well, but with the limits on those in this game it'd still give us a huge 39 points in stats.
That's about what I was aiming for. The point buy system comes at a cost of capping your mental/physical abilities, but it's reliable if you want high stats in the other areas. I mostly didn't want anybody who wanted to play a 'vanilla' human or a non-genius bruiser being overshadowed.
this sounds complicated
i predict this game will die in a month or less
I don't listen to advice from people who don't use periods at the end of their sentences.
I've included all the information in the character creation, btw. I opted out of the full point buy or full random, mostly because it would cause the problems just with stats to be even worse. I'd rather most people begin play fairly balanced.