Is inventing "Farago" OK, if I promise never to involve it?
(Yeah, that's perfectly fine.)
Sebastien Cortes:After months of preparation, you and the stalwart soldiers of the
Knights Faragan are ready to begin your bid for control of the country. With a few fellow Faragan nationals and some disparate Larenzans at your side, you have enough soldiers for
two squads, and enough surplus
Concordat-made T1B1 SLR assault rifles to arm them all. You currently operate from a
poorly-camouflaged, run-down farmhouse in the north of the country. Northern Larenza is the most populated section of the nation, with many of the jungles having been cut back and replaced with farmland and settlements. Two small farming villages exist near your encampment, and with
LAF patrols in the area being light, you could risk open operations in them.
Atian Krado:You and your
Drakieng Brotherhood have managed to appropriate a
long-abandoned LAF observation post in the east of Larenza as your base of operations.
Two squads of LAF deserters and socialist-inclined proles abet your budding movement, and each is armed with a well-worn
Union-made AV-49 assault rifle. The east of the nation is lined in totality by a coast leading out to the South Atlantean Ocean, with a few important port cities and military harbours punctuated by fishing villages and inland towns. The
LAF are careful about protecting these lifelines to the external world despite the junta's restrictive policies on foreign trade, but establishing control over even a fishing village would make receiving external aid very simple.
Durab Valen:With you at the helm, the
Larenzan Republic is ready to stake its claim on the nation's throne. Working out of a
defunct logging mill deep in the infamous western Larenzan jungle, your
two squads of military deserters and democratically-inclined farmers are ready to defend themselves with their rusty
Federation-made N18 assault rifles. Western Larenza is a sparsely-populated segment of the country, covered primarily by overgrown trees that the nation's primitive logging industry has made little headway into. There are very few major cities or military installations to speak of, so gathering support and materials between the spaced-out
LAF outposts and jungle villages shouldn't be a huge problem.
Wilhelm Zemendek:Now that you've hewn out a home in a
formerly-collapsed mining complex, the
Dead Hand is ready to cause some trouble in the already-unstable nation it will one day call its own. You're assisted by
two squads of fellow extremists, criminals and angry townsfolk, wielding
a variety of assault rifles from different nations. Southern Larenza has historically been the least stable chunk of the country, with all sorts of rebels and ne'er-do-wells passing through its winding valleys and rolling mountains since the ancient days of
Concordat rule. Made up mostly of highlands, the majority of the region's populace work in the many mines and quarries that are present. As the needs of the military-industrial complex grow faster under the generals' rule, more people are herded into purpose-built 'mining cities' that are tightly guarded by the
LAF while under construction. However, it shouldn't be a challenge to get to an old mining town, or ambush a convoy in the region's many labyrinthine mountain valleys.
San Sarunal, the once-proud capital of Larenza, sits in the dead centre of the country, between the four cardinal sectors.
LAF presence is at its most intense here, but gradually ramps down the closer you get to the borders.
The soon-to-exist conflict in Larenza has yet to attract any attention from the international theatre, though the new government is having a tough time making friends in the hegemonic factions of the world. The
Federation decries the junta's poor treatment of its people and seizure of control by force, while the
Union laments the government's single-minded focus on military industries and continuation of unhealthy capitalist policies that were implemented by the former president. The
Concordat, meanwhile, resents San Sarunal's protectionist trade policites and rejection of foreign trade, as well as the government's refusal of external envoys or embassies.
For all intents and purposes, the potentially long and bloody war for Larenza begins here. Choose your first actions wisely, commanders.