Dip yourself in the fluid and rise as a Chrome Mage, garbed in your robe, sheen-er than any silk. About
Chrome mages are able to harness power from many potential sources to overcome obstacles. Gameplay is extremely variable and customizable. Combat and survival RPG adventure. Gameplay sessions will be in 1 hour blocks. (additional blocks may immediately follow)
Current Players
Taking on
one player now. (I will
not be taking on dibs or waitlist, but I may offer another spot up for grabs at some point.)
Create
Two spells. Each with a source, influence, form, and variants thereof. (you may wish to announce you are making a character and then edit your post)
Source
Treasured: Limited uses per block. Get slightly weaker as depleted. ("Lucky" 5 uses x2, "Secret" 3 uses x3, "Deeply" 1 use x4)
Steadfast: Cooldown. Get slightly stronger if stored extra. ("Wild" 3 mins x1, "Winding" 10 mins x2, "Surprise" 30 mins x4)
Pinpoint: Timing based. Edit post within correct time frame. Sttonger if triggered closer to middle-point. ("Nimble" 1 to 2 mins x2, "Spinning" 3 to 5 mins x2, "Boomerang" 5 to 10 mins x2)
Enchanting: Be scored on some form of writing. Quality>Length (haiku 575, poem 4+ lines, Shakespearean verse(s) x0~5)
Mesmorizing: Make a keenly appropriate quote. ("lyrical" from song, "flashing" movie ot tv title, "verbally" well known quote, "Doting" well known saying x1~4)
-Advanced-
Glorious: Limited use per block on cooldown.
Ritious: Timing based on cooldown.
Magnificent: Limited use and timing based.
Expressive: Cooldown that powers up through all stages, but weaker. (no prefix)
Worthless: Constantly in effect unless deactivated. x0.01 every 2 seconds. "Breaks down" when being calculated by the dm.
Flaunting: More damage the more kills you have, resets counter.
Bestowed: Limited use that randomly regains uses. ("Foraged" 10 use cap x2, "Gifted" 5 use cap x3, "Joyous" 2 use cap x4)
Influence
Fire ("Angered" more dmg, (none), "Hot" more chance to burn)
Thunder ("Stormy" more dmg, (none), "Shocking" more chance to stun)
Ice ("Fridged" more chance to freeze, (none), "Daunting" more chance to slow)
Holy ("Incandescent" more dmg, (none), "Blinding" more chance to blind)
Arcane ("Persistent" more accuracy, (none), "Loving" more resistant to redirection or charm)
Poison ("Dire" more dmg over time, (none), "Sinister" more chance of random ailment)
Rainbow: Can't be combined with others. ("Vivid" more chance to trigger multiple random influences, (none), "Bright" more chance to trigger most benefitial influence)
Form
Ball: A projectile. x3
Spear: A weapon, or projectile. x2
Turret: A stationary ally. x1
******
Ally forms can have: "Pacifist" will only attack non-living(undead, mechanical, inanimate, ect.) targets x2, (none), .
Modifications
Extra influences x0.5 ea, neutral varients only
Ex: Wild Steadfast Angered Fire! A potent fire spell than can be used every 3 minutes. (good for n00b1es)
keep in mind how these spells might be used in non combat scenarios when selecting.
Suggesting new spell sources/influences/forms is encouraged.
1:Shadestyle
A)
Secret Wild Glorious
Holy-Thunder Spear x3 3 uses per block. 3 min cooldown.
B)
Worthless Loving Arcane
Pacifist Turret.
-x96 Constant when active.
Holy: 1(0000/1000)
Thunder: 1(0000/1000)
Arcane: 1(0000/1000)
Kills: 0