Accel World: Rebel Impulse
Background:
The year is 2047, nearly eight years after the release of the VRMMORPG Brain Burst into the city of Neo Tokyo.
You are players of Brain Burst, coming in shortly after the end of the Legion War, a war between the six Legions led by the Color Kings initiated by the Black King’s betrayal of the Red King. You have received the game by someone downloading it onto your Neuro Linker, the interface through which most modern technology is accessed, with your willing consent; whether or not it is a friend of yours or a fellow gamer, seeking fellow players, it is irrelevant. You have been taken into the Accelerated World, far beyond the one you reside in, and now possess the power to Accelerate and play the game through Duel Avatars, combat-specialised avatars designed for maximum fighting ability.
Your mission is to, with your Legion, lay out your claims to territory for your Legion and fend off all others. Maybe, just maybe, you may even reach Level 10, the highest level of the game itself, and meet the creator of this game. But be careful, for there are other Legions out there. The six Legions of the Pure Color Kings want the territory they vacated during the War back, and other Legions seek pieces of their own, wanting to carve out territory of their own too. Not only that, but there are rumours of enigmatic Burst Linkers and strange creatures in the Accelerated World…..
Gameplay:
Basics:
1. All players have 100 Burst Points to begin with. It costs 1 to accept a fight and 1 to Burst in the real world for a spurt of heightened reflexes. You gain 10 per day as long as you play the game.
2. Being defeated in-game does not mean your permanent death. Instead, you are ‘killed’ in this game when you run out of Burst Points, either from being defeated or from overuse of Acceleration. Running out of Burst Points means that you are wiped of all memories of Brain Burst and have the game permanently removed from your Neuro Linker, being unable to reinstall it forevermore. For all intents and purposes, this means your character is ‘dead’.
3. You can gain varying amounts of Burst Points from winning fights or killing mobs, and you lose them from being defeated by mobs or fighting in addition to using Acceleration.
4. Fights are initiated by challenging another Burst Linker to battle. All fights are to be to 0 HP unless otherwise specified. The winner gains Burst Points from the loser.
5. There are no rolls, only guided freeform. The stats below determine how effective an Avatar is in battle at a certain Parameter, although with sufficient Feats or application of skill, one can alter an undesirable outcome.
Stats:
There are six different Parameters that your Duel Avatar may possess.
Constitution: How much damage can your Duel Avatar take before falling? This determines health.
Strength: How strong is your Duel Avatar? This determines feats of strength.
Dexterity: How nimble is your Duel Avatar? This determines feats of skill.
Agility: How fast is your Duel Avatar? This determines who moves first and fastest in a fight.
Synergy: How much damage does your Duel Avatar do with ranged attacks and special abilities? This determines feats using Special Abilities and Armaments.
Willpower: How willful and defiant are you? This allows you to execute feats of immense will, potentially making up for a deficiency in Parameters. This can also assist in shaking off debuffs.
These stats can be used both offensively and defensively. A strong Duel Avatar is capable of resisting a physical attack by pushing back against their attacker, a synergised Avatar can use their Abilities and Armaments well, a fast Duel Avatar is capable of dodging attacks and a nimble Avatar with the right weapons can parry an attack. Similarly, a strong-willed Avatar can give their attacks an extra push that makes the difference between a nearly-fatal and a completely lethal attack and a tough Avatar is capable of exhausting themselves to deal more damage.
Feats:
Acts of immense power and skill, taken from pushing Brain Burst to its very limit. A Feat can be gained from an awesome act of triumph and can be used in a desperate moment to snatch victory from the jaws of defeat.
Level:
You gain XP with every fight you win. It starts at 100 XP to move to level 2, increasing the necessary XP to level up by x2 every time you gain a level. You also gain less XP from fighting as you level up, except by fighting equal or higher-level Burst Linkers or enemies. When one gets to Level 10, they win the game.
Duel Avatars and Types:
The main way to interact in Brain Burst, these Avatars allow you to engage in battle. There are different types of Avatars, determined by one’s traumas and personalities. Depending on type, an Avatar can an additional Rank to a certain Parameter at the cost of a Rank Down to another Parameter. These Avatars are typed and named according to colour:
Red: Avatars that specialise in long range abilities at the cost of health, either with bonuses to Synergy for long-ranged assault or Agility for reaching distant places faster but with loss to Constitution.
Example Names: Scarlet Rain, Blood Leopard
Blue: Avatars that specialise in close combat, gaining bonuses to Strength for brute force or Dexterity for more refined attacks. They lose out on Synergy.
Example Names: Cyan Pile, Azure Heir
Green: Avatars that specialise in defense, gaining bonuses to Constitution for tanking attacks or Willpower for healing and resisting damage. They lose Dexterity.
Example Names: Green Grandee, Lime Bell
Yellow: Avatars that specialise in indirect attacks, gaining bonuses to Synergy for illusions and jamming or Willpower for manipulation of minions and enemies. They lose Agility.
Example Names: Yellow Radio, Sulfur Pot
Purple: Avatars that specialise in strong all-around attacks of both ranged and melee kinds, gaining bonuses to Strength to specialise in physical attacks or Synergy for long ranged attacks at the cost of Willpower.
Example Names: Dusk Taker, Purple Thorn
Orange: Avatars that specialise in debuffs and buffs, gaining bonuses to Synergy to causing debuffs or Willpower for causing buffs. They lose Strength.
Example Names: Orange Hound, Amber Kaiser
Black: Avatars that specialise in any offensive stat. Bonuses to either Synergy, Dexterity or Strength, but they lose Willpower. Mostly utilising offensive abilities and Armaments.
Example Name: Sable Joker, Black Lotus
White: Avatars that specialise in support and defense. Bonuses to either Synergy, Willpower or Constitution, but they lose out on Strength. Mostly utilising defensive abilities and Armaments.
Example Name: White Cosmos, Ivory Tower
Element: Avatars comprised of an element, whether it be water, fire, earth, air or something more esoteric, such as lightning or wood. They specialise in combinations of the color specialties.
-Water: Bonuses to Dexterity or Synergy, but a loss to Willpower. Red/Blue specialties.
-Fire: Bonuses to Strength or Synergy, but a loss to Constitution. Red/Yellow specialties.
-Earth: Bonuses to Strength or Constitution,but a loss to Agility. Green/Blue specialities.
-Wind: Bonuses to Agility or Dexterity, but a loss to Strength. Purple/Yellow specialties.
-Lightning: Bonuses to Synergy or Agility, but a loss to Dexterity. Black/Red specialties.
-Wood: Bonuses to Constitution or Willpower, but a loss to Synergy. White/Green specialties.
Example Names: Aqua Current, Graphite Edge, Sky Raker
Metal: Avatars comprised of a metal or a gem, differing from Earth Avatars. Metals can choose whatever stat they want to gain bonuses to and whatever stat they wish to lose out on; their rarity is such that it is hard to codify an exact theory as to what bonuses which metals provide.
Example Name: Silver Crow, Chrome Falcon
Aside from this, there is nothing else to be said. No rolls, just guided freeform.
Character Sheets:
There are two for this game:
Name: What you are called in the world of reality, beyond Brain Burst.
Gender:
Sex:
Age: How old are you? You cannot be any older than 15-16, as Brain Burst necessitates that the player must have had the Neuro Linker from birth, and there are no people older than 15-16 who currently have possessed a Linker from birth.
Description: What do you look and act like? Your VR avatar should also be here, not to be confused with your Duel Avatar.
Other: Perhaps one of the other players is your Guardian*, who introduced you to Brain Burst. Or perhaps there’’s something you need us to know.
*If another player is not your Guardian, you will be assigned a default Guardian.
Avatar Name: What is your Avatar called? Names are generally in the order [Color] [Relevant Noun].
Type: What colour, element or metal is it?
Description: What does your Duel Avatar look like?
Stats
Level: 1
XP: 0/100
Burst Points: 100
Parameters: 20 points to assign to ranks.
Strength: E
Dexterity: E
Agility: E
Synergy: E
Constitution: E
Willpower: E
Powers: You may choose from an Ability, an Armament or a Move. You have 4 slots to choose from, gaining 1 every even-numbered level and 2 every odd-numbered level; this can either be used to gain a new Armament, Move or Ability or to power up two you already have with more power or a new effect. You can also learn or gain others independent of level by being taught Moves or given Armaments.
Armaments: What equipment does this Avatar carry?
Abilities: What passive abilities does this Avatar possess?
Moves: What techniques can your Avatar execute?
Examples:
Avatar Name Sanguine Wolf
Type: Red (Agility Type)
Description: A feminine humanoid, coated in red armour with a black undersuit of flexible material designed for agility. Their chassis is light, allowing for swift attacks with their clawed gauntlets and greaves. Their helmet is in the shape of a wolf with an open mouth, a deep green visor mounted in the maw for sight. Green gems are mounted in the wolf’s ‘eyes’ to confuse the opponent.
Wolf Mode: Similar to their human form, Sanguine Wolf has a body coated in red armor, with their wolf head now fully articulated, their vision now truly in their green eyes. Sanguine Wolf is quadrupedal in this form, capable of higher speed than their normal form.
Stats
Level: 1
XP: 0/100
Burst Points: 100
Parameters: 0/20 points to assign.
Strength: D+
Dexterity: B
Agility: A+ [Boon Stat]
Synergy: E
Constitution: D-
Willpower: E
Powers:
Armaments:
Wolfen Claws: Claw-like attachments to the greaves and gauntlets that allow for more efficient rending of the opponent. Pierces through armor, but has little effect on Metal, Earth or or Wood-type Avatars. Dexterity-based.
Abilities:
Change Form: Wolf: Allows Sanguine Wolf to change between a wolf-like form for higher speed in exchange for lesser resistance to attack. Agility is increased by one Rank, but damage taken is also doubled.
Blinding Speed: Sanguine Wolf’s evasion while running is higher.
Moves:
Bite of the Bloodied Wolf: Allows Sanguine Wolf to drain health from the opponent by ripping into their body and devouring parts of them, returning half the damage dealt to an opponent as health to Sanguine Wolf.
Avatar Name: Cerulean Waver
Type: Blue (Strength Type)
Description: A light humanoid with a grey undersuit mostly exposed, with a deep blue cuirass, greaves, gauntlets and a duelling helmet with a mesh-like visor protecting the face underneath. Their chest is marked with two golden notches running parallel down the middle.
Stats
Level: 1
XP: 0/100
Burst Points: 100
Parameters: 0/20 points to assign.
Strength: B+ [Boon Stat]
Dexterity: C
Agility: D+
Synergy: E-
Constitution: C
Willpower: E+
Powers:
Armaments:
Cobalt Flail: A heavy flail used to smash an opponent’s armor. Doubled damage, but opponents can dodge it easier. Strength-based.
Abilities:
Overpowering Strength:: Cerulean Waver’s strength is unparalleled. When engaging in a Strength battle with someone, Waver’s Strength is counted as an additional rank higher.
Moves:
Whirling Death: Cerulean Waver stays stationary and swings his flail around in a circle, damaging anyone who dares get near him and preventing anyone from getting to him for three turns. However, if Waver is hit from long-range, this move ends and he is staggered.
Cyan Barrage: Cerulean Waver smashes into an opponent with their shoulder, rooting them in place for a turn.
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