So, any consensus on what to do besides a nine-item list, with some things listed as maybe? What to have those new factories and dockyards churn out, perhaps? Detailed design specifications for that nine item list?
Working on it.
M2 Battlehelmet
Each soldier receives a steel helmet which features a neck protection and a small sun shade, and has a chin strap (imagine basically a Stahlhelm).
75mm field gun shells
This project aims to design a total of five shells for the Ratio field gun: An impact-detonated HE shell, a time-fuzed shrapnel shell, an AP shell for use against ships, a smoke round, and an illumination round in order of priority.
40kW Truck engine
A 40kW engine made for a truck. It uses Diesel.
80mm Mortar
A simple steel tube mounted on a steel plate. Its angle can be changed using a bipod (which includes a rudimentary sight).
A finned mortar shell is dropped into the tube, and is fired by an impact detonator on the bottom of the tube.
80mm mortar shell
A finned mortar shell, it includes both warhead and propellant. An additional three charges can be fit, though, extending its range.
The warhead is available in impact-detonated HE and a smoke round.
120mm Mortar
A simple steel tube mounted on a steel plate. Its angle can be changed using a bipod (which includes a rudimentary sight).
A finned mortar shell is dropped into the tube, and is fired by an impact detonator on the bottom of the tube.
120mm mortar shell
A finned mortar shell, it includes both warhead and propellant. An additional three charges can be fit, though, extending its range.
The warhead is available in impact-detonated HE and a smoke round.
Swordfish Early Life Upgrade
Mount a 75mm Ratio cannon instead of the two bow 37mm cannons. Include mounting points for the M1 HMG.
Available Designs:
D1: M2 Battlehelmet
D2: 75mm field gun shell upgrades
D3: 40kW truck engine
D4.1: 80mm mortar (requires D5.1)
D4.2: 120mm mortar (requires D5.2)
D5.1: 80mm mortar shells (requires D4.1)
D5.2: 120mm mortar shells (requires D4.2)
D6: Swordfish Early-Life Upgrade
D7: Build another small-arms factory, 8x300pp lines
Doing the engineer assignment below, I realized we have enough people to do everything - so unless anyone's against it (or has more proposals), the only vote would be whether to go with a 120mm heavy mortar, or an 80mm infantry-portable mortar. I vote for the latter.
My engineering assignment tries to distribute the engineers mostly-equally. Since the 75mm munitions upgrade is so important, I'm giving them the ammo engineer. The truck engine, since it's the first such engine and we can probably use it for some time, gets a few more people assigned. The Swordfish upgrade should be fairly easy, and so gets only two. The small-arms factory gets a total of five engineers (two specialized), since it's probably the best fit for the firearms engineers. This should give us a pretty big small-arms factory, so we can use our General slots for something else.
@Aseaheru: Is it acceptable to use that action to also upgrade our current specialized factory from 575 to 600pp as a (book-keeping) priority? Makes everything easier to handle due to round number (i.e. 1000 instead of 958 1/3 rifles per turn).
Possible engineering assignments:
M2 Battlehelmet (2N 2B)
2x newbies
2x basic engineer
75mm field gun shells (2N 1U 2B, 1xS)
2x Newbies
1x untrained munitions engineer
2x basic engineer
Truck engine (2N 4B)
2x newbies
4x basic engineer
80mm mortar (2N 2B)
2x newbies
2x basic engineer
80mm mortar rounds (2N 2B)
2x newbies
2x basic engineer
Swordfish early-life upgrade (2B, 1S)
1x basic naval engineer
1x basic engineer
Small-arms factory (3B, 2U, 2xS)
3x basic firearms engineers
1x amazingly talented but untrained firearms engineer
1x untrained architect
As for production, this should hopefully cover all of our needs. What it does is a very high number of heavy weaponry (120 artillery guns per turn, 175 HMGs per turn), plus a smaller number of more specialized designs (Trench Broom and Pistol)
Production:
On-Site factory complex
- General (300pp): Torpedo (18.75 launchers/turn)
- General (300pp): Jupiter Pattern 803 Automatic Pistol (600/turn)
- General (300pp): 75mm field gun Ratio (30/turn)
- General (300pp): M1 HMG (115/turn)
- Small-Arms (575pp): M1 HMG (60/turn)
On-Site Artillery Complex
- Artillery (300pp): 75mm field gun Ratio (30/turn)
- Artillery (300pp): 75mm field gun Ratio (30/turn)
- Artillery (300pp): 75mm field gun Ratio (30/turn)
Off-site (dispersed)
- 3x General (250pp): Revolving Rifle (1250/turn)
- General (250pp): Pattern 803 Trench Broom (~180/turn)
On-site Naval
- Dockyard (300t): Swordfish TBD: 1.3/turn
Off-site Naval
- Dockyard (300t): Swordfish TBD: 1.3/turn
Produces:
75mm Pattern 806 Field Gun Ratio: 120/turn
M1 Pattern 806 HMG: 175/turn
Swordfish TBD: 2.6/turn
Revolving Rifle: 1250/turn
Trench Broom: ~180/turn
Torpedo: 18.75 launchers/turn
Jupiter Pattern 803 Automatic Pistol: 600/turn