1. Production
We have a fairly good service rifle which we can use to begin replacing the Pattern 782 as soon as possible. The choice between 10x30mm and 10x60mm is a difficult one. I'm slightly preferring the 10x60mm for now, since it allows us to use the same ammunition.
We should also definitely produce the Pattern 801 Revolving Cannon. It is no Maxim gun, but it should suffice to give good fire support.
Therefore, let's use three lines to produce the Pattern 801 Revolving Rifle (10x60mm), and one to produce the Pattern 801 Revolving Cannon, for 1500 and 32 per year respectively. Petition the government to construct a dedicated firearm facility.
2. Designs
Rifles don't kill people. Artillery kills people. Following the motto of 21st century warfare, we should build a field gun.
Inspired by the Canon de 75, I propose the following:
Field Cannon Mk. I
A rifled breechloader, this 75mm cannon uses self-contained shells (that is, including the smokeless powder). They are mounted on a two-wheeled (with a third wheel for stabilization) carriage. They employ a recoil system designed to keep the carriage itself stable while the gun fires, leading to a significantly higher firing rate.
There are three shell types available: A time-fuzed shrapnel shell, an impact-detonated HE shell and an AP shell for use against ships (when used in a coastal defense role).
As an additional point, let's fix the torpedo (inspiration: the Whitehead and the Bliss-Leavitt Torpedo).
Torpedo Mk. II:
A 40cm diameter and 300kg weapon, this torpedo is to be driven by a compressed-air generator and carries a 50kg warhead with an impact detonator. A gyroscope serves to stabilize the torpedo course. The air is heated using burning alcohol in an attempt to increase both range and speed.
3. Engineer assignment:
Torpedo: 1 basic naval engineer, 4 newbies, 4 basic engineers
Field Artillery: 1 talented/unskilled firearms engineer, 3 basic firearms engineers, 4 newbies, 1 basic engineer
This should give us a good start to secure our coasts and allow us to design a better torpedo boat next turn. One where we don't have to design the weapons at the same time as the boat.