Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Let's Play Fallout 4 - See New Thread  (Read 14944 times)

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Let's Play Fallout 4 - See New Thread
« on: May 10, 2016, 01:30:10 pm »

Let's Play Fallout 4 - Survival Mode + Realism Mods + Minimal Dying


What's This?

This is an ongoing diary of my Fallout 4 survival game. This is a survival mode game. I have to eat. I have to drink. I have to sleep. Diseases pose more of a risk. Enemies are tougher. And even worse, I am using some realism mods to also make the game even harder than vanilla survival. I'm using mods to make damage much higher, and to make enemies fight better, and be less bullet spongey. The idea is for a game that is more realistic, and not Skyrim with guns. Getting stronger shouldn't make me a god on earth. A shotgun blast to the face should not be survivable, even at high levels.

What I'm trying to do is have a tense play experience, where I really have to use judgement and strategy. The key point is to die as little as possible. This means I can't brute force my way through challenging areas by re-loading a dozen times. The challenge is always to stop yourself from taking risks with your life that you don't need to take. When you die, 9/10 its because you got cocky. As even at higher levels a few well aimed bullets can kill me I have to be cerebral and really play the "meta game". Especially early on, I have to look for low risk XP, low risk loot, min-maxing my build and gear as hard as I can.

I do have a little knowledge of the world, as I have played a few previous characters up to around level 20 before restarting. (Most recently I tried to play with some different mods that didn't quite work out, and I restarted at around level 24 due to the game feeling unbalanced. The first three or four pages of this thread cover that play through). Here and there I may do some research online before committing to quests that are extremely dangerous. For example the compound quest, or the initial brotherhood of steel quest. They kind of "lock you in" to a lot of fighting that can be impossible for you to survive if you are not strong enough, having been built by the designers with the assumption that you can reload if you die. As that's not really an option for me I am allowing myself to do a bit of looking before I leap. I'm considering that "recon". But as I still haven't played through the game as a whole, I don't really want to spoil it for myself. So I'll stick to looking at information on places that I have actually reached. Definitely I'm not doing anything like exhaustive analysis and research.

And of course, while I'm using a large mod loadout, I've made sure everything fits with the goal of this kind of play-through. A few of these mods might help give me a much needed edge here and there. Specifically craftable ammo, and craftable backpacks. With craftable ammo I'm choosing a low setting for how many bullets I get at a time, so I'd chew through my lead supplies pretty fast regardless. Basically, I'm not going easy on myself, but I do want an edge here and there that is realistic.

So... onwards! Into the wasteland...

Mod Loadout (this list isn't exhaustive, but these are all the most important mods)

Spoiler (click to show/hide)
« Last Edit: June 06, 2016, 11:07:21 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 1
« Reply #1 on: May 10, 2016, 02:23:08 pm »

So here we go...

Day One - looting Sanctuary, building my "tree fort"
Spoiler (click to show/hide)
« Last Edit: May 13, 2016, 01:59:24 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 2
« Reply #2 on: May 11, 2016, 08:05:35 am »

Day Two - Meeting the dog, cleaning up and renovating Red Rocket.

Spoiler (click to show/hide)
« Last Edit: May 13, 2016, 01:59:33 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 3
« Reply #3 on: May 11, 2016, 12:50:09 pm »

Day Three - The tunnels under Red Rocket. Abernathy farm. Planting some crops.
Spoiler (click to show/hide)
« Last Edit: May 13, 2016, 01:59:48 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 4
« Reply #4 on: May 12, 2016, 07:21:29 am »

Day Four - Sheltering from the rad storm. Concord outskirts. Building a recruitment antenna, power system, water filtration. A new gun.
Spoiler (click to show/hide)
« Last Edit: May 13, 2016, 01:59:58 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 5
« Reply #5 on: May 12, 2016, 02:08:52 pm »

Day Five - looting concord, a gas mask
Spoiler (click to show/hide)
« Last Edit: May 13, 2016, 01:58:47 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Days 6-8
« Reply #6 on: May 13, 2016, 01:58:18 am »

Day's Six, Seven and Eight - First kill, Sanctuary construction, killing some ghouls, a brahmin
Spoiler (click to show/hide)
« Last Edit: May 13, 2016, 02:02:55 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Logged
One wheel short of a wagon

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 9
« Reply #8 on: May 13, 2016, 10:06:55 pm »

Day Nine - more building, visiting the diner and killing two more people, going to the drive-in
Spoiler (click to show/hide)
« Last Edit: May 14, 2016, 09:55:06 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 10
« Reply #9 on: May 14, 2016, 09:51:24 am »

Day Ten - more mole rats, level 9, Coventry, some loot

Spoiler (click to show/hide)
« Last Edit: May 14, 2016, 09:58:59 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 11
« Reply #11 on: May 15, 2016, 01:15:41 pm »

Day Eleven - building a big 'ol wall, level 10, Bedford station
Spoiler (click to show/hide)
« Last Edit: May 17, 2016, 11:01:58 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 12
« Reply #12 on: May 16, 2016, 10:09:28 am »

Day Twelve - sniper rifle, power armor, Diamond City, a haircut, level 11.

Spoiler (click to show/hide)
« Last Edit: May 16, 2016, 12:34:08 pm by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Day 13
« Reply #13 on: May 17, 2016, 08:25:53 am »

Day thirteen - a combat shotgun, a sewer visit, going home, power armor upgrading
Spoiler (click to show/hide)
« Last Edit: May 17, 2016, 08:32:10 am by Yolan »
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile

This is riveting. PTW!
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses
Pages: [1] 2 3 ... 5