OOC: Sorry I haven't posted in nearly forever!!! I had finals, then got a bit distracted playing other games and catching up on youtube once school was out.
So sorry for a lack of quality in the pics, I was doing it late at night/missed taking an image of the initial pop up and stuff for some of the things, not to mention of the fort in general.
Also, I'm going to start putting the year into the dates...
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4th of Granite, Year 81After taking a day of asking around for ideas of what the cause might be, one of the dwarves mentioned that wagons can't roll over large rocks. Turns out those were in the way of the entrance. I had them removed and now wagons can get into our fortress!
12th of Granite, Year 81I have set the unoccupied minerrium dwarves to begin digging out stockpiles for rocks to clean up our halls and rooms and the blocks we will be needing to finalize some of the buildings, as well as make them even taller. We
will have a tower reaching into the heavens as a beacon of Digperium Might. With rooms at the top to drop any captured hippies to see how big of a blood splatter they make at the bottom. Screw the showers of mist! We'll have showers of BLOOD.
26th of Granite, Year 81Another wave of loyal subjects to the Digperium! The largest we have had so far. I imagine the traders have spread word of this impregnable fortress being created far and wide. They do look to be in awe, especially of the dining room...
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OOC: In all truth, this is the biggest migrant wave I've
ever seen as well. 29 dwarves...I believe that sent us to 50 something dwarves at the time )
18th of Felsite, Year 81The rock storage has finished. Rocks are in the bottom, though I should probably put them in the top for latter expansion... And blocks are in the top.
11th of Hematite, Year 81What I was told was correct indeed! A human caravan has arrived bringing wagons. At last! We shall mug them and load them down with many urists of mugs.
14th Hematite, Year 81The human caravan must have brought the spirit of someone, Atis has started babbling about something soon after he saw them. We might have to trade for some of the things he needs. No one will go stark raving mad on my watch!! He's claimed a craftsdwarf workshop.
18th Hematite, Year 81I've noticed that The_Lord_Bastard has begun to get rusty in his armor usage, so I've decided to have some dwarves set up a danger room! ...Why is this so hard? Damn. Perhaps I should have asked the designers of the one in the Holy Mountainhome for tips on how to do it.
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OOC: I've got nooooo idea where the repeating spear traps and stuff are. I've got training spears and a lever, but I can't find the hotkey to the specific trap. Upright spears don't cut it I think. )
21st of Hematite, Year 81Atis has finished his artifact.
And used some of our precious wood in this region. Hmm. Perhaps if this count is dead, it was his spirit that possessed Atis. At least whoever caused it was kind enough to show our grand fortress being founded! And it's worth a pretty large number of urists too!
24th of Limestone, Year 81I've got reports of trespassers on our lands, sneaking about like filthy goblins and foul hippies!
Vile necromancers and their Hippy magics! They won't get to see any of
OUR corpses since they'll be one!
There's more of them?!
The ink is quite dark/thick from pressure and the page has holes in it along the letters DAMN TRAITOROUS HIPPY SCUM. YOU WILL PAY FOR YOUR HERESY! The_Lord_Bastard will deal with you.
3rd of Limestone, Year 81Of course they ran off. The little hippy sons and daughters of elves are too cowardly to face the might of the Digperium and get back some honor by their deaths. We need to get to magma soon, the only way to deal with the corpses of such beings is a holy cleansing by the blood of the earth.
For the lack of entries in the past month it's a result of nothing really interesting happening, and my forgetting to record the fact that we now have a mayor. He isn't really of any note aside from his mandates being things that help the fort such as leggings and bolts. We have begun to dig out a mason's tower with slots for mason workshops in the sides and more rock storage below with blocks below that. I will have the room of the first legendary mason in the fortress placed at the top. Ah yes, we've begun to carve out the main entrance and the start of the wall! I'm thinking three horizontal-urists thick will look good later on.
5th of Limestone, Year 81Oh Dwarf's blood! One of our miners has fallen with a piece of dirt they were channeling out! I heard the crash from here and several dwarves have reported it was yourdoom9898 who fell and went unconscious. When I went out to check soon after, I saw she was up and digging again despite visible bruises forming. For that, she gets her own bedroom and will get the first, and largest for the legendary miners.
14th of Limestone, Year 81The glorious caravans of the Digperium have arrived once more! I feel like our goods are only barely adequate for the Holy Mountainhome. Perhaps we should begin encrusting some of our mugs...
21st of Limestone, Year 81I decided to take a look through the dining hall, looking over the engravings that make it so legendary and I spotted something on the wall.
Our resident 'Headmistress' seems to have let the title go to her head. Well, she's our only full time engraver. I wonder what I did to cause her to carve that...
Oh yes, I almost forgot! The minerrium has finished the start of the front entrance! It was finished before the caravan arrived on the 14th.
Speaking of Airith, I've set her to begin smoothing the front entrance. LokiReborn117 joins her every now and then and even has a few of his own engravings. Nowhere near as good as Airith's, but he's learning how to do a great many things.
A couple more waves of migrants came through. We're past 70 now. I've found more rangers to add to the first squad of our Digperium Guard. Once they've gotten more skill, I'll split them off into their own to train those that are currently useless in the fort. Once we have enough trained properly, or enough would-be-rangers for each month, I'll have them only get one month off of the year so some hunting happens.
2nd MoonstoneI've got reports once again of more necromancers!
Three again! And a Armok-And-Emperor Damned Traitorous Hippylover... The_Lord_Bastard
will kill you at some point. If we can trap you, I'll make sure you and him are the first in any arena set up soon after.
After looking at the descriptions again, I believe these are the same three from before. They must be trying to look over our defenses...I'd best start on the Astartes Tower and give it some windows to shoot out of, as well as spot any undesirables known as undead or ambushes.
11th Opal, Year 81Another mood! This time it will be a legendary fellow!
He's claimed a masons, that's good. We can use whatever comes out of it!
1st of Obsidian, Year 81He's finished it. A hatch cover...Yes. We can very much use this as we work on the tower. Block off the top stair with it until we build up enough that climbing becomes dangerous. Not worth a whole lot, about 6000* urists. And it's the second artifact to feature the founding of our Glorious fortress of Goldenpaged! I should mention that many of the engravings in the Legendary Dining Hall also feature the founding of Goldenpaged.
16th of Obsidian, Year 81Due to the increase of necromancer activity outside, I've decided that The_Lord_Bastard can no longer train alone. We will need Astartes of our own, so I've set him to begin training some of our peasants who have nothing else to do into champion axedwarves. He'll also get some help in armor usage. I don't understand why one of the added recruits is just wrestling however. There's many battleaxes. Soon I will give them a proper training hall with a glass roof as a part of their tower.
I myself will eventually get a silver warhammer with-which to train once again. As well as to train the next dwarves of the Foehammer Legion. But we will need someone with an appraisal skill for a broker, which I am the only one capable of doing that for some reason. Most unnerving, and it prevents me from the full time training I will need to do to get back into shape.
I almost forgot a most important thing! Our apothecary has been completed! During expedition mining for more iron, we stumbled across some damp stone. I had the dwarves go up a vertical-urist and dig out past that point to so it was on the floor below, then channel a well into the small aquifer after carving out a sizable room for the apothecary. Now we have a quick, easy access to water for the injured! Bomrek, a better engraver than Airith at a 6 in the profession, has the best diagnosing skill of all of us, that is to say, a novice. Our Fanatical Fort Cleric, CastrosCajones, will merely be putting our people back together. I need to give them, and those that help out in the apothecary later, rooms above it in a Tower of Healing. I'll also put stuff for the soapmaking in it as well.
1st of Granite, Year 82Our stocks of wealth and where our citizens fall in on jobs.
We have a good many urists of wealth! And are thriving fairly well. But we will need to spend more on food than I would like, need to also get more seeds for the various other plants. Currently we're practically all surviving on plump helmets alone.
A list of current citizens
No notable deaths, so I deemed it not worth it to add those.
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OOC: As you can see, LOTS of unclaimed people! And one more migration wave of 8 or more and we're ripe for sieges. I need to get a fairly good military set up. As well as some catacombs. But yes, I need to get the danger room going. If anyone can help that would be appreciated! As would telling me how to do DFHack's vein-miner hotkeys. Should I also start work on steel production?