All righty, let's have us an update.
We pick back up in the apartment. There's a few things we can do here; for example, we can use the dartboard and watch Donovan throw darts at it, or try to change clothes only to be told he's not changing. Let's just focus on the important things.
Yay.
The first time I played this game, there wasn't actually a penalty for starving. I'm going to take this food just in case anyway.
Always Sometimes Monsters Love You. Let's check our mail next.
Yeah that's a problem.
We promised our friend Darkeff we'd help him out, and this is a reminder of that. In light of what A Thing said, I probably could (and should) have cut the first update in a couple of pictures, but I'll do better on this one. Pinkie swear.
This is our apartment building; our room is 43 on the far right. You can peek into Room 42 to see poor sprite sex if you care, and Room 41 for someone smoking a bong, but I didn't bother taking screenshots. On the far left is Mrs. Tewilager; she lives in Room 40.
We chat with her a bit. This sweet old lady gives us an offer to help her clean her apartment, but we're helping Darkeff out right now so I turn her down and take the elevator down.
I will NEVER find all of these things, but if you decide to play yourself, I'll go ahead and document all the ones I do find to help y'all out.
You said it, Donovan. Even with the lights off, our mean old landlord catches us sneaking out and demands we either give him $500 by the end of the day (difficult, but doable) or hand over our key right now. We do have the option to run away with the key, but there's not much point; we don't actually need our apartment any more. We'll be fine sleeping on the street as long as we put our cash in the bank first. In any case, the check from our publisher isn't in the mail, so I head outside.
This is Bellinger, a friend of ours. He hooks us up with an action figure worth $25 because he's a cool dude. Anyway, I decide to explore Dubtown (in my first update, I referred to it as Beaton; that's a later city, but I have to live with my mistakes) before heading over to the club. Right next door is the office of the developers, Vagabond Dog.
Naturally, the indie figure in their office is a dog. Still, one more for the collection! I wonder if getting all 60 actually does anything? Probably an achievement, at least.
You don't say?
This seems like a bad idea, but YOLO
Yeah, you get a non-standard game over for stealing the funds to develop the game. I thought it was amusing enough to share.
...Yum? I'm not a fan of seafood, and dumpster seafood sounds even worse.
When I tried to leave the alley the old man called me a dirty lunch stealer, so I gave him his fish back. He was still unpleasant so I headed off to the bank.
Wow, $14 is all we have to our name. And I'm about to blow it on dog food for a poor mutt in the alley.
Also here's another figure next to said mutt. The dog will run away until I go get that dog food, so it's off to the super market.
$10 for dog food and $2 for dog treats. I'm basically broke.
The dog ate the food and ran away, but dropped its collar. Being a video game protagonist Donovan yoinked that. Then he ate the dog treats because the dog didn't want them and I wasn't about to let the $2 go to waste.
We can't go any further east this first day. However, that employment center on screen will come in handy later on.
This is the pawn shop. You can sell stuff you don't need here, as well as buy a couple of things like a guitar. I didn't find a use for any of it except the fishing pole on my first playthrough, so I'm not gonna bother with it just yet.
This game does feature speculation; a sandwich is the trade item. Unfortunately I forgot how you're actually supposed to go about speculating and gave the sandwich to the bum. Which is good for him I guess, but I didn't get anything out of it.
This one is in the house to the east of the club.
And this is the club. We can talk to the black haired woman for a miniquest involving getting her drugs (or just walking off with her $50 if you so choose), but I decided not to do it.
This bouncer's a dick, but we manage to defuse the situation by explaining why we're here. Time to go meet our buddy.
Darkeff is a recovering addict and musician. Since we're being good guys, I chose to encourage him to stay off the heroin and that he'll be great. Anyway, he wants us to set up the stage for his show tonight, and he'll give us $100 bucks for doing so.
Seems easy enough.
Oh, shit. Here's trouble. This is Viper, Darkeff's ex-girlfriend. She's here with a present for Darkeff!
I told her off and she threw the heroin at me.
Of COURSE I'm going to take it.
The only thing I found tricky about this is that I couldn't tell from the drawing which was the guitar and which was the bass. Luckily I guessed correctly that the guitar was on the left and the bass on the right.
Benny's a dick and clearly trying to cause trouble, same way he hassled us at the door.
I told him yes and showed him the heroin, but I didn't let him have it. He got mad at first but realized he still had a long way to go before he truly kicked the habit and called Donovan a good friend.
We might. For now I'm going to follow him into the bathroom.
I'm the king of pep talks and Darkeff could use one. While we're here, we can flush the heroin, but I'd prefer to keep it in my inventory for the moment to make absolutely sure no one else can get at it. I dunno if that's actually a thing or not, but I'm not taking the chance. I'll toss it later. Also, in front of the far left stall (hidden by the talk sprite), there's something to pick up.
It might come in handy, so it's mine now.
So now, what do we do next? Do we stick around and encourage Darkeff some more by helping out further at his concert, or do we go see what Mrs. Tewilager wanted?