Sub-turn 3"....wow you guys really think you can kill me with that stuff? I could kill you all right now if I was a particularly violent God so bye.
Teleport to a different tribe!
[1] You travel to another tribe. Immediately upon seeing you, they scream :
"Theb Londud ! Theb Londud !"Once again they turn hostile, flee in circle and firmly hold amulets.
Unlucky you, it seems you are the "Big Bad" of all living humans mythology of the World.
Give the large herbivores in the forest natural armor plating, but not perfect enough to make them immune to mankind's weapons.
Arrive at one of the settled villages (a smaller golem of course), and ask what they want built. Make it.
((For some reason, I was convinced your sphere was Life. Ugh, my bad. You got free Ether reduction, lucky you !))
Species wide alterationSaraab loses 1000 Energy and 100 Ether Creation Roll 1d4 : [3]The forest herbivore now have armor plating. It will help them survive more.
+Plated Aggressive Land Vegetarian (thriving bonus)
[6] One of your avatars arrive at the village that was just visited by Lux.
Upon seeing you they exclaims :
"Gretarth GodofLi Vink Barath ! Gretarth !"They all throw themselves on the ground, prostrating in front of you. Seeing the deity of their myths in physical form, they are awed beyond imagination.
Using the Divine Tongue, you speak to them, asking what they want to build.
[2] They don't know.
He Who Flies Through The Darkness, Aloft on Dragon's Wings, Seeking To Bring Beginnings and Ends... was pleased with the apparent progress of the Darkshrooms. Though one day they would come to an end, for now they were good. But for now... he had a different beginning to bring. Humanity's story was just beginning. And He Who Flies Through The Darkness, Aloft on Dragon's Wings, Seeking To Bring Beginning and Ends knew that they would be an important part of this story.
He Who Flies Through The Darkness, Aloft on Dragon's Wings, Seeking To Bring Beginnings and Ends wrought a change in the fabric of the world, of reality itself. He assigned a power to a certain symbol, now called the Cycle Glyph of Knowledge. The symbol in question has the effect of allowing the sentient being making it to store knowledge within the Glyph while it is being made. Once the Glyph is completed, the knowledge the person making the Glyph is trying to store will be removed from his/her head and stored within the Glyph. Afterwards, any sentient being can touch the Glyph and transfer the knowledge from it into the being's head, also destroying the Glyph.
He then chooses an intelligent human and grants the knowledge of how to create the Circle Glyph of Knowledge into the human's head.
((...))
And he checks on the Darkshrooms, just to be sure that that's what the Fungivores are eating.
He Who Flies Through The Darkness, Aloft on Dragon's Wings, Seeking To Bring Beginnings and Ends loses 1000 Energy and 100 Ether Creation Roll 1d4 : [1]As you create the Glyph, something goes wrong and alter your creation. It is as if your weaving was stretched on both sides, and then folded.
The power of the Glyph ends up different but still close from what you intended. The Glyph will still store knowledge.
But it will store all the knowledge and memories of the being, sending him into a coma.
If someone were to touch this Glyph, the knowledge stored would erase the being's knowledge and transfer the stored knowledge instead.
+Twisted Cycle Glyph of Knowledge "Basic of Glyph Magic ?"
[2] (would have autofailed anyway) You choose an intelligent human and tries to grant him knowledge directly into its head. But it fails, your powers don't work on him. It seems you will have to teach it directly.
Timeskip roll :Darkshrooms [5]
As the first living entity of the black land, the Darkshrooms strived. Even when being turned into forage for the "Dark Fungivores", they kept spreading and growing peacefully.
They grew so strong they will have no problem surviving in the desert. They even developed the ability to store excessive darkness as a food reserve. Opening it will release it.
+Darkshrooms store "darkness"
"Now for the part that I cannot do. The earth must be churned constantly with the untainted soil below. I shall have to create a creature to do this for me."
He would create a race of omnivorous beetles to churn the earth of the desert for him, Bringing some of his plants from the untainted lands in to assist them. He would also infuse the desert with his own ether and energy to help all of it to grow and thrive.
New Species Creation small population -dozen-Species Name : Arradian beetles
Description : Large orange and green omnivorous insects with above average intelligence. They make burrows into the sand and earth, mixing it and growing plants and fungi underground where possible.
Special properties :
Sentient and Sapient
Hive minded- the beetles are lead by queens, though queens may freely choose to oppose or co-operate with kin from other hives.
Semi-magical- They may gain magical abilities later on through exposure to the large quantities of ether and taint.
The Ancestor loses 2800 Energy and 140 Ether Creation Roll 1d4 : [1]You create the species of beetles, the Arradian beetles. But a hidden grain of sand wrecks the fine gear of your creation, making them...different.
-The Hive-Mind won't be exclusive to queens, kings will be able to rise. Whereas Queen will create Hive-Mind working together as a greater whole, Kings will create a Hive-Mind where their own will shall guide the whole colony.
-
Semi-magical > Magical Resilience : The Beetles are naturally resilient to acquiring unnatural powers, but are also more resilient to them.
The Ancestor loses 2000 Energy and 100 Ether Infusion Roll 1d4 : [4]You bring many plants from the forests and plains to the black desert.
By infusing your Ether and Energy in the desert, you make it possible for those plants to develop.
+Thrive Bonus in Black Desert
You are
Exhausted. You have used up all your energy.
A beard appears out of nowhere like "magic" and magically the beard talks.
"Hello!"
Fredegar sees a human
Fredegar creates himself a body with a magnificent beard
[4] You incarnate as a godly beard in front of the human. He is awed and terrified, falling to his knees.
You greet him in the divine tongue, which allows to be understood by every beings.
"What are you ?!" shouts the human in terror and awe.
Check on my Night Stalkers. Choose one and change it:
Name: Night Stalker Zealots
Description: A sub-race of the Night Stalkers, Zealots are 3 foot tall, pitch-black, jagged-skinned humanoids with above average intelligence. They believe themselves to be the most important beings in the universe. They require intelligence for sustenance. They never leave their den, and so rely on normal Night Stalkers to lead the prey to them.
Powers:
-Invisible in the dark
-Telepathic:
-Can communicate with creatures
-Can communicate with Vorenaak
-Can twist creature's thoughts and ideas (used to make others subservient to them)
-Can feed on a creature's intellect
-Can transfer creature's consciousness
-Can transfer own consciousness into another Night Stalker upon death
-Creates Night Stalkers:
Requires: 1 humanoid, 1 intelligent creature
1. Humanoid is stripped of all intellect, and therefore loses its consciousness. ([5 / Night Stalkers] minutes)
2. Intelligent creature's consciousness is twisted to form a Night Stalker's consciousness. ([1 / Night Stalkers] hours)
3. Consciousness is transferred into humanoid body. (20 minutes)
4. Body becomes comatose until it is fully transformed. (2 days)
Notes:
-It is important that another creature's mind is used, as absolutely no trace of the previous mind should remain.
-This ritual is repeated once the previous body has completed its transformation.
((I'll probably end up specifying a ton of stuff about how Night Stalkers act and behave, since things - you know - aren't complicated enough.))
Timeskip roll : [3]
You check on the cave. Nothing happened, they are still here, dormant.
You pick one of them and heavily modify it to create a sub-race.
Vorenaak loses 200 Energy and 10 Ether Alteration Roll 1d4 : [3]The modification goes without a hitch. The first Night Stalker Zealot is born.
Create the Winter's Teeth, a volcanic snowy glacial mountain range.
Create the Silt Plains, a fertile region between the Winter's Teeth and the Warm Sea. Meltwater from the Winter's Teeth forms numerous rivers and lakes on its way to the Warm Sea, and snow or ash sometimes drifts in or comes in on storms as well.
Valence loses 4000 EnergyWorld modification Roll 1d4 : [1]World modification Roll 1d4 : [3]You raise the earth and bring out the magma of the depths. Altering the climate, you create the Winter's Teeth.
But [5] the magma goes awry, and overflow from the volcano, creating rivers of lava. The ice melt, turning the Winter's Teeth into a permanently active volcano, as the lava returns to the depth via many bottomless crevices.
The Silt Plains are created without a hitch though. You only have to alter the ground for it.
Ame appears in front of The Ancestor.
"You did great child of the Protearchs. But you exhausted all your energy, you should refrain from any task for now.""GM Note : When you are out of energy, you can't do anything that will require energy the next sub-turn but you will automatically recover some Energy. You can also convert your Ether into Energy, 1 Ether => 100 Energy
There are also ways to actively/passively recover more Energy.
PLAYERS STATUS
Energy : 0
Ether :213
Exhausted
WORLD STATUS
-Vast Slightly Greener Featureless Land
-A Sea
-A range of Mountains
-Chasms and Rivers
-Wide Black Desert : infused with The Ancestor Ether and Energy
-The Warm Sea
-Silt Plains
-Winter's Teeth : a permanently active volcano
-On land :
-Vegetation (normal)
> Variant #1 Resilience (normal)
> Variant #2 Fruit (normal)
-Humanity (medium population, dominant)
> Three tribes
> Inteference: Saraab 1, Lux 1
>> Lux is the "Big Bad" for one tribe
-Four Beast Species
>Airborne Hunter (dominant) +1 Interference (Saraab)
>Plated Aggressive Land Vegetarian (few)
>> Thriving bonus
>Smart Land Hunter (normal)
-Small random animals
-In the Sea :
-Aquatic Plants (dominant)
> Lot of Variants
-Symbiotic Luminescent Creature (dominant)
> Variant "Leviathan" (few)
-Ocean Hunter (few)
In the Warm Sea :
-Glowdust : Scarce
-Dustkelp : Normal
-Platefish : Normal+
-Pearlworms : Dominant
>Predatory Variant
In the Tainted Land :
-Dark Fungivore : Normal
-Darkshrooms : Dominant
>Absorb darkness
Hidden and Dormant :
-Night Stalkers
> Variant "Zealot"
Twisted Cycle Glyph of Knowledge : store and erase knowledge of user. Then erase knowledge of future toucher with stored knowledge.
Species Name : Arradian beetles
Description : Large orange and green omnivorous insects with above average intelligence. They make burrows into the sand and earth, mixing it and growing plants and fungi underground where possible.
Special properties :
Sentient and Sapient
Hive minded- the beetles are lead by queens or king, though queens may freely choose to oppose or co-operate with kin from other hives. Kings will impose their will on the Hive-link.
Magical Resilience : The Beetles are naturally resilient to acquiring unnatural powers, but are also more resilient to them.