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Author Topic: Humans 2.0 Mutation List Crowdsourcing((434-4?)/10500)  (Read 10778 times)

FallacyofUrist

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Re: Humans 2.0 Mutation List Crowdsourcing((83-2)/10500)
« Reply #60 on: May 09, 2016, 06:43:42 pm »

And that's 100. And then some. And somebody compensated for the invalid mutations.

105 Memory erase.
You can erase the last 5 to 10 turns of the game.
Invalid due to being potentially unusable by some game systems. All others seem fine.
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Sosoku234

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I meant it in a sorta way if erase someone's memory of the last few turns. I just forgot to put in the 'from someone's memory.' part.

And I fixed  that.

Fixed that too
       V
« Last Edit: May 09, 2016, 06:56:08 pm by Sosoku234 »
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FallacyofUrist

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But how long is a turn? In some games, a minute, in others, a few seconds...
It needs to be more concrete than that-something like 10 minutes would be acceptable, as would any non arbitrary unit of time.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sosoku234

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Okay.
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NJW2000

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112. You cannot pronounce words that would cause emotional harm to others correctly.

113. Your skull becomes extremely hard. Nubs of bone extrude from your skull, long and curved, which get caught on things a lot.

114. Your skull becomes incredibly soft, but you can hear things said a mile away.

115. You have an inexplicable erotic/emotional reaction to crockery of any kind.


This is quite a high target, I have to say. Reckon this will really work for 400 pages?

« Last Edit: May 10, 2016, 03:45:40 am by NJW2000 »
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NJW2000

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116. You become increasingly calm, rational and decisive when the proportion of green in your vision increases.

117. Your toes elongate massively, harden, and root themselves in the earth, seeking out water and minerals.

118. You grow tiny and useless feathers on your arms.

119. Your vision becomes extremely blurry the more blue you can see.
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Sosoku234

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120 Gravel road.
If you are on gravel, you start absorbing the gravel. For every minute spent on the gravel you gain 25% of the total time back in health.

121 Faster than the speed of sound.
You gain the ability to move faster than the speed of sound. This is a blessing when going to far away places. But, if you hit anything resembling a wire, you will be losing something and be possibly be cut in half.

122 Jumper.
You can instantly teleport to anywhere within sight of you.

123 Gaiaphage.
You are able to eat little bits of the world to heal yourself. You are able to tunnel, but you cannot ever resurface for more than ten minutes or you die.

124. Mutation meter.
You can sense other people's relative strengths.

125 Illusional.
You can make someone see their best fantasies or their worst nightmares.

126 Jacked up.
You grow incredibly strong without changing your physical appearance.

127 Plasma torch.
You are able to shoot high energy plasma from your hands. This melts through most metals and can set fire to most of anything. However, when you use it, it consumes oxygen; using it in a closed room could mean death.
« Last Edit: May 10, 2016, 09:09:51 am by Sosoku234 »
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FallacyofUrist

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This is quite a high target, I have to say. Reckon this will really work for 400 pages?
Well, it's going great right now...

120 Gravel road.
If you are on gravel, you start absorbing the gravel. For every turn spent on the gravel you gain 25% of your health back (or in armor once you reach HP max)
Almost unacceptable. Almost. Actually, I don't think it is. Health is much different between game systems. And again, how long is a "turn"?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sosoku234

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120 Gravel road.
If you are on gravel, you start absorbing the gravel. For every turn spent on the gravel you gain 25% of your health back (or in armor once you reach HP max)
Almost unacceptable. Almost. Actually, I don't think it is. Health is much different between game systems. And again, how long is a "turn"?
[/quote]

I'll stop using turns for the mutaions, I guess.
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Sl4cker

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Shouldn't there be a list of current mutations in the OP or perhaps in a Google doc somewhere, in order to avoid repetitive mutations?
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carrot cakeu

NJW2000

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Erm... this thread is literally a list of mutations. We're gonna get repeats, especially for the banal/obvious ones.

128: Architecturally Sensitive: you can discern the purpose of a building just by touching it.

129: Unusually solvent: when in a large body of water (pool, lake, etc) you begin to dissolve.

130: Wood eating: ou can survive on wood.

131: Cannot Write: when touching pens, keyboards, pencils, or other writing implements, your fingers begin to melt.
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Sl4cker

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well maybe a google doc would be more organized, my pal
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

NJW2000

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 ???

132: Telekinetic Origami: you can control large numbers of small creatures and other shapes folded from paper or card.

133: Temperature-dependent Electrical Charge: static builds on you whenever the temperature drops below 5 degrees. As temperature drops more, the static electricity you generate increases.

134: Bioluminescent vomit: Your vomit glows brightly.

135: Corrosive aura: metals around you (within a foot) corrode a thousand times faster than they normally would.
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Urist Mc Dwarf

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136. You can eat glass, then expel the glass at high speeds. This process is potentially dangerous to other

137. You have dramatically enhanced smell. Strong smells can cause blinding pain

Ukrainian Ranger

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#138 you have a metallic, robot-like voice
#139 Your middle fingers grow 5 inches longer
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