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Author Topic: Design Engineers of The Republic (Weapon Design Game)-GAME DEAD  (Read 63257 times)

Amperzand

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #675 on: September 04, 2016, 04:20:43 am »

With additional roles being phased in as necessary. Seems logical.
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Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

somemildmanneredidiot

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #676 on: September 04, 2016, 04:55:39 am »

My thought was that having dudes carry around two main guns and their ammo around at the same time is going to get debilitatingly heavy, actually.

Agreed. My thinking was the idea of "Oh, you're watching the trench line? A RR for you. Oh, you're being sent into a trench? Then let's trade that for a Trench Broom." A select fire system means that we can skip that process as well as the need to make and maintain two (or more) different infantry weapons. This is idle thinking on my side, I'm for the semiautomatic system as suggested so far.

Quote
I agree that it would be useful; however probably only for destroyers and larger ships. Our Swordfish should be sufficiently close to aim directly; it also has only one main gun. In addition, the requirement of early directors of the ship keeping a steady course makes dodging difficult, which means a dead Swordfish.
By the way, we're looking at not exactly the analytical engine, but a purpose-built mechanical computer. An example would be the british Destroyer Director.

Makes sense and it is aimed to be a low priority project. We probably won't be able to begin considering starting it up for another....5 turns I'd say? And that's only if everything goes perfectly.

@Amperzand: Thoughts on the below?

Spoiler: Production Change Vote (click to show/hide)
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Amperzand

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #677 on: September 04, 2016, 05:54:26 am »

Artillery is of great importance. I am too asleep right now to provide much else.
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Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

somemildmanneredidiot

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #678 on: September 04, 2016, 07:01:24 am »

That is reasonable and I respect your need for sleep.

Ideas for next turn presuming that we have 28 engineers that we're willing to use for building construction:
Spoiler (click to show/hide)

This will provide us with 5,800pp and 900 tons of production as well has 3 beneficial facilities. Assuming a 25% botch, we'll hopefully get 4,350pp, 600~tons, and 2 facilities.

We'll have 12 engineers left to work on other projects (the rifle, the indirect artillery, and the engine) which might not work out as well. With how our specialists are split up, I think I'd want to begin work on the rifle, the new rounds, and the engine, with work on the rest beginning the turn after.

Reviewing the turn where the firing range was made, it looks like engineers were never actually assigned to that turn. While it's unlikely that you still have the data Aseaheru, if you could let us know about engineer assignments for 804, it would be much appreciated.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

3_14159

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #679 on: September 04, 2016, 12:14:30 pm »

Ideas for next turn presuming that we have 28 engineers that we're willing to use for building construction:
Spoiler (click to show/hide)
Looks good!
I'd delete the engine line unless our tank or mule is extremely cheap; our current production is sufficient for 300 engines. Unless the mule costs 3pp or less, we have engines left over; and if the mule costs 5pp and the tank 7.5pp, we can cover all our needs with one line. Yup, that's how awesome that engine is!
I'd also prefer to build larger lines than 100, although that's a personal preference.
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somemildmanneredidiot

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #680 on: September 04, 2016, 03:02:46 pm »

My thinking is preemptive production. We'll have the Mule, Landshark, Swordfish, Unnamed Torpedo Boat, and who knows what else using the engine, so getting a deeper stock pile started up isn't the worst idea. Plus having a second engine line ahead of time means that we'll be able to immediately put into production the next engine we design regardless of how other factory creation goes. Really, a set of 4 x 300 would probably cover all of our needs for the foreseeable future, but we've got a bunch of other things to focus on first.

Our engine is awesome yeah. Presuming that the Artillery Tractor isn't actually crap in the cost department, I'm assuming that it's middle of the line in land vehicle cost. I'm expecting the Mule to cost something like 5 to 7.5 pp and the Landshark to cost something like 15 to 20pp, not accounting for the engine or any armament.

100pp a line is rather small. I figured it would be a good number for splitting between projects, but 120pp might get us better meta data for comparison. Maybe 8 x 150pp? Part of the goal is to be able to easily shore up holes in production as they happen, so if we turn out to need several things at once, we can use the smaller factories to handle it while the larger ones focus on more specialized tasks.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Aseaheru

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #681 on: September 04, 2016, 04:46:58 pm »

I don not remember how I assigned people for you in 804. Sorry.
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Funk

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #682 on: September 04, 2016, 05:37:15 pm »

The Glorious Design Bureauhad a fairly massive round at roughly 15x120mm. The enemy used to have 50 tankettes with 8mm armor. Emphasis on that used to.
Aka the we just rounded up an tank rife round.

Im still thinking of massive machine gun for light tanks, planes and anti air, something like the Besa 15mm or some kind of Gatling gun.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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somemildmanneredidiot

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #683 on: September 04, 2016, 09:20:10 pm »

I do not remember how I assigned people for you in 804. Sorry.

No problem, I figured it was unlikely that the data was still there all things considered, with the turn being 4 months ago and the information loss from before. There were three things worked on at the time with 18 engineers, so it was probably something like 6 a piece. That just means we likely won't get a world class wind tunnel set up, unless we roll exceptionally well.

Quote from: Funk
Aka the we just rounded up an tank rife round.

Im still thinking of massive machine gun for light tanks, planes and anti air, something like the Besa 15mm or some kind of Gatling gun.

On one hand, a 15x120mm HMG appeals to my sensitivities. On the other hand, the 10x60mm HMG apparently works rather well and the 40mm quick fire could take care of most of those roles, presuming success.

Speculation: A 15x120mm select fire rifle would probably jump out of our infantry's hands if not break them, but it sure is something to imagine working.

@Aseaheru: Are geological surveys to attempt to find local sources of certain materials something that we can do?

Spamming the below until we get a few more votes on it.
Spoiler: Production Change Vote (click to show/hide)
« Last Edit: September 04, 2016, 09:28:21 pm by somemildmanneredidiot »
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Amperzand

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #684 on: September 05, 2016, 12:21:53 am »


I think you'll agree this is impractical.
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Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

somemildmanneredidiot

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #685 on: September 05, 2016, 12:44:58 am »


I think you'll agree this is impractical.
I mean, it truely is the weapon of a marksman :P

It honestly looks much more combat capable than what I imagined in my head, which should say something. I'm sort of just fascinated by it and dearly want to have been a fly on the wall of the meeting where it was purposed. It looks like a little artillery gun that you and a buddy can drag around! What's even the muzzle velocity on that thing?

From a practicality standpoint, only role I can really think of it filling is entrenched anti-material when you don't want to use direct fire artillery for whatever reason and you really need the accurate range over a HMG. Which is to say, incredibly niche and I am honestly surprised that a real world equivalent actually exists. Can you imagine being assigned one of these things for the first time? The questions? (What in the world? Why would you even? Am I being hazed? How do you even?)


Spamming the below until we get a few more votes on it.

Spoiler: Production Change Vote (click to show/hide)
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Amperzand

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #686 on: September 05, 2016, 01:36:18 am »

You obviously haven't seen the Lahti. :V

Here are some dudes messing with one:

https://www.youtube.com/watch?v=OvsfT1_W6TE

Yes, this thing came in full-auto.

Spoiler: Production Change Vote (click to show/hide)
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Amperzand

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #687 on: September 05, 2016, 05:54:06 am »

I apologize for the double post, but holy shit this video: https://www.youtube.com/watch?v=ONL8-Z6PhVY
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

3_14159

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #688 on: September 05, 2016, 10:57:25 am »

There are a few anti-tank rifles available. The WW2-ones mostly are 20mm rifles, which is pretty huge. They're therefore fired prone, except by obviously-crazy people.
They're mildly effective against inter-war or early-WW2 tanks, or against the top armour - my favourite example being Pavlov's House.
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milo christiansen

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Re: Design Engineers of The Republic (Weapon Design Game)-THE UPDATE! IT EXISTS!
« Reply #689 on: September 06, 2016, 12:28:30 pm »

Honestly, if we're making an intermediate-cartridge self-loader, we might as well replace "Make submachine gun better" with "Make practical full auto service rifle".

The main problem with this is weight. We could make a full-auto R10 (the MK2) but with our current materials it would weigh too much for use in the submachine gun role.

If we had really good steel we could make a R10 MK2 carbine (with wood furniture of course) that would do the job, but if our steel isn't good enough to make even the basic R10 without needing to worry about weight vs part strength then I don't think we can manage a light carbine yet.
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