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Author Topic: Chrome Mage Saga  (Read 2939 times)

TheBiggerFish

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Re: Chrome Mage Saga
« Reply #15 on: May 07, 2016, 09:40:54 am »

Dude, expecting a thirty-minute turnaround is insane even if I'm playing...

Other than that:Your system is cool.  Your player count is not as cool.

My dm style was grown on the GameFAQs forums. Turn around was pretty hi there.
Ahh.
B12 has a much slower response time, on average.
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #16 on: May 07, 2016, 04:23:28 pm »

If Shadestyle or someone wanting to play is around for 1hr+30m -ish. We can begin. If someone other than
Shadestyle chimes in, feel free to edit in your 2 spells.
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Shadestyle

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Re: Chrome Mage Saga
« Reply #17 on: May 07, 2016, 04:29:33 pm »

I'm here and ready.
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #18 on: May 07, 2016, 05:20:30 pm »

Your turret fails to attack the tree detecting life, at first, then aims at a few branches and eventually... knocks one down, then another. meanwhile, you have no time to think of such things as the sound has attracted...

A WEREWOLF

Choose a fighting stance:
Agile: Timing based dodges and counter attacks possible.
Drunken: Completely random defensive results.
Limber: Easy time based dodges with chance to randomly dodge aswell, no counters.

1:Shadestyle
A) Secret Wild Glorious Holy-Thunder Spear x3 3 uses per block. 3 min cooldown.
B) Worthless Loving Arcane Pacifist Turret. -x96 Constant when active.
Holy: 1(0000/1000)
Thunder: 1(0000/1000)
Arcane: 1(0000/1000)
Kills: 0

ARE YOU READY?

(This block will last 30 mins. You have 15 mins to respond.)
« Last Edit: May 07, 2016, 05:29:47 pm by GameBoyBlue »
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Shadestyle

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Re: Chrome Mage Saga
« Reply #19 on: May 07, 2016, 05:31:21 pm »

Ready,

Drunken.

SWGHTS on the werewolf

Spend the rest of the Block summoning Turrets to shoot the ground around it, intending to scare it off.
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #20 on: May 07, 2016, 05:40:18 pm »

START OF (half)BLOCK

Your spear hits the beast in the head, seeming to penetrate it, but as it fades away you see that is just how it lands, as his squinted eye is covered in dancing sparks that soon fade.

You summon 30 turrets. They do nothing. Not because the wolf is alive, which he is, but because your energy for this spell is focused on the creation of the turrets and not the letting of them fire. The spell breaks down(you must/may reactivate it)

(note, you may edit in additional uses of cooldown attacks, but they may or may not be counted.)

The werewolf just froths angrily, as if building its' rage.

a) 2/3
b) inactive

(please continue)
« Last Edit: May 07, 2016, 05:59:41 pm by GameBoyBlue »
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #21 on: May 07, 2016, 05:58:31 pm »

Under 15 mins remains...
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #22 on: May 07, 2016, 06:03:24 pm »

The wolf is glowing red. Then he isn't. he walks towards you and knocks you far away with a single swing. You cough up blood, and see you are now hanging off a branch high in the trees. The warewolf steps back and fades in the darkness for a moment, then you hear sounds of movement approaching.
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #23 on: May 07, 2016, 06:11:19 pm »

You hear a howl, and as you look back the beast is leaping out of the shade into rapidly increasing view.

END OF BLOCK

Thanks for playing!
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TheBiggerFish

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Re: Chrome Mage Saga
« Reply #24 on: May 07, 2016, 08:28:13 pm »

...

Okay, seriously, you cannot run a game in real time here...
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #25 on: May 07, 2016, 09:39:16 pm »

...

Okay, seriously, you cannot run a game in real time here...
The shortest a player would make a post is 3 minutes and I have them edit in any changes before an update.
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TheBiggerFish

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Re: Chrome Mage Saga
« Reply #26 on: May 07, 2016, 10:05:15 pm »

But the problem is that you literally cannot expect that quick of a turnaround.  See how it's taking me hours to see your posts and respond?
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #27 on: May 07, 2016, 11:59:49 pm »

Guess we'll see. Been working fine so far.
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TheBiggerFish

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Re: Chrome Mage Saga
« Reply #28 on: May 08, 2016, 05:38:52 am »

...The games have ended after 0 turns and 1 turn so far.  I'm not counting the "story mode" post.
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GameBoyBlue

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Re: Chrome Mage Saga
« Reply #29 on: May 08, 2016, 06:37:57 pm »

...The games have ended after 0 turns and 1 turn so far.  I'm not counting the "story mode" post.

Thanks for your critique, but if you're not going to take the time to understand the game and you don't want to play, then find another bridge my trolling friend.
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