Sub-Turn 3 :Some secret action :You lose 280 Energy and 14 Ether Creation Roll 1d4 : [3]Action successful.
Tell my luxlings about my godhood then go greet the humans having a meeting.
[6] > [5] You tell the Luxlings about your godhood, and they react completely differently from the "old" Luxlings.
"A God ?? May you be blessed for giving us life O Greatest One !" They all bow to you.
+Lux: Fanatic Worship.[4] You suddenly barge in as the Human Leaders are having their meeting. Instantly, everyone recognizes you.
This is Lux. The most revered god of the Pantheon.
They all kneel in a mix of fear and respect.
"Great Lux, there is no greater honor than to revel in your magnificence ! May I inquire what is the reason of your noble venue ?"They dare not say anything more.
+Lux is real: Fear and RespectKahn awakens
Check if any males have bested the amazons. if not wait till the next convoy of humans or frells and act pose as an amazon to see how my people are treated
"Lets see how my people are treated"
If males hadn't bested any amazons, they would be extinct right now. So yeah, they did best some. As for their relationships with other people, Amazons are decently treated. Respected for their might, but nothing much.
There isn't any particular opinion about them apart from the above. The opinion is rather neutral.
After resurrecting another twenty beetles, I deposit the Mirror for them to keep, and don the armor.
I then appear among my Pelagics, disguised as one of their own. I examine their society and current state of ruling.
The Ancestor loses 4000 Energy and 200 Ether Creation Roll 1d4 : [3]You re-create 20 Arradian Beetles, and deposit the Mirror with them.
+1 Interference: The Ancestor
+Artifact of The Ancestor 'Mirror'Donning the Armor, you appear among the Pelagics, disguised as their own.
Pelagics civilization is united as one unique Empire with a caste system. Pelagics who are born in a give caste can change at anytime, given they met the requirements.
Their main capital is an underwater metropolis, which is a mystery for all races of the land.
B1 - Build moar! Ask the leader of each city what it wants (walls, higher standard of living, a specific building, or maybe a proper sewage system?) and build it for them. Whatever will earn their respect, and make them happy. Gotta use this sphere for something.
B2 - Let's use my growth sphere to make some trees taller, which will allow the Skyborn to live higher up. As for the rest, make them more effective at low light conditions.
B3 - Create Magic/Law "White Magic"
Teach the Dryads "White Magic"
(will explain later on what it encompasses, but it's basically 90% of what they already do, with some cheesy stuff like tree bending and sensing the malicious intent of lifeforms, I just don't have the battery power to write it up until I get to a charger)
Magic System CreationSaraab loses 2000 Energy and 200 Ether Creation Roll 1d4 : [2]You create the magic "White Magic", writing its principles as a law of the world.
B1 (With
Dryads): Your part teaches the Dryads how to use White Magic.
+White Magic debutsB2 :
Saraab loses 500 EnergyYou make whole forests grow taller. All Skyborns, Amazons and Dryads have realized the existence of Gods.
+Skyborns, Amazons and Dryads aware of Gods+Skyborn Forest IncreaseB3 :
Saraab loses 500 EnergyTraveling from city to city, you claim you shall build anything the respective leaders demand. As expected, they ask for incredibly extravagant projects. Some ask for a palace dwarfing the Capital's, others ask for monuments, redesigns...
All of these demands are an easy task for you. The humans are awed by your power.
+Saraab: Awe ((By the way, everytime the Zealot dies, his consciousness possesses another Night Stalker.))
Appear before the most respected believer in Truth.
"It is true, the gods are awakening, and even I, Truth, am stirred from my slumber. It is finally time for me to reveal my knowledge upon this world. Do as I say, and I will be able to enlighten all humans. Build me a temple in the center of the city with any materials you have in hand. You need not do this alone - anyone can help you, for all those who believe anything believe in the Truth, whether consciously or not. I do not care if the temple is stone or if it is gold, all is the same in my eyes. Once you have finished this, I will appear again."
"You are one to talk, Lord of Cycles. You are responsible for the extinction of one of my creations. It is the Reason I created what I did, today."
"Do you refer to the beetles? I ask you: how was it my fault? I was sleeping at the time."
~~~
((By the way, everytime the Zealot dies, his consciousness possesses another Night Stalker.))
Appear before the most respected believer in Truth.
"It is true, the gods are awakening, and even I, Truth, am stirred from my slumber. It is finally time for me to reveal my knowledge upon this world. Do as I say, and I will be able to enlighten all humans. Build me a temple in the center of the city with any materials you have in hand. You need not do this alone - anyone can help you, for all those who believe anything believe in the Truth, whether consciously or not. I do not care if the temple is stone or if it is gold, all is the same in my eyes. Once you have finished this, I will appear again."
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends appears in the same location...
"Vorenaak. We will talk now."
You appear in front of the most respected believer of Truth. Some kind of religious leader, at the head of the Truth Religion.
Imparting him with your will, he fervently swear this temple will be done in your name and yours only. For you are the only true God.
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends appears suddenly and call to you.
"What is this horror O Holy Truth ?!" screams the believer in terror.
((Actions put on hold for now))
"The Beard Magi will prove dominant once again with their Kings Candidates! A new Bearded Magi will be born, for better or worse!"
Fredegar creates a Bearded Magi with Blonde hair and a MAGNIFICENT MUSTACHE!
"Second of the Great Bearded Magi, it's time for you to seek what you must and maybe find the First One if you can!"
Fredgar goes to the nearest forest and turn it into not just any regular forest but a MAGICAL FOREST with magic!
Fredegar loses 240 Energy and 12 Ether Creation Roll 1d4 : [4]The Blond Bearded and Haired Beard Magi appears, even more radiant than expected. You can feel his powers are beyond any Beard Magi ever.
+Super Beard MagiYou then head to a nearby forest... [3] That is uninhabited, but on [4] Amazons territory.
You turn the forest into a "Magical Forest". But what kind of Magic ? Without a Law or Principles, this is very vague.
Fredegar loses 1000 EnergyConfused roll 1d4 : [1]
The Forest changes, but no one -not even you- really knows what is different.
+Amazonian territory : "Magical Forest"I Drag a Full Mausoleum and some Catacombs Out of the Earth where my Cave was.
{100?}
I then Create a being that will simply be known as "The Earth 'Mover'" Inside of my Catacombs.
Name: The Earth 'Mover'
Disc A Large Red, White, and Blue Stripped Worm Creature. It is Completely Blind.
Specials:
Diet: Mineral
Diet: Heat
Heat Resistant
"Infinite Growth: Length"
"Massive"
Immortal
Function:Dig a Straight Shaft to The Worlds Core.
"Earth shaking" Strength
[Base: 200/10]
Gasnareth Imrep loses 1200 EnergyWorld modification roll 1d4 : [3]
From the (collapsed) cave you slept in, you drag and raise a Mausoleum and a complex of Catacombs.
New landmark : the Mausoleum and the CatacombsName: The Earth 'Mover'
Disc A Large Red, White, and Blue Stripped Worm Creature. It is Completely Blind.
Specials:
Diet: Mineral -Free-
Diet: Heat -Free-
Heat Resistant 80 / 4
"Infinite Growth: Length" 800 / 40
"Massive" (and not Sapient I presume)
> Base: 400 / 20 : Initially at least larger than 20 elephants
Immortal 800 / 40
Function:Dig a Straight Shaft to The Worlds Core. -Free-
"Earth shaking" Strength 80 / 4
Total 2160 / 108
Gasnareth Imrep loses 2160 Energy and 108 Ether Creation Roll 1d4 : [2]In the Catacombs, you create what you name the Earth Mover. A gigantic worm with the task to dig a Straight Shaft to the "World Core"...
fufufu the "World Core". How cute...The Earth Mover begins to dig immediately. We will see what it will find in the depths.
The Gods presence has been clearly noticed by Amazons, Skyborns and Dryads.
Crisis Roll :Amazons : [4]
Dryads : [6] > [1]
Skyborns : [4]
Amazons tribe chieftains unite to decide what to do. In their ancient texts, it was told Amazons where the guardian of a Goddess. If the prophecies are true, she should awaken soon. The Amazons decide to respect the Gods.
Amazon opinion : RespectThe Skyborns leaders reunite. After the sudden increase of size of the Forest, information traveled quickly and it was clear Gods were back. Not only Saraab, other gods too according to the rumors. The Skyborns, remembering a Dark Calamity, decide to respect the Gods.
Skyborn opinion : RespectAs for the Dryads, they also organize an emergency summit. A heated debate ensues, as Dryad Elders are opposing the more open-minded Dryad Youth. As a result, a great opinion divergence occur : on one side some wish to wait and see the Gods demands, while the others proclaim they should not let their freedom stolen by the Gods.
In the end, it is decided that Dryads should not bow to the demand of Gods who have nothing to do with their lives anymore. It is by themselves that they developed and overcame odds.
Dryad opinion : Scorn, except for Saraab who they Respect
PLAYERS STATUS
Energy : 3140 / 30000
Ether : 615 / 1500
Artifacts :
The Mirror of Life
The Armor of the Reborn
Energy : 8440 / 30000
Ether : 407 / 1500
Artifact: Divine Black Sword named "In Finem Superbiae"
Energy : 10830 / 30000
Ether : 814 / 1500
Bruised
Energy : 5900 / 30000
Ether : 889 / 1500
Split in Three
Energy : 13365 / 30000
Ether : 976 / 1500
Energy : 12200 / 30000
Ether : 990 / 1500
Energy : 19758 / 30000
Ether : 988 / 1500
Energy : 9180 / 30000
Ether : 476 / 1500
Energy : 18000 / 30000
Ether : 980 / 1500
WORLD STATUS
-Vast Green Land, with many features
"Mainland" :
-A Sea
-Plains and Forests
-A Range of Mountains
-Chasms and Rivers
-Wide Black Desert : infused with The Ancestor Ether and Energy
"Close to the Mainland" :
-The Warm Sea
-Silt Plains
-Winter's Teeth : a permanently active volcano
-Small Upturned Land zone
-Gasnareth's Mausoleum and Catacombs
-On land :
Global interference: Gasnareth 1 (Mass Death)
-Vegetation (normal)
-Airborne Hunters ("old" species) (dominant)
-Smart Land Hunter (dominant)
-Small random animals (normal)
-In the Sea :
-Aquatic Plants (dominant)
> Lot of Variants
-Symbiotic Luminescent Creature (normal)
-Variant "Leviathan" (normal)
-Ocean Hunter (normal)
In the Warm Sea :
-Dustkelp : Dominant
> Hive-Mind type intelligence
-Platefish : Few
-Pearlworms : Dominant
>All Omnivorous with Carnivorous preference
>Small Intelligence
In the Black Desert :
-Dark Fungivore : Dominant
>Power over Darkness + Good Intelligence
-Darkshrooms : Dominant
>Absorb darkness, many many variants (tall, small, moss-like...)
Humans :
-Spread : Plains and Seashore Dominant, Mountains Normal
-Tech Tier 2
-Society : Many Countries, 3 main
-Religion : 2 main currents
> "The Pantheon" - Major: Lux, Fredegar, He Who... - Minor: Everyone else bar Gasnareth and Proelior - Ancestor forgotten
> "The Truth Religion" - Major: Truth (Vorenaak)
-Allies : Frells, Skyborns, Troongs
-Enemies : Dryads, Night Stalkers
-Neutral : Amazons, Pelagics
Misc :
-Nomad spec in taming. Not Builders
> Saraab: Stupor and Fear
-Humans are peaceful amongst themselves
-Saraab: Great Highway connecting Three Main cities
Opinion on Gods :
-Respect
-Lux is real: Fear and Respect
-Saraab: Awe
Night Stalkers :
-Spread : Mountain Few
-Tech Tier 0
-Society : Nearly none
-Religion : monotheistic "Vorenaak"
-Allies : Dryads, Amazons, Pelagics
-Enemies : Humans, Frells, Skyborns
-Neutral : Trongs
Misc:
-Human-disguise Zealot
Dryads :
-Spread : Forest Dominant
-Tech Tier 2
-Society : United Civilization
-Religion : Monotheistic "Saraab"
-Allies : Night Stalkers, Skyborns, Troongs
-Enemies : Humans, Frells, Amazons, Pelagics
-Neutral : None
Misc. :
-Treeborn Dominant
-White Magic debuts
Opinion on Gods :
-Respect Saraab
-Scorn all others
Amazons :
-Spread : Forest Normal, Plains Normal
-Tech Tier 1, +1 In Weapons and Metallurgy
-Society : Scattered Tribes
-Religion : Polytheistic -Kahn and Proelior-
-Allies : Night Stalkers, Frells
-Enemies : Dryads
-Neutral : Humans, Troongs, Skyborns, Pelagics
Misc :
-Amazonian Territory : "Magical Forest"
Opinion on Gods :
-Respect
Frells :
-Spread : Silt Plains Dominant
-Tech Tier 1
-Society : Many Countries
-Religion : None -shun religion-
-Allies : Humans, Amazons, Troongs, Pelagics
-Enemies : Night Stalkers, Dryads, Skyborns
-Neutral : None
Troongs :
-Spread : Everywhere Normal
-Tech Tier 2
-Society : Large Nomadic Groups
-Religion : Polytheistic -Vorenaak (Truth) and Saraab (Knowledge)
-Allies : Humans, Frells, Skyborns, Dryads, Pelagics
-Enemies : None
-Neutral : Night Stalkers, Amazons
-Misc :
>Have Seen a Divine Meeting
Pelagics :
-Spread : Sea Dominant, Rivers Dominant, Seashore Normal
-Tech Tier 2
-Society : Many Countries
-Religion : None
-Allies : Night Stalkers, Frells, Troongs
-Enemies : Dryads, Skyborns
-Neutral : Humans, Pelagics
Skyborns :
-Spread : Forests Dominant, Plains Normal
-Tech Tier 1
-Society : United Country
-Religion : Monotheistic -Saraab-
-Allies : Humans, Dryads, Troongs
-Enemies : Night Stalkers, Frells, Pelagics
-Neutral : Amazons
Misc :
-Memory of a Great Calamity
-Saraab: Fear and Wariness
-Interference: He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends 1 (Abomination)
-Forest is bigger
Opinion on Gods :
-Respect
New Luxlings :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference : Lux 1
-Lux: Fanatic Worship
Arradian Beetles :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference: The Ancestor 1
-Artifact of The Ancestor 'Mirror'
-The Black Palace
-Super Beard Magi
-The Earth Mover
-Kinill
-Twisted Cycle Glyph of Knowledge : store and erase knowledge of user. Then erase knowledge of future toucher with stored knowledge.
-White Magic
Name: The Earth 'Mover'
Disc A Large Red, White, and Blue Stripped Worm Creature. It is Completely Blind.
Specials:
Diet: Mineral -Free-
Diet: Heat -Free-
Heat Resistant 80 / 4
"Infinite Growth: Length" 800 / 40
"Massive" (and not Sapient I presume)
> Base: 400 / 20 : Initially at least larger than 20 elephants
Immortal 800 / 40
Function:Dig a Straight Shaft to The Worlds Core. -Free-
"Earth shaking" Strength 80 / 4
Total 2160 / 108