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Author Topic: Accel World: Rebel Impulse [OOC]  (Read 39537 times)

IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #915 on: June 24, 2016, 01:13:58 pm »

Anyone who's still in, damage die for the weapons and bonuses granted by the various Enhanced Armaments, Abilities and Techniques will be provided soon.

BlitzDungeoneer

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IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #917 on: June 24, 2016, 02:40:57 pm »

The Combat System. Combat Test will begin shortly, it will be a Tag-Team type battle.

Also....
Bonuses and Stuff: Add these to your sheets. I also made some nerfs where necessary.
Concrete Striker:
Earth Cleaver: 1d5 damage, +2 to defense.
Concrete Armor: +2 to defense, does not work against energy weapons.
Ground Smash: Damage from this is 25% less than normal and hits only one other nearby opponent.
Heavy Slash: x1.5 damage.

Vermillion Sun:
Million Suns: 1d6 damage. Upgrade grants +2 to Agility for one turn.
Remote Detonation: What does this do again?
Sunstorm: No. Too powerful. Damage is 1d4, two hits max and the explosion hits everything in Medium range. Cooldown is 4 turns.

Mercury Whirlwind:
All Moves: Pick one stat. You're not stacking it to get 18 total for your stat rolls.
Mercury Whirlwind: 1d5 damage and heal 10% of damage.
Shifting Sands: No. Damage is reduced by [AGI+1d4] or redo the skill altogether. Also, no heals.
Sphere of Wind: Opposed STR v DEX roll and the enemy takes no damage if they break free. Damage is also reduced by CON.

Umbral Knight:
Arm Cannon: 1d4 when melee, 1d6 when ranged.
Shoulder Cannons: 1d4.
Auxiliary Cannons: 1d3, +2 to defense.
Hover: +2 to Hit when doing melee.

Azur Crusader:
Tizona: 1d4, +1 to Hit against all affected avatars, or reduce the amount of affected types to three total for 1d5 and +2.
Colada: 1d4, +1 to parrying non-gun/laser projectile weapons.
Dual Strike: Two attacks, -2 to Hit.

Baobab Bulwark:
Fusion Shields: 1d5, +2 to defense.
Tree of Barbs: Either damage reflection or reduction. Not both.
Nature's Challenge: Only applies to the first attack of a turn.

Reseda Advance:
Reseda Gauntlet: 1d5, +2 to fighting Active Defense rolls.
Inexorable Strength: Try another skill.
Herbal Remedy: 25% heal.
Unflinching Stride: Dodging is impossible during BOTH turns of Unflinching Stride. 

BlitzDungeoneer

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Re: Accel World: Rebel Impulse [OOC]
« Reply #918 on: June 24, 2016, 02:44:43 pm »

well tbh im not sure how well remote detonation would translate mechanically? the basic idea was 'can hit even if you dodge' or whatever but i dunno
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Akroma

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Re: Accel World: Rebel Impulse [OOC]
« Reply #919 on: June 24, 2016, 02:54:02 pm »

oh hey this is still a thing.


I guess I'll give it a shot
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Sl4cker

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Re: Accel World: Rebel Impulse [OOC]
« Reply #920 on: June 24, 2016, 03:04:44 pm »

new abilities, woo
Baobab Bastion - Baobab Bulwark fuses his shields together, forming the resulting energy into a big wall. Reduces all damage taken by 25% for the whole turn. Cooldown 2.
Nature's Challenge - Magical roots force an enemy/enemies to attack Baobab Bulwark instead of their intended target/targets. Target has to attack Baobab Bulwark as their first action, for a turn. May be used on a total of three enemies at once.
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SOLDIER First

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Re: Accel World: Rebel Impulse [OOC]
« Reply #921 on: June 24, 2016, 03:05:24 pm »

what do you mean by "try another skill"
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TheBiggerFish

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Re: Accel World: Rebel Impulse [OOC]
« Reply #922 on: June 24, 2016, 03:05:42 pm »

Well then.  *editing process begins*
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IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #923 on: June 24, 2016, 03:06:41 pm »

what do you mean by "try another skill"
Redo Inexorable Strength.

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Re: Accel World: Rebel Impulse [OOC]
« Reply #924 on: June 24, 2016, 03:08:13 pm »

i don't know what to redo it to ;-;
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Bluexdog

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Re: Accel World: Rebel Impulse [OOC]
« Reply #925 on: June 24, 2016, 03:08:42 pm »

still here
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Twinwolf

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Re: Accel World: Rebel Impulse [OOC]
« Reply #926 on: June 24, 2016, 03:09:45 pm »

Editing, will look over rules in a moment.
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Nakéen

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Re: Accel World: Rebel Impulse [OOC]
« Reply #927 on: June 24, 2016, 03:13:50 pm »

Post.

(late because of timezones :s)

edit: Linking to sheet just in case
« Last Edit: June 24, 2016, 03:50:28 pm by Nakéen »
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IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #928 on: June 24, 2016, 03:45:17 pm »

Blue, Akroma, Nakeen, I'll look over your sheets tomorrow.

BlitzDungeoneer

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Re: Accel World: Rebel Impulse [OOC]
« Reply #929 on: June 24, 2016, 04:10:12 pm »

Posting to Praise the Sun.

Spoiler: Dude (click to show/hide)

Spoiler: In Armor (click to show/hide)
Made the changes, replaced Remote Detonation with Sunlit Blaster. Anything else?
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