Alright so if we have 4-5 engineers assigned to the project of upgrading the turret of the 75mm cannon on the Type B (as well as possibly mounting our new radios) and have part of project be applying those fixes to all 5 current Swordfish, we should be able to manage to have changes go into effect this upcoming battle report rather than designing the fix and then implementing it next design/production phase. We'll be relying on not getting a botch and that any errors or bugs aren't significant enough to screw over the ship, but it sounds like it's worth the risk to me.
This does seem possible. Hopefully, the fix is as simple as exchanging some motors. For example with one that's small, light and cheap like the Pattern 807 Engine.
Do we handle ship repairs? If so, how does that work and how much dock time does that use up?
I don't think so.
1,200 ton drydock: Probably achievable with 12 engineers. If larger ship ideas don't work out, we can make about 5.2 Swordfish instead and while we work out bugs.
That's why I had, originally, proposed to decouple maximum tonnage and production tonnage - after a certain point, it does become silly.
At roughly 4 times the tonnage, the USS Aaron Ward is able to operate 5 times as many artillery pieces and double the torpedo tubes (of a 3.5 times weight, with 6 times the torpedo tubes used in broadside being the norm for the class) as the Swordfish while using about the same propulsion design to go at about the same speed.
Going bigger is one way of going forward, yes. This makes them less vulnerable to enemy gunfire, but increases vulnerability against torpedoes, which currently seem to be the main enemy attack method. I definitely agree we should design a bigger ship, but I'd rather design a better secondary armament (40mm quickfire gun) first.
The SC-1 runs at about 80 tonnage while having a 76.2mm cannon and being able to deploy depth charges. It only goes about 18 knots, but it provides a nice bang for our buck.
18 knots speed means it'll be hugely vulnerable against the enemy ships. On the other hand, against submarines, it should be very nice.
The HNLMS O7 submarine is about 200 tons. It's about the best submarine I could find under 300 tons that was made in the 1910s.
Speaking of submarines, I don't think they're necessarily worth it right now. They're mostly useful against merchant shipping (which none of us seem to rely on). On the other hand, it would serve to distract their efforts further - even a few submarines should be able to induce a panic. And, sadly, cause them to develop similar ideas, assuming they haven't, already.
We really need to make a specific ship propulsion design so we have an idea of what we're capable of. The three routes I see are either slapping a bunch of our engines onto each screw and calling it a day, progressing the steam turbine in some fashion, or creating gas turbines (investigation says that patents started coming out for designs as early as 1899, with the kinks due to not understanding aerodynamics being worked out around the 1920s and published).
The first might work for small ships or larger engines - I'd like to design a torpedo boat using the Pattern 807 engine.
Anyways, thoughts on what we might do this turn:
- Swordfish upgrade: Radio, faster turrets and mounting the 40mm if designed.
- A small torpedo boat, possibly with exchangeable torpedoes/gun mount. Use our engine.
- 40mm quick-fire gun: Should work, at the moment, as AT gun, field gun, secondary warship armament and AA gun. To replace our 37mm one.
- More production
- A small tank
- An air field for designing the first planes next turn.