Sub-Turn 2:Secret Roll :[5] Great Success.
You lose 1990 Energy and 97 Ether Roll 1d4 : [2]Try, Try again, Hopefully Lux Doesn't try again...
Name:Kinill
Disc: a fleshless being rapped in black robes, it bares a disturbingly jagged Scyth
Spes:
Base 200/10
Ageless 400/20
Intangible at will 400/20
Godlike Teleportation: 2000/100
Able to consume:Divine Energy ?/? [if impossible, Energy Resistant]
Divine Resistant: 400/20
Unnatural Physical Capabilities (Strength and Speed)
Can Sense Gods : 400/20
Absorb Minds : 80/4
MissionA: Slay the: dying and Incredably Stupid 0/0
MissionB: gather me the dead while I Sleep 0/0
Unique Being with Lot of PropertiesGasnareth Imrep loses 3880 Energy and 194 Ether Creation Roll 1d4 : [4]In a maelstrom of energy, the Reaper appears. An intelligent and wise glow can be seen in his eye socket.
+Wise and Intelligent
+?Hug my luxlings like a worried parent hug them lovingly! Also people are probably planning to kill me so ask my luxlings what I should do.
"Stop please i will destroy that thing as many times as you make it it infuriates you and I'm asking you now to stop!"
[4] You hug your Luxlings, but they don't understand why one of their kin would be so enthusiastic. You ask for advice to the newly born Luxlings. Thankfully for you (and for me), they don't have the psyche of a newly born baby. They have some knowledge, but not that much.
"You should try to protect yourself ?" says a Luxling naively.
B1- Build structure: Something strong enough to block one of those blasts around Lux. One use only.
B3- Build structure: A great highway between the three villages, providing safe and quick travel between them.
Then ask what the nomadic tribe wants built for them.
B2: [2] All valuable and interesting Luxling ruins have been claimed by Humans and Dryads. What is left is not that much interesting technologically wise. Only historians and archeologists see an interest in them.
+Historical Luxling RuinsB3: They are no more villages, more like cities.
Saraab loses 1000 EnergyYou create a great highway, greater than the already existing ones.
Great Highway -connect Three Main Cities-
The Ancestor
[1] > [5] Every gods notice the great pulse of Energy and Ether as you create the two artifacts. But they can't stop you. [No opposition possible]
Creation of powerful Artifacts in Secret :The Ancestor loses 2000 Energy 1000+1000
and 200 Ether 100+100
Creation Roll 1d4 : [3]Creation Roll 1d4 : [4]First, a light and unnatural mirror appears in front of The Ancestor.
The Mirror of Life.Second, a magical and shifting armor appears in front of The Ancestor.
The Armor of the Reborn. It is stronger than expected.
The Gods presence has been clearly noticed by all Humans.
Crisis Roll : [5]
This is a great and unforeseen crisis. All Human leaders have gathered in a summit to decide the best course of action.
Gods are real. The god of Earth Saraab has come, it is probable the others will manifest soon.
Humanity decides that for now, they will cooperate and respect the Gods. After all, they don't stand a chance against them.
+Respect Gods
PLAYERS STATUS
Energy : 7140 / 30000
Ether :815 / 1500
Artifacts :
The Mirror of Life
The Armor of the Reborn
Energy : 8440 / 30000
Ether : 407 / 1500
Artifact: Divine Black Sword named "In Finem Superbiae"
Energy : 10830 / 30000
Ether : 814 / 1500
Bruised
Energy : 8900 / 30000
Ether : 1089 / 1500
Separated in Three
Energy : 13645 / 30000
Ether : 990 / 1500
Energy : 12200 / 30000
Ether : 990 / 1500
Energy : 19758 / 30000
Ether : 988 / 1500
Energy : 9180 / 30000
Ether : 476 / 1500
Energy : 18000 / 30000
Ether : 980 / 1500
WORLD STATUS
-Vast Green Land, with many features
"Mainland" :
-A Sea
-Plains and Forests
-A Range of Mountains
-Chasms and Rivers
-Wide Black Desert : infused with The Ancestor Ether and Energy
"Close to the Mainland" :
-The Warm Sea
-Silt Plains
-Winter's Teeth : a permanently active volcano
-Small Upturned Land zone
-On land :
Global interference: Gasnareth 1 (Mass Death)
-Vegetation (normal)
-Airborne Hunters ("old" species) (dominant)
-Smart Land Hunter (dominant)
-Small random animals (normal)
-In the Sea :
-Aquatic Plants (dominant)
> Lot of Variants
-Symbiotic Luminescent Creature (normal)
-Variant "Leviathan" (normal)
-Ocean Hunter (normal)
In the Warm Sea :
-Dustkelp : Dominant
> Hive-Mind type intelligence
-Platefish : Few
-Pearlworms : Dominant
>All Omnivorous with Carnivorous preference
>Small Intelligence
In the Black Desert :
-Dark Fungivore : Dominant
>Power over Darkness + Good Intelligence
-Darkshrooms : Dominant
>Absorb darkness, many many variants (tall, small, moss-like...)
Humans :
-Spread : Plains and Seashore Dominant, Mountains Normal
-Tech Tier 2
-Society : Many Countries, 3 main
-Religion : 2 main currents
> "The Pantheon" - Major: Lux, Fredegar, He Who... - Minor: Everyone else bar Gasnareth and Proelior - Ancestor forgotten
> "The Truth Religion" - Major: Truth (Vorenaak)
-Allies : Frells, Skyborns, Troongs
-Enemies : Dryads, Night Stalkers
-Neutral : Amazons, Pelagics
Misc :
-Nomad spec in taming. Not Builders
> Saraab: Stupor and Fear
-Humans are peaceful amongst themselves
-Saraab: Great Highway connecting Three Main cities
Opinion on Gods :
-Respect
Night Stalkers :
-Spread : Mountain Few
-Tech Tier 0
-Society : Nearly none
-Religion : monotheistic "Vorenaak"
-Allies : Dryads, Amazons, Pelagics
-Enemies : Humans, Frells, Skyborns
-Neutral : Trongs
Misc:
-Human-disguise Zealot
Dryads :
-Spread : Forest Dominant
-Tech Tier 2
-Society : United Civilization
-Religion : Monotheistic "Saraab"
-Allies : Night Stalkers, Skyborns, Troongs
-Enemies : Humans, Frells, Amazons, Pelagics
-Neutral : None
Misc. :
-Treeborn Dominant
Amazons :
-Spread : Forest Normal, Plains Normal
-Tech Tier 1, +1 In Weapons and Metallurgy
-Society : Scattered Tribes
-Religion : Polytheistic -Kahn and Proelior-
-Allies : Night Stalkers, Frells
-Enemies : Dryads
-Neutral : Humans, Troongs, Skyborns, Pelagics
Frells :
-Spread : Silt Plains Dominant
-Tech Tier 1
-Society : Many Countries
-Religion : None -shun religion-
-Allies : Humans, Amazons, Troongs, Pelagics
-Enemies : Night Stalkers, Dryads, Skyborns
-Neutral : None
Troongs :
-Spread : Everywhere Normal
-Tech Tier 2
-Society : Large Nomadic Groups
-Religion : Polytheistic -Vorenaak (Truth) and Saraab (Knowledge)
-Allies : Humans, Frells, Skyborns, Dryads, Pelagics
-Enemies : None
-Neutral : Night Stalkers, Amazons
-Misc :
>Have Seen a Divine Meeting
Pelagics :
-Spread : Sea Dominant, Rivers Dominant, Seashore Normal
-Tech Tier 2
-Society : Many Countries
-Religion : None
-Allies : Night Stalkers, Frells, Troongs
-Enemies : Dryads, Skyborns
-Neutral : Humans, Pelagics
Skyborns :
-Spread : Forests Dominant, Plains Normal
-Tech Tier 1
-Society : United Country
-Religion : Monotheistic -Saraab-
-Allies : Humans, Dryads, Troongs
-Enemies : Night Stalkers, Frells, Pelagics
-Neutral : Amazons
Misc :
-Memory of a Great Calamity
-Saraab: Fear and Wariness
-Interference: He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends 1 (Abomination)
New Luxlings :
-Spread : Nearly inexistent
-Tech Tier 0
-Society : None
-Religion : None
-Allies : None
-Enemies : None
-Neutral : None
Misc :
Twisted Cycle Glyph of Knowledge : store and erase knowledge of user. Then erase knowledge of future toucher with stored knowledge.
Name:Kinill
Disc: a fleshless being rapped in black robes, it bares a disturbingly jagged Scyth
Spes:
Base 200/10
Ageless 400/20
Intangible at will 400/20
Godlike Teleportation: 2000/100
Able to consume:Divine Energy ?/? [if impossible, Energy Resistant]
Divine Resistant: 400/20
Unnatural Physical Capabilities (Strength and Speed)
Can Sense Gods : 400/20
Absorb Minds : 80/4
MissionA: Slay the: dying and Incredably Stupid 0/0
MissionB: gather me the dead while I Sleep 0/0
>Wise and Intelligent + Something