Sub-Turn 4:Secret Action[5] vs [6] > [4] A group of rogue Pelagis attacks Amazons on their territory despite the neutrality of both people. At first the Pelagis attack an isolated village and kill most of its inhabitants. Not long after, a patrol force of Skyborns arrives to the rescue of the village and utterly slaughter all Pelagis, being nearly invincible in the forest.
Only one particular skilled Pelagis warrior is left, facing all the remaining Skyborns...
You recover 100 EtherPelagis skirmish on Amazon territory. Amazon civilians saved by Skyborn patrol.
+Pelagis/Amazon tension
+Skyborn/Amazon friendship
Lux"A much better you humans were kinda jerks to me during your starting era but I don't think you guy's need to be that afraid I'm ussaly not very violent."
The man doesn't move an inch, still bowing, not daring to look at you directly.
"Please forgive the ignorance of our ancestors. Our race grew wise with time. Yet if I may, what is the reason of your presence among us ?"Despite what you said, they still don't know a clue about your intentions. For that reason, they are on the defensive.
KahnWell I guess is should publicly awaken
Enter the temple change back and exit the temple as myself
You sneakily enter the temple of Kahn, take up your True Form and exit like if you just changed clothes. Basking in a divine halo, the Amazons recognize you.
All bow in respect.
Kahn: Respect
ValenceAppear to the Frell. Remind them that I am Valence, their creator and the honest deity briefly encountered in their tale of the deceptive god and the warning god.
Then eat 750 Ether in front of them to level up.
Appearing in front of the Frells in your True Form, you reveal yourself as their creator and benevolent protector.
Then consuming your Ether, your body shines with a holy radiance, and a pulse of divine Energy echoes throughout the world.
The power emitted is so strong and awe-inspiring the Frells can't help but kneel in awe.
Valence consumes 750 Ether to increase its "divinity stage"Valence Energy Cap increased to 40000. Energy Recovered increased to 2000 if under 2000.Valence Ether Cap increased to 2000. Ether Recovery increased to 40 if under 80.
Maximum Size increased to "Extremely High Mountain" [Taller than Mt Everest][1] > [5] The immense blast leveled the whole place, burning away all the grass of the plain. You protected the Frells present from it though, and suffice to say, such a demonstration of Might won their heart.
The blast could be seen by all Frells and even other species.
All species are aware of the Gods presence.
+Frells: Valence = Awe
Vorenaak"Looks like we have a deal. Well, better get back to my stuff.
...but this place is nice. I should come here more often."
Go to the town to check up on the building of the temple.
[1] > [6] Heading back to town, you quickly notice the terrain where the temple construction has already begun. Inquiring further, you learn that the appearance of He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends inspired so much fear in your believers that they ended up believing only building this temple would protect them from it.
+Truth Religion: Temple Construction in ProgressSecret Actions :Vorenaak loses 2000 EnergyCreation Roll 1d4 : [1]Something went wrong with what you tried to do.
loses 10 Energy and 100 Ether Creation Roll 1d4 : [3]It went okay.
Gasnareth ImrepI Appear Wherever the nearest [Graveyard/Burial Ground/Tomb/Mass Grave] or More Specifically the Nearest one with Dead Solders And Start Digging Up the Dead Once I have around 10 Corpses I Use them as the "Base" for a new Race of Servants creatures...
Name: Death Slugs
Disc: Tiny Inch long Worms Surrounded by a Web of Nerves while in a 'Host'.
Specials:
[200/10. Base]
PARASITE
Corpse Animation
Diet:Light 0/0
"Built in Godly Over-ride"
HiveMind
High Rate of Reproduction
Built in Preference for: "Gasnareth Imrep" and "The Reaper"
Mental: No Fear of Death
I Then Have them Arm themselves as Before I Teleport to the Gathering with my New Honor Guard.
As soon as I Arrive I Raise 1000 Energy's Worth of The Dead Around the City and Have them Wander off Towards my New Mausoleum.
The Second thing I do is say "Hello" to the humans.
Name: Death Slugs
Disc: Tiny Inch long Worms Surrounded by a Web of Nerves while in a 'Host'.
Specials:
[200/10. Base]
PARASITE 0/0
Corpse Animation 40/2
Diet:Light 0/0
"Built in Godly Over-ride" ? GM doesn't understand
HiveMind 0/0
High Rate of Reproduction 40/2
Built in Preference for: "Gasnareth Imrep" and "The Reaper"
Mental: No Fear of Death
New Sapient Species with 2 special properties (small population)Gasnareth Imrep loses 2800 Energy and 140 Ether Creation Roll 1d4 : [2]You create 10 Death Slugs and implant them into mostly intact bodies. Afterward, you teleport to the Human Meeting, with Lux being already there.
Gasnareth Imrep loses 1000 Energy Suddenly, hundreds of thousands of corpses of all origin rise from the grave. They all begin to walk in the same direction, your Mausoleum.
[2] The Mausoleum is really far from the Capital. They are going to stumble for a moment.
+Nearly a million corpses shambling toward the Mausoleum (Far)You greet the assembly. None recognizes you apart from the ones well-known about mythology. Gasnareth Imrep.
The one who spoke to Lux would have shouted "What is the meaning of this !" if you were a human. But instead, he asks with a trembling voice.
"Gasnareth Imrep. Your presence honors us, what is the reason of your coming ?" +Gasnareth Imrep: Fear and Distrust
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And EndsHe Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends did indeed follow.
"So here's the deal. You're the god of lies. You've... pulled things in the past. You've made many deceptions, many tricks, I'm sure. What I want from you is for you to stay out of my way. Go ahead and spread your lies if you will, but do not interfere with my works, or you will find yourself at the end of my blade. Am I clear?"
After receiving an answer, He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends departed. He had something to do. He promptly arrived at the newest Twisted Cycle Glyph of Knowledge. If it housed a consciousness within it, he promptly removed the consciousness and transferred it to a random Dark Fungivore. If it did not hold a consciousness within it, he located the one who made it and "cut off his head" using In Finem Superbiae.
It didn't take you much time to find the last Glyph.
[1] > [1] The Glyph was already used and empty. And it seemed to date... Focusing on the trace left by the magic of the Glyph, you arrived to a graveyard. It seems the "Immortal" that lived through eras thanks to the Glyph died from a cold some years ago.
What a bummer. ((daaaw, I was getting ready for a And I Must Scream...))
+Glyph Knowledge Lost to mortals
SaraabFuse back into one being, and send an embassy of Dryads and Skyborn to the humans. Tell them they wish to form an alliance, and will protect them from threats, as long as hybrid Dryads are allowed to live amongst them. Obviously, follow them on their journey, protecting them on their travels, and assiting them in their meeting.
Level up once the mission is complete, but don't send the party back to the forest.
You assemble your parts. You are no longer
Split in Three.
That being done, you order the Dryads and Skyborns who respect you to send an embassy to Humans. Well, for the Skyborns this isn't much needed, but for Dryads this is another story. Despite the obvious problems behind the whole deal, they accept without protesting, knowing they couldn't to oppose the God they respect.
[2] Once in Human territory, none can meet your delegation. A summit gathering all Human Leaders is taking place at the Capital of one of the countries.
Fredegar"The "Magical Forest" a unique land that even I don't know what could happen a perfect place for my second creations!"
Create the Ains, they are masters of manipulating any sort of magic through speaking "Old Ain" no one knows when it was created except by the Ains in myths that are passed down generation to generation.
Very Intelligent, Cultured, Able to manipulate any sort of magic but most specialize in 1 catagory and can specialize in more if they practice hard enough, and last but not least MAGNIFICENT BEARDS! They look like half elves, not saying that they are elves because their Ains... you get the gist.
Fredegar smiles happily
"They will worship me as the greatest God ever and also the Super Bearded Magi.. Maybe I should give him a name... how about BeardAlon! Yes it's a great name for you! Anyways have fun messing with the Ains maybe you'll even find a Kings Candidate within them. I hear there is a rather prominent fellow named Atian... hope you have a good time.
Fredegar grins and begins creating a new Magic Table Thingy...
"AHA! The perfect beginnings for magic!"
Create Elemental Magic?
The 6 Major Elements - Earth, Fire, Water, Wood, Wind, and Metal
Anyone born with the ability to use magic will be born with a certain element that they have the easiest time mastering while the others may be more hard to master or even impossible. Though there are some exceptions such as prodigies.
Certain genes could also make the person more prone to an element.
Ex. The Lop Family/House are primarily Fire Benders/Mages then their children will most likely be Fire Benders/Mages.
Name: Ains
Description: "Bearded Half-Elves"
Traits :
-Very Intelligent/Cultured
-Magic Talented [Won't concern not yet created magic laws]
New Sapient Species with 2 propertiesFredegar loses 2800 Energy and 140 Ether Creation Roll 1d4 : [1]You create ten Ains, but something goes wrong with their creation. Physically they look like intended, but magic-wise, though still talented they can't seem to use a magic different from the first one they could.
+Magic Talented > Magic Locked : Ains will get locked on the first magic they will ever use, not being able to use any other for the rest of their lives.Magic System CreationFredegar loses 1000 Energy and 100 Ether Law Creation Roll 1d4 : [3]You set up the basis of your Elemental Magic, and finally write it as a law.
+Fredegar's Elemental Magic
>The 6 Major Elements - Earth, Fire, Water, Wood, Wind, and Metal
>Affinity from Birth for Magic-Capable beingsAlso, the Magical Forest is now properly defined. It is a Forest where the 6 elements are melded chaotically together, resulting in a unpredictable and very dangerous place.
+Magical Forest: 6 elements chaotically merged. Very Dangerous.+Shameless self insert : Atian
+Super Bearded Magi name : BeardAlon
The Gods presence has been clearly noticed by all Sapient Beings.Crisis Roll :Frells : [5]
Night Stalkers : [1] > [3]
Troongs : [6] > [5]
Pelagis : [2]
After the apparition of Valence in the Silt Plains and its great transformation, the Frells were forced to admit Gods had indeed returned. Despite being a people shunning all religions, they decided to respect and cooperate with the Gods, considering this to be the most rational choice for their survival.
Frell opinion: Respect and CooperationThe few Night Stalkers remaining panicked upon learning Gods had returned. With their people scattered, each settlements fell into chaos. They came to the conclusion that those Gods that had abandoned them were there to finish them off, and decided to resist until their deaths.
Night Stalker opinion: Extreme Hostility, even to VorenaakTroongs met the return of the Gods with a never seen before enthusiasm. Their Prophecy held true. The Gods had returned.
And for them who saw the Truth and worked so diligently since time immemorial, their salvation had come.
Troong opinion: Fervent Worship, ready to give their lives (with Vorenaak and Saraab preference). Believe themselves chosen.When Pelagis realized Gods had returned, they feared for their great Empire. As a result, they decided they wouldn't side with Gods, and would protect their Empire no matter the cost. After all, they never cared much about religion or gods. The coming of Gods was just like another invasion to them.
Pelagis opinion: Hostile to every Gods
The Earth Mover is still digging.
The Reaper is doing Reaper things.
PLAYERS STATUS
Energy : 3140 / 30000
Ether : 715 / 1500
Artifacts :
The Mirror of Life
The Armor of the Reborn
Energy : 8440 / 30000
Ether : 407 / 1500
Artifact: Divine Black Sword named "In Finem Superbiae"
Energy : 10830 / 30000
Ether : 814 / 1500
Bruised
Energy : 5900 / 30000
Ether : 889 / 1500
Split in Three
Energy : 11355 / 30000
Ether : 876 / 1500
Energy : 12200 / 40000
Ether : 240 / 2000
Max size : "Mt Everest"
Energy : 19758 / 30000
Ether : 988 / 1500
Energy : 5880 / 30000
Ether : 336 / 1500
Energy : 18000 / 30000
Ether : 980 / 1500
WORLD STATUS
-Vast Green Land, with many features
"Mainland" :
-A Sea
-Plains and Forests
-A Range of Mountains
-Chasms and Rivers
-Wide Black Desert : infused with The Ancestor Ether and Energy
"Close to the Mainland" :
-The Warm Sea
-Silt Plains
-Winter's Teeth : a permanently active volcano
-Small Upturned Land zone
-Gasnareth's Mausoleum and Catacombs
-Magical Forest : 6 elements chaotically merged. Very Dangerous.
-On land :
Global interference: Gasnareth 1 (Mass Death)
-Vegetation (normal)
-Airborne Hunters ("old" species) (dominant)
-Smart Land Hunter (dominant)
-Small random animals (normal)
-In the Sea :
-Aquatic Plants (dominant)
> Lot of Variants
-Symbiotic Luminescent Creature (normal)
-Variant "Leviathan" (normal)
-Ocean Hunter (normal)
In the Warm Sea :
-Dustkelp : Dominant
> Hive-Mind type intelligence
-Platefish : Few
-Pearlworms : Dominant
>All Omnivorous with Carnivorous preference
>Small Intelligence
In the Black Desert :
-Dark Fungivore : Dominant
>Power over Darkness + Good Intelligence
-Darkshrooms : Dominant
>Absorb darkness, many many variants (tall, small, moss-like...)
Humans :
-Spread : Plains and Seashore Dominant, Mountains Normal
-Tech Tier 2
-Society : Many Countries, 3 main
-Religion : 2 main currents
> "The Pantheon" - Major: Lux, Fredegar, He Who... - Minor: Everyone else bar Gasnareth and Proelior - Ancestor forgotten
> "The Truth Religion" - Major: Truth (Vorenaak)
-Allies : Frells, Skyborns, Troongs
-Enemies : Dryads, Night Stalkers
-Neutral : Amazons, Pelagics
Misc :
-Nomad spec in taming. Not Builders
> Saraab: Stupor and Fear
-Humans are peaceful amongst themselves
-Saraab: Great Highway connecting Three Main cities
-Truth Religion: Temple Construction in Progress
-Nearly a million corpses shambling toward the Mausoleum (Far)
Opinion on Gods :
-Respect
-Lux is real: Fear and Respect
-Saraab: Awe
-"Truth": Worshiped by Truth Religion
-Gasnareth Imrep: Fear and Distrust
Night Stalkers :
-Spread : Mountain Few
-Tech Tier 0
-Society : Nearly none
-Religion : monotheistic "Vorenaak"
-Allies : Dryads, Amazons, Pelagics
-Enemies : Humans, Frells, Skyborns
-Neutral : Trongs
Misc:
-Human-disguise Zealot
Dryads :
-Spread : Forest Dominant
-Tech Tier 2
-Society : United Civilization
-Religion : Monotheistic "Saraab"
-Allies : Night Stalkers, Skyborns, Troongs
-Enemies : Humans, Frells, Amazons, Pelagics
-Neutral : None
Misc. :
-Treeborn Dominant
-White Magic debuts
Opinion on Gods :
-Respect Saraab
-Scorn all others
Amazons :
-Spread : Forest Normal, Plains Normal
-Tech Tier 1, +1 In Weapons and Metallurgy
-Society : Scattered Tribes
-Religion : Polytheistic -Kahn and Proelior-
-Allies : Night Stalkers, Frells
-Enemies : Dryads
-Neutral : Humans, Troongs, Skyborns, Pelagics
Misc :
-Amazonian Territory : "Magical Forest"
-Tension+ toward Pelagis
-Friendship+ toward Skyborns
Opinion on Gods :
-Respect
-Kahn: Respect and Worship
Frells :
-Spread : Silt Plains Dominant
-Tech Tier 1
-Society : Many Countries
-Religion : None -shun religion-
-Allies : Humans, Amazons, Troongs, Pelagics
-Enemies : Night Stalkers, Dryads, Skyborns
-Neutral : None
Opinion on Gods :
-Respect and Cooperation
-Valence: Awe
Troongs :
-Spread : Everywhere Normal
-Tech Tier 2
-Society : Large Nomadic Groups
-Religion : Polytheistic -Vorenaak (Truth) and Saraab (Knowledge)
-Allies : Humans, Frells, Skyborns, Dryads, Pelagics
-Enemies : None
-Neutral : Night Stalkers, Amazons
-Misc :
>Have Seen a Divine Meeting
Opinion on Gods :
-Fanatic Worship, ready to give own lives
-Saraab and Vorenaak preference
-Believe themselves chosen
Pelagics :
-Spread : Sea Dominant, Rivers Dominant, Seashore Normal
-Tech Tier 2
-Society : Many Countries
-Religion : None
-Allies : Night Stalkers, Frells, Troongs
-Enemies : Dryads, Skyborns
-Neutral : Humans, Pelagics
Opinion on Gods :
-Hostile
Skyborns :
-Spread : Forests Dominant, Plains Normal
-Tech Tier 1
-Society : United Country
-Religion : Monotheistic -Saraab-
-Allies : Humans, Dryads, Troongs
-Enemies : Night Stalkers, Frells, Pelagics
-Neutral : Amazons
Misc :
-Memory of a Great Calamity
-Saraab: Fear and Wariness
-Interference: He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends 1 (Abomination)
-Forest is bigger
Opinion on Gods :
-Respect
New Luxlings :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference : Lux 1
-Lux: Fanatic Worship
Arradian Beetles :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference: The Ancestor 1
-Artifact of The Ancestor 'Mirror'
Death Slugs :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
-Interference: Gasnareth 1
Ains :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc:
>Shameless self insert : Atian
-The Black Palace
-Super Beard Magi
>Super Bearded Magi name : BeardAlon
-The Earth Mover
-Kinill
-Twisted Cycle Glyph of Knowledge : store and erase knowledge of user. Then erase knowledge of future toucher with stored knowledge.
> Glyph Knowledge Lost to Mortals
-Saraab's White Magic
> Natural Class magic
>>Defensive
>>Botanical
>>Faunal
-Fredegar's Elemental Magic
>The 6 Major Elements - Earth, Fire, Water, Wood, Wind, and Metal
>Affinity from Birth for Magic-Capable being
Name: Death Slugs
Disc: Tiny Inch long Worms Surrounded by a Web of Nerves while in a 'Host'.
Specials:
[200/10. Base]
PARASITE 0/0
Corpse Animation 40/2
Diet:Light 0/0
"Built in Godly Over-ride" ? GM doesn't understand
HiveMind 0/0
High Rate of Reproduction 40/2
Built in Preference for: "Gasnareth Imrep" and "The Reaper"
Mental: No Fear of Death
Name: Ains
Description: "Bearded Half-Elves"
Traits :
-Very Intelligent/Cultured
-Magic Locked [Won't concern not yet created magic laws] : Ains will get locked on the first magic they will ever use, not being able to use any other for the rest of their lives. They are really talented though.