First of all, in the podcast: RougeLikeRadio episode 121, the developers were rumering about how quickly the vampire curse was implemented. This gave me ideas for some additions for traits or aspects of the vampirism curse.
1. Feeding in battleThis seems simple, but gives a great trade-off if you're in dire need of blood.
It goes like this:
You bite an enemy anywhere on the body, if you latch on firmly, On the next turn you can wrestle with your teeth, thus choosing the option of: "Feed on [Enemy's name]'s [Enemy's limb]", which has it's tradeoffs of both: Getting blood with the drawback of chance of getting caught, companions seeing you, or if an unexpected witness gets an eye on your fangs, if that happens, Consiter yourself an enemy of the witness' homeland, unless he doesn't become a threat. (Murder)
2. Containing bloodThis is especially needed if you're either travelling long-distance, or you don't want anyone to be suspisious of your vampirism.
It goes like this:
If you have a canteen/waterskin, You could easily grab some blood off of your fresh victim, and drink it...
But currently, this doesn't satisfy you.
I've thought of an easy solution to this: Blood rotting.
It's easy to think of, it's basically food, but not very reliable or as potent as blood straight from a live victim, thus making it not very useful for the vampire after a certain period of time.
I thought about it for a while, and I thought that blood should 'rot' 2x faster than food.
For example when examining blood in waterskin:
[Enemy's name]'s FRESH blood. (.9x the potancy of blood straight from the body)
[Enemy's name]'s WARM blood. (.7x the potancy of fresh blood)
[Enemy's name]'s blood. (.5x the potancy of fresh blood)
[Enemy's name]'s COLD blood. (.3x the potancy of fresh blood)
[Enemy's name]'s CONGEALED blood. (.2x the potancy of fresh blood)
[Enemy's name]'s DISGUSTING blood. (.1x the potancy of fresh blood)
[Enemy's name]'s ROTTEN blood. (Useless)
It should take around half a day to go down each level of potancy.
3. Wings, Yes. Wings.Although this might be skipped altogether, I think it might be a nice concept, and provides a lot of !!FUN!! to both fortress mode and adventure mode.
The wings will be treated like a normal winged animal, but immediately, as soon as you sprout the wings, EVERYONE will want to kill you. (Except for undead, necromancers, wherebeasts, etc.) thus acting like a wherebeast's transformation, but instead of colossus-like strength, it's the ability to fly. If an enemy cleaves off one of your wings, you lose your wings temporarily for a cooldown period, making you a bit vulnerable to damage if you fall from a large distance, stay clear of archers!
There are two ways of the wings being activated:
1. Werebeast-like transformation:
This is pretty simple, although it isn't as entertaining as the second option, and is extremely inconvienient if it is activated at the wrong time, unless correctly analized. The transformation lasts a whole night, unless the wings are cut off.
The transformation begins every new moon (where the moon doesn't even show).
2. 'Aquired Power'
Upon getting the curse, you have an option in the 'x' menu, to sprout wings, this may seem like a better choice than the first option of transformation, but the catch is that your thirst drains 1.5x faster while you have your wings activated, thus limiting your time in the air, and could only be convienient if you have a LOT of blood on hand.
4. Training blood capacityThis works like an average skill, but is extremely useful for vampires who wish to go a long duratation without a need of blood. Each skill advancement (dabbling-legendary) grants 1.2x the average amount of blood you can hold.
To train the skill, you have to drink blood, either from the source or from a waterskin.
(This may seem easy to implement, but it is very crucial to vampires).
Thank you for reading my segments, please give your thoughts or perhaps extra ideas below, thank you!