Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Mac version  (Read 728 times)

Golbolco

  • Bay Watcher
    • View Profile
Mac version
« on: May 10, 2016, 04:33:42 pm »

In the future when this version of Masterwork is completed, will we ever see a mac port? At the moment I've just rigged together a system where I launch the dwarfort.exe through the mac df file, but this means I can't turn things on or off from the GUI (though I'm also figuring out a workaround there.)
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Mac version
« Reply #1 on: May 10, 2016, 05:16:46 pm »

In the future when this version of Masterwork is completed, will we ever see a mac port? At the moment I've just rigged together a system where I launch the dwarfort.exe through the mac df file, but this means I can't turn things on or off from the GUI (though I'm also figuring out a workaround there.)
GUI uses NET-Framework, so probably not. I cant do anything Mac related, since I dont have one.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Golbolco

  • Bay Watcher
    • View Profile
Re: Mac version
« Reply #2 on: May 10, 2016, 07:36:11 pm »

In the future when this version of Masterwork is completed, will we ever see a mac port? At the moment I've just rigged together a system where I launch the dwarfort.exe through the mac df file, but this means I can't turn things on or off from the GUI (though I'm also figuring out a workaround there.)
GUI uses NET-Framework, so probably not. I cant do anything Mac related, since I dont have one.
If you would like, when this version of Masterwork is more-or-less complete I could look into creating a mac replica for the GUI.
Logged