Sub-Turn 6:
SaraabUse the Dryads and Skyborn in the human territory to help the victims of the earthquake, while I assist the buildings with repairs. Then, ask the humans if they at least wish to try peace (neutral).
Teach the Skyborn cremation (obviously away from the forest), and to treat the undead as an abomination.
[1] > [3] You send the few Dryads and Skyborns to help victims of the earthquake. Skyborns are well-received by the humans, but they utterly refuse the help of the Dryads. The pain of having lost everything dear and the presence of a hated enemy does not meld well, and tensions arise. Even worse, some Dryads are killed by an angry mob.
+Murdered Dryads
+Furious human civiliansAfter this earthquake, the assembly spokesman reluctantly says :
"After such a disaster...peace ? As I said earlier, human and dryad leaders aren't against peace. The problem lies in both people, they can't coexist after our heated past. And now, this disaster will probably rouse the hatred, a symbolic peace would probably create great turmoil in the three nations..."Nonetheless, they have no choice in front of a god. They accept peace...
+Symbolic Political Peace: very unstable political situation on Human and Dryads sidesSaraab loses 1000 EnergyYou easily reconstruct the great majority of the destroyed structures. But the earth is ripped open, only repairing the buildings isn't going to change that.
You teach the Skyborns cremation and tell them undead is an abomination.
+Taught Cremation
+Undead=Abomination
Fredegar"Go on your adventure then BeardAlon it is your destiny to find a Kings Candidate, do not limit yourself to a single race!"
Fredegar goes deeper into the Amazon territory.
Fredegar creates 5 "Likrila" large beasts with fur, magnificent beards, claws, sharp eyesight, they never sleep, and able to wield all of the elemental magic.
The Likrilla were created to Guard the Magical forest from any uninvited visitors until the Ain have become strong enough to guard it on their own.[/color]
"Do your task and you will be rewarded extremely well when the time comes."
Name: Likrilas
Description: Large beasts with fur, magnificent beards, claws, sharp eyesight, they never sleep, and able to wield all of the elemental magic.
Traits:
-Physical superiority
-Elemental Magic -all-
-Mission: Guard Magical Forest
New Species with two properties ((Unless mentioned, any creature is mortal))Fredegar loses 1200 Energy and 60 Ether Creation Roll 1d4 : [2]The five Likrila are created. They will guard the Magical Forest until their death.
+Magical Forest Guardians
Gasnareth ImrepI create the white road to increase the speed of my undead towards my mausoleum, it will simply be a road of bones held together with a mix of blood and crushed bone leading from the human capital straight to my mausoleum.
Afterwards I head for the mountains intent on cleaning out the dead night stalkers for my first meal this age.
Gasnareth Imrep loses 2000 EnergyWorld Alteration Roll 1d4 : [3]You create the white road, which isn't so white because of the blood. It smells nasty, and connect the human capital to the mausoleum.
+White Road: bone+blood, connect Human Capital and Mausoleum[2]+1 The undead should arrive to the Mausoleum soon.
The dead night stalkers were
completely turned to paste after having a whole mountain collapsing over their heads. I can't really roll this action.
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends
Lux
Gasnareth ImrepHe Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends was usually not one to show emotion. Usually.
"Oh dear."
((Well, that was quite a streak of bad luck.))
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends knew that many ends had come. Now it was time for new beginnings. But first-the Frell must be shown precisely why immortality is a bad idea for mortals.
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends teleported to the place where he gave his lecture. Assuming it wasn't destroyed, he gave another lecture about the dangers of immortality: the fact that a mortal consciousness cannot hold an immortal's worth of memories and would likely go insane, the fact that an immortal would see all non-immortal friends and kin of his wither away... the fact that an immortal would attract undue attention from the gods...
Afterwards... he teleports to the divine bar and begins speaking:
"My fellow gods. Before Vorenaak speaks, I would like to speak of an issue that is all of ours: the disaster I just caused. Terribly sorry. In any case... if we pool our power, we might be able to spark an agricultural boom which will help bring a new beginning for the species that are left."
If at least 3 other gods agree to help, He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends and the others will unleash a pulse of power that will accelerate the growth of common crops throughout the ravaged area.
Lux assists.
I Will Help once I have finished my 'Lunch'
Assist after eating the dead Night Stalkers
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends :[5] You return to the place of the lecture, which was miraculously left intact. Somehow. When you mention that being immortal will attract the undue attention from the gods, all Frells shiver for some unknown reason. Probably because of a genetic memory of the "Lo Faraan Incident".
+Scared of ImmortalityLux, Gasnareth Imrept and He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends lose 2000 Energy eachWorld Modification Roll 1d4 : [4]With your powers combined, you become Captain Planet Uniting your powers together, you unleash a life pulse to rejuvenate the broken lands.
+Hyper fertile lands, thriving bonus
The AncestorAncestor would once again not be present. They also would be strangely silent. Normally he would be one to chime in during a meeting, especially since this one focuses on one of his creations. It makes others wonder what he is doing that would cause him not to respond.
Everyone wonders indeed.
Vorenaak
Fredegar
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends "If we agree, then let us go and act on our agreement."
Go to the city.
"I agree with your proposals, the humans favor me greatly this is the least I could do for them!"
Fredegar goes to a human Capital
"Hello, humans I am Fredegar! Me and my fellow gods have come to visit the Mortal Realm once more since the ancient times."
"If we agree, then let us go and act on our agreement."
Go to the city.
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends concurs, and acts on the "agreement".
The three gods appear in the city. Immediately Vorenaak disappears, leaving Fredegar and He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends confused.
A glyph shines under the Truth Temple being built in the city. Huge and bright, Divine Power can be seen emanating through it.
Fredegar: [1] > [3]-1
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends: [2]
The two gods instantly sees all creatures, sapient or not, from humans to dryads to frells, turn into hideous abominations.
Name: The Corrupted
Description: All shapes and sizes, The Corrupted share the vague appearances of their former creature. Their bodies are covered in knots of flesh and other hideous deformations.
Abilities:
-50% chance (per ability) to keep a previous ability. [I'm not going to roll that. Nope.]
-Invisible in darkness
-Turns fresh corpses into one of The Corrupted.
+'Corrupted' infested city
KahnOk lets win them back. Instead use my divine rule to instruct the amazons to fortify the area, invite the minority to help build, tell them they don't have to fight
[3] You say so to the minority, but they reluctantly comply. They are not against fighting. They are against war as a whole.
+Minority: reluctant complyingYou arrive to the village with the Amazon forces, only to discover the village has been fortified. The Pelagics are still there.
Coincidentally, a group of Skyborns were sent to destroy the rogue and revived Pelagis. The village has been fortified.
Secret Action :[4] No one realize what happened.
Due to the deaths everywhere, the following gods gain Ether :
Saraab 50
The Ancestor 100
Valence 50
Vorenaak 10
Gasnareth Imrep 100
Lux 50
Kahn 20
Also Valence recovers 40 Ether naturally.
The Earth Mover : [6] > [6]
The Earth Mover is still digging straight into the earth with impossible speed. It broke many layers, further going deeper...deeper...
Suddenly it breaks through another layer and ends up in some burning furnace. Rock is molten, temperature is incredibly high. Is this the smelter of the world ?
There is something strange with this bright and hot fluid. It feels like it is probing into it, looking for something... It is warm and welcoming. There is no resistance. Nothing.
The Earth Mover keeps digging, suddenly it feels easy, as if the molten rock stopped resisting and let it goes through the soft searing layer. It keeps going deeper...deeper.
Deeper ?... Something feels strange. Since it passed the golden layer, it feels as if being pulled back toward it. Strange.
It keeps digging though. It keeps.
And suddenly, the sky. The Golden Sky. Did it ever see the sky before ? It doesn't know. So this is sky ?
This is beautiful. A golden, shining infinite expanse. Pure and unsoiled.
The Reaper : [4]
He brought Gasnareth Imrep some corpses. With all the weakened by the earthquake, he had a lot of job.
Reaper activated: bodies disappearances...Lot of corpses to Gasnareth ImrepBeardAlon : [5]
He though the perfect candidate in the form of...[6] an Ains. Turns out there was one worthy actually. His name is Atian.
Atian the King-Candidate
PLAYERS STATUS
Energy : 3130 / 30000
Ether : 715 / 1500
Artifacts :
The Mirror of Life
The Armor of the Reborn
Energy : 3440 / 30000
Ether : 107 / 1500
Artifact: Divine Black Sword named "In Finem Superbiae"
Energy : 10830 / 30000
Ether : 864 / 1500
Bruised
Energy : 4900 / 40000
Ether : 199 / 2000
Max size : "Mt Everest"
Energy : 10355 / 30000
Ether : 886 / 1500
Energy : 8200 / 40000
Ether : 130 / 2000
Max size : "Mt Everest"
Energy : 18558 / 30000
Ether : 928 / 1500
Energy : 3880 / 30000
Ether : 436 / 1500
Energy : 18000 / 30000
Ether : 1000 / 1500
WORLD STATUS
-Vast Green Land, with many features
"Mainland" :
-A Sea
-Plains and Forests
>Ravaged Plains and Forests
>Hyper fertile lands, thriving bonus
-A Range of Mountains
>Collapsed Mountains
-Natural Rock Wall between Plains and Forests
-Chasms and Rivers
-Wide Black Desert : infused with The Ancestor Ether and Energy
-Magical Forest
> Magical Forest Guardians Likrilas
-White Road: bone+blood, connect Human Capital and Mausoleum
"Close to the Mainland" :
-The Warm Sea
>Warm Sea bottoms ravaged
-Disfigured Silt Plains, majority completely destroyed
>Infertile lands
-Winter's Teeth : a permanently active volcano
-Small Upturned Land zone
> Even more upturned
-Gasnareth's Mausoleum and Catacombs
-'Corrupted' infested city
-On land :
Global interference: Gasnareth 1 (Mass Death)
-Vegetation (normal)
-Airborne Hunters ("old" species) (dominant)
-Smart Land Hunter (dominant)
-Small random animals (normal)
-In the Sea :
-Aquatic Plants (dominant)
> Lot of Variants
-Symbiotic Luminescent Creature (normal)
-Variant "Leviathan" (normal)
-Ocean Hunter (normal)
In the Warm Sea :
-Dustkelp : Dominant
> Hive-Mind type intelligence
-Platefish : Few
-Pearlworms : Dominant
>All Omnivorous with Carnivorous preference
>Small Intelligence
In the Black Desert :
-Dark Fungivore : Dominant
>Power over Darkness + Good Intelligence
-Darkshrooms : Dominant
>Absorb darkness, many many variants (tall, small, moss-like...)
In the Silt Plains :
-Prism Trees: render earth infertile by absorbing everything from it. Normal
> Flowers are extremely precious.
Magical Forest :
-Likrilas
Humans :
-Spread : Plains and Seashore Dominant, Mountains Normal
-Tech Tier 2
-Society : Many Countries, 3 main
-Religion : 2 main currents
> "The Pantheon" - Major: Lux, Fredegar, He Who... - Minor: Everyone else bar Gasnareth and Proelior - Ancestor forgotten
> "The Truth Religion" - Major: Truth (Vorenaak)
-Allies : Frells, Skyborns, Troongs
-Enemies : Dryads, Night Stalkers
-Neutral : Amazons, Pelagics
Misc :
-Nomad spec in taming. Not Builders
> Saraab: Stupor and Fear
-Humans are peaceful amongst themselves
-Saraab: Great Highway connecting Three Main cities
-Truth Religion: Temple Construction in Progress
-Nearly a million corpses shambling toward the Mausoleum (Far)
-Massive Human Casualties. Territories Lost. Rare Minerals Found.
-Murdered Dryads
-Furious human civilians
-Symbolic Political Peace: very unstable political situation on Human and Dryads sides
Opinion on Gods :
-Respect
-Lux is real: Fear and Respect
-Saraab: Awe
-"Truth": Worshiped by Truth Religion
-Gasnareth Imrep: Fear and Distrust
Night Stalkers :
-Spread : Mountain Few
-Tech Tier 0
-Society : Nearly none
-Religion : monotheistic "Vorenaak"
-Allies : Dryads, Amazons, Pelagics
-Enemies : Humans, Frells, Skyborns
-Neutral : Trongs
Misc:
-Human-disguise Zealot
-Near Extinct. One Individual left
Dryads :
-Spread : Forest Dominant
-Tech Tier 2
-Society : United Civilization
-Religion : Monotheistic "Saraab"
-Allies : Night Stalkers, Skyborns, Troongs
-Enemies : Humans, Frells, Amazons, Pelagics
-Neutral : None
Misc. :
-Treeborn Dominant
-White Magic debuts
-Symbolic Political Peace: very unstable political situation on Human and Dryads sides
Opinion on Gods :
-Respect Saraab
-Scorn all others
Amazons :
-Spread : Forest Normal, Plains Normal
-Tech Tier 1, +1 In Weapons and Metallurgy
-Society : Scattered Tribes
-Religion : Polytheistic -Kahn and Proelior-
-Allies : Night Stalkers, Frells
-Enemies : Dryads
-Neutral : Humans, Troongs, Skyborns, Pelagics
Misc :
-Amazonian Territory : "Magical Forest"
-Tension+ toward Pelagis
-Friendship+ toward Skyborns
-Minority of opposing Amazons: War no good. Cooperation+
>Minority: reluctant complying
Opinion on Gods :
-Respect
-Kahn: Respect and Worship
Frells :
-Spread : Silt Plains Dominant
-Tech Tier 1
-Society : Many Countries
-Religion : None -shun religion-
-Allies : Humans, Amazons, Troongs, Pelagics
-Enemies : Night Stalkers, Dryads, Skyborns
-Neutral : None
Misc :
-Boat Knowledge
-Lecture gone wrong: Living forever is great
>Scared of Immortality
-Medium casualties
-Territories destroyed
Opinion on Gods :
-Respect and Cooperation
-Valence: Awe
-He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends: Respect
Troongs :
-Spread : Everywhere Normal
-Tech Tier 2
-Society : Large Nomadic Groups
-Religion : Polytheistic -Vorenaak (Truth) and Saraab (Knowledge)
-Allies : Humans, Frells, Skyborns, Dryads, Pelagics
-Enemies : None
-Neutral : Night Stalkers, Amazons
Misc :
-Have Seen a Divine Meeting
-Heavy casualties
Opinion on Gods :
-Fanatic Worship, ready to give own lives
-Saraab and Vorenaak preference
-Believe themselves chosen
Pelagics :
-Spread : Sea Dominant, Rivers Dominant, Seashore Normal
-Tech Tier 2
-Society : Many Countries
-Religion : None
-Allies : Night Stalkers, Frells, Troongs
-Enemies : Dryads, Skyborns
-Neutral : Humans, Pelagics
Opinion on Gods :
-Hostile
Skyborns :
-Spread : Forests Dominant, Plains Normal
-Tech Tier 1
-Society : United Country
-Religion : Monotheistic -Saraab-
-Allies : Humans, Dryads, Troongs
-Enemies : Night Stalkers, Frells, Pelagics
-Neutral : Amazons
Misc :
-Memory of a Great Calamity
-Saraab: Fear and Wariness
-Interference: He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends 1 (Abomination)
-Forest is bigger
-Taught Cremation
-Undead=Abomination
Opinion on Gods :
-Respect
New Luxlings :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference : Lux 1
-Lux: Fanatic Worship
Arradian Beetles :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference: The Ancestor 1
-Artifact of The Ancestor 'Mirror'
Death Slugs :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference: Gasnareth 1
Ains :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc:
-Shameless self insert : Atian
-No worthy candidate
-Atian the King Candidate
-The Black Palace
>Indiscriminate anti-divine tampering system : limit Gods powers under 1500
>Stronger, Tougher
-Super Beard Magi
>Super Bearded Magi name : BeardAlon
-The Earth Mover
>the Golden Sky
-Kinill
>Reaper activated: bodies disappearances...
>Lot of corpses to Gasnareth Imrep
-Saraab's White Magic
> Natural Class magic
>>Defensive
>>Botanical
>>Faunal
-Fredegar's Elemental Magic
>The 6 Major Elements - Earth, Fire, Water, Wood, Wind, and Metal
>Affinity from Birth for Magic-Capable being