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Author Topic: Accel World: Rebel Impulse [OOC]  (Read 40540 times)

BlitzDungeoneer

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Re: Accel World: Rebel Impulse [OOC]
« Reply #840 on: May 25, 2016, 08:45:00 am »

Sunny
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SOLDIER First

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Re: Accel World: Rebel Impulse [OOC]
« Reply #841 on: May 25, 2016, 09:17:21 am »

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IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #842 on: May 25, 2016, 10:32:01 am »

Alright. First things first.

When I do a combat test (which will be sometime in the next two weeks), who wants to volunteer their characters for it?

I'll be making one more change to the combat system before then, so don't be scared if I ask for one more overhaul before we have to change the system after the first test.

BlitzDungeoneer

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Re: Accel World: Rebel Impulse [OOC]
« Reply #843 on: May 25, 2016, 10:34:05 am »

I volunteer as tribute (again).
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IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #844 on: May 25, 2016, 10:41:24 am »

I've also made a slight edit to the levelling rules; this system was adapted from Trespassers, where there's infinite levelling, but as this system only goes up to Level 10 (one of the objectives of the whole game), I recognise there won't be much time to get many skills and build up stats, so I want to make it slightly more rewarding.

Basically, every odd-numbered level (3,5,7,9), you get 4 points to your stats and 2 slots to upgrade your skills. Every even-numbered level (2,4,6,8), you get 1 slot but 6 points to upgrade stats. Of course, if you want to get more Moves, you could also get them trained for you, but that will come later.

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Re: Accel World: Rebel Impulse [OOC]
« Reply #845 on: May 25, 2016, 10:43:50 am »

I also volunteer.
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IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #846 on: May 25, 2016, 10:44:32 am »

So Reseda Advance versus Vermillion Sun? Anyone else volunteer? I want to make it a 2v2 battle so I can test out an idea I had for the combat system.

Powder Miner

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Re: Accel World: Rebel Impulse [OOC]
« Reply #847 on: May 25, 2016, 12:05:45 pm »

Count in Azullll Crusaderrrr
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TheBiggerFish

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Re: Accel World: Rebel Impulse [OOC]
« Reply #848 on: May 25, 2016, 12:07:08 pm »

I suppose Mercury Whirlwind could, but I'm not sure of the balancing.
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BlitzDungeoneer

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Re: Accel World: Rebel Impulse [OOC]
« Reply #849 on: May 25, 2016, 12:20:40 pm »

I suppose Mercury Whirlwind could, but I'm not sure of the balancing.
personally im more interested in why mercury whirlwind has used 5 slots for its powers
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TheBiggerFish

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Re: Accel World: Rebel Impulse [OOC]
« Reply #850 on: May 25, 2016, 12:50:52 pm »

Did I?  I'm pretty sure I used three, plus an upgrade.
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IamanElfCollaborator

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Re: Accel World: Rebel Impulse [OOC]
« Reply #851 on: May 25, 2016, 01:21:48 pm »

So....who wants to side with who?

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Re: Accel World: Rebel Impulse [OOC]
« Reply #852 on: May 25, 2016, 01:49:19 pm »

Yuzuki plays VR Souls religiously, so put her with Sun Guy.
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TheBiggerFish

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Re: Accel World: Rebel Impulse [OOC]
« Reply #853 on: May 25, 2016, 02:02:35 pm »

Well that settles it.
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Re: Accel World: Rebel Impulse [OOC]
« Reply #854 on: May 25, 2016, 02:17:09 pm »

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