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Author Topic: Lords of Larenza (a guerilla warfare RTD)  (Read 3192 times)

CubeJackal

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Lords of Larenza (a guerilla warfare RTD)
« on: May 13, 2016, 01:18:40 pm »

The year is 1978. In a world not entirely dissimilar to our own, the small sub-tropical nation of Larenza is wracked by internal strife. The country's former president was killed in his sleep by an unidentified band of assailants, and the leaders of the nation's armed forces were quick to fill the power vacuum. The precious Larenzan ideals of democracy and free expression were quickly quashed in the generals' bid to solidify their power, using the soldiers at their command to terrorise the populace into accepting their rule. The once-proud country now seems doomed to decades under the heel of a harsh military junta... unless you step in.

This'll be an RTD for four players, in which each player acts as the founder and de-facto commander of their own resistance cell, with the eventual goal of overthrowing the hated military government of Larenza with both popular support and force of arms. Direct military confrontation would be suicidal at first, so you'll have to build up your forces and support with subservise guerilla operations until you're ready to face the enemy head-on. Alliances and feuds may form between the four factions freely, but only one commander can eventually become the new president. In addition, foreign interests may choose to aid either you or the reigning government, depending on your actions and ideals.

Each commander will begin the game with their headquarters already established in the distant hinterlands of Larenza, along with a modest stock of weapons and other supplies and a small band of supporters. It's important to use these scant starting resources wisely in order to achieve long-term success - a direct attack on a military base may be intimidating, but it would be wiser to curry popular support and conduct ambushes in order to build a stable power base.

Existing NPC factions:
Spoiler (click to show/hide)

Character Sheet:
Spoiler (click to show/hide)

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NJW2000

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #1 on: May 13, 2016, 01:54:53 pm »

Commander Name: Sebastien Cortes
Faction Name: The Knights Faragan
Faction Ideology: Very Authoritarian, semi-Royalist
Additional Info: A bitter opponent of democracy, Sebastien Cortes was third in line to a backward monarchy in an even smaller nearby nation, Farago. An excellent public speaker, though short and more sickly than handsome, he promises his followers a strong autocratic leadership, based on a royal bloodline. He claims to have been crown prince and heir to Farago, before his father was deposed by an Eastern-Union sponsored insurrection and a socialist state was created. He also lays claim to the crown of Larenza, through an unlikely and distant historical shared relation. He came to Larenza after seeing his hopes of Faragan leadership removed entirely, hoping to take advantage of the strained and mercurial political situation and install himself as monarch, before recapturing Farago with the easily stonger military of Larenza, and starting a Larenza-Faragan dynasty. He promises close supporters positions of power in the supposedly democratic government he plans to create to help him rule. In his speeches if not his policies, he rails against injustice, the socialist threat to democracy, the corruption and infighting in Larenza, and society's modern lack of morals.

Overall, Sebastien is populist and crowd-pleasing, a delicate man but one given to strong emotional outbursts and dramatic, extreme actions.



Is inventing "Farago" OK, if I promise never to involve it?

This looks great, btw, and with three responses in less than an hour, I reckon you could definitely be selective with player choice.
« Last Edit: May 13, 2016, 02:20:13 pm by NJW2000 »
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Atian the Elephantman God

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #2 on: May 13, 2016, 01:56:27 pm »

Commander Name: Atian Krado
Faction Name: Drakieng Brotherhood
Faction Idealogy:Socialist Authoritarian Republic
Additional Info: Atian is an expert Guerilla Warfare tactician he was forced to join a Special Ops Squad from a young age and trained for the Corrupt Larzenza Militaristic Government, but after completing a mission his squadron was betrayed by the government and everyone but him died in the "accident"! Atian wanted revenge and capturing everyone that was involved, turning it into a Faction along the way to overthrow the government and establish a nation that would make sure its citizens are safe!
« Last Edit: May 13, 2016, 04:44:48 pm by Atian the Elephantman God »
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Harry Baldman

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #3 on: May 13, 2016, 02:06:30 pm »

Commander Name: Colleague Pallas
Faction Name: the Low Bureau
Faction Ideology: anarcho-syndicalist, though Colleague Pallas would decry such a description as lacking in imagination
Additional Info: pending
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Dustan Hache

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #4 on: May 13, 2016, 04:32:26 pm »


Commander Name: Durab Valen
Faction Name: The Larenzan Republic
Faction Ideology: Democratic Republic with a Capitalist belief.
Additional Info: A party with a deep seated longing to return to the old way, as their president had ruled. They are for the people, by the people with no one person leading. The head commander was one of a few loyal Sargents under the president's former lead. He was promptly discharged after the power grab, and, being one of the few with immediate military expertise, was immediately put in charge of the movement with a set of three advisors.
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Fniff

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #5 on: May 13, 2016, 06:11:19 pm »

Commander Name: Agent Wilhelm Zemendek
Faction Name: The Dead Hand
Faction Ideology (socialist, democratic, authoritarian, etc.):
Zemendek claims The Dead Hand follows 'Zemendekism'. His definition of what it is depends on the listener and is tailored to appeal to their beliefs and biases. In reality Zemendekism is the political version of fast-talk; it sounds like something real but is in fact entirely meaningless.
Additional Info (more about your commander, why they started a rebel faction, etc.): Wilhelm Zemendek was a foreign spy for one of Larenza's rival nations. However, when the government dissolved after a pyrric victory against Larenza, he was humiliated and left without a home. He entered a deep depression and came out of it with a vision. He would found a rebel group that would have no motive except to run Larenza into the ground. 'Dead Hand' was his former nation's plan for a revenge strike if it was destroyed by a nuclear attack. Zemendek finds it a fitting name.

CubeJackal

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #6 on: May 13, 2016, 07:11:12 pm »

Is inventing "Farago" OK, if I promise never to involve it?
(Yeah, that's perfectly fine.)



Sebastien Cortes:
After months of preparation, you and the stalwart soldiers of the Knights Faragan are ready to begin your bid for control of the country. With a few fellow Faragan nationals and some disparate Larenzans at your side, you have enough soldiers for two squads, and enough surplus Concordat-made T1B1 SLR assault rifles to arm them all. You currently operate from a poorly-camouflaged, run-down farmhouse in the north of the country. Northern Larenza is the most populated section of the nation, with many of the jungles having been cut back and replaced with farmland and settlements. Two small farming villages exist near your encampment, and with LAF patrols in the area being light, you could risk open operations in them.

Atian Krado:
You and your Drakieng Brotherhood have managed to appropriate a long-abandoned LAF observation post in the east of Larenza as your base of operations. Two squads of LAF deserters and socialist-inclined proles abet your budding movement, and each is armed with a well-worn Union-made AV-49 assault rifle. The east of the nation is lined in totality by a coast leading out to the South Atlantean Ocean, with a few important port cities and military harbours punctuated by fishing villages and inland towns. The LAF are careful about protecting these lifelines to the external world despite the junta's restrictive policies on foreign trade, but establishing control over even a fishing village would make receiving external aid very simple.

Durab Valen:
With you at the helm, the Larenzan Republic is ready to stake its claim on the nation's throne. Working out of a defunct logging mill deep in the infamous western Larenzan jungle, your two squads of military deserters and democratically-inclined farmers are ready to defend themselves with their rusty Federation-made N18 assault rifles. Western Larenza is a sparsely-populated segment of the country, covered primarily by overgrown trees that the nation's primitive logging industry has made little headway into. There are very few major cities or military installations to speak of, so gathering support and materials between the spaced-out LAF outposts and jungle villages shouldn't be a huge problem.

Wilhelm Zemendek:
Now that you've hewn out a home in a formerly-collapsed mining complex, the Dead Hand is ready to cause some trouble in the already-unstable nation it will one day call its own. You're assisted by two squads of fellow extremists, criminals and angry townsfolk, wielding a variety of assault rifles from different nations. Southern Larenza has historically been the least stable chunk of the country, with all sorts of rebels and ne'er-do-wells passing through its winding valleys and rolling mountains since the ancient days of Concordat rule. Made up mostly of highlands, the majority of the region's populace work in the many mines and quarries that are present. As the needs of the military-industrial complex grow faster under the generals' rule, more people are herded into purpose-built 'mining cities' that are tightly guarded by the LAF while under construction. However, it shouldn't be a challenge to get to an old mining town, or ambush a convoy in the region's many labyrinthine mountain valleys.

San Sarunal, the once-proud capital of Larenza, sits in the dead centre of the country, between the four cardinal sectors. LAF presence is at its most intense here, but gradually ramps down the closer you get to the borders.

The soon-to-exist conflict in Larenza has yet to attract any attention from the international theatre, though the new government is having a tough time making friends in the hegemonic factions of the world. The Federation decries the junta's poor treatment of its people and seizure of control by force, while the Union laments the government's single-minded focus on military industries and continuation of unhealthy capitalist policies that were implemented by the former president. The Concordat, meanwhile, resents San Sarunal's protectionist trade policites and rejection of foreign trade, as well as the government's refusal of external envoys or embassies.

For all intents and purposes, the potentially long and bloody war for Larenza begins here. Choose your first actions wisely, commanders.
« Last Edit: May 13, 2016, 07:13:10 pm by CubeJackal »
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Fniff

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #7 on: May 13, 2016, 07:35:15 pm »

(Nice touch that my Bond villain gets a sprawling underground complex as a base.)
Order my troops, in disguise of course, to nail this proclamation/recruitment drive onto a nearby mining town's noticeboard, preferably one with a crime problem.
"Brothers and sisters of Larenza,
our once-venerated nation has fallen into chaos and disrepair. This district has suffered under the new regime, regardless of how well-intentioned it is. Bandits stalk the mountains while criminals pull strings in the local council.
But we're here to help.
We will watch your crops and drive out poachers. We will guard the passes and protect the travelers. We will help the village and restore the nation to glory.
If you wish to join us on our holy quest to drive out the wolves among the sheep, your first test is thus:
find us."

Dustan Hache

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #8 on: May 13, 2016, 07:37:52 pm »

First off, Lets see if the sawmill has any supplies we can use. If we can get it running again, we can establish a fort or at least some defenses and proper housing. I assign this task to the squad of farmers.

Meanwhile, my fellow soldiers have the wonderful yet dangerous job of scouting out the area for nearby villages or other establishments. I split the squad up into four groups of three, and send them off.

If I have any other knowledge of geography or items related to it, I attempt to locate the nearest border.
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TheBiggerFish

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #9 on: May 13, 2016, 08:35:38 pm »

Oooh, PTW.

(Darn it how did I miss this.)
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Playergamer

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #10 on: May 13, 2016, 08:39:29 pm »

PTW.

(Damnit.)
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CubeJackal

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #11 on: May 13, 2016, 08:53:12 pm »

One important thing I forgot to make clear: if you'd like to perform a covert action that you don't want rival commanders knowing the details of, send me a PM detailing it and I'll roll for it in the following turn. The results of the action will be PMed to the relevant parties and possibly posted publicly, depending on how they turn out.
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DoctorMcTaalik

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #12 on: May 14, 2016, 12:12:54 am »

PTW.
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NJW2000

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #13 on: May 14, 2016, 03:55:46 am »

Go to one of the two farming villages, in a vehicle if possible, with one squad. Get people's attention non-violently, then, once people are listening, make a speech and further comments, along the lines of:
Spoiler (click to show/hide)

tl;dr introduce myself+my aims


Speech done, ask to speak with the elders/heads of the village. Ask them for recommendations on a man to run the farmhouse as cover for me. Then ask if they would like to make more money from their produce: do they make alcohol, or any other expensive or highly taxed good? Say that my men will do border runs for them, taking the risks, for a share of the profits.



Before I leave, tell my men to begin restoring the farmhouse: making it look more like a farmhouse. Not by nicking animals from nearby farms though.

Also (sorry, long action, just do part of it, I can do the rest next turn, if necessary), where is the nearest border, and which country is it?


« Last Edit: May 14, 2016, 09:26:36 am by NJW2000 »
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Atian the Elephantman God

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Re: Lords of Larenza (a guerilla warfare RTD)
« Reply #14 on: May 14, 2016, 09:12:34 am »

"It's time to begin."

Send the first group disguised as the normal Larenza to create a recruitment network in the port cities, find weakpoints, and how many soldiers are stationed in the cities.

Split the second group into 2 groups called the "Krangs" and "Lardens", the Krangs will move to meet with the mafia for supplies.

We will then wait to see if the stationed soldiers here move.
« Last Edit: May 14, 2016, 09:15:22 am by Atian the Elephantman God »
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