I'm still a newbie so take what I recommend with a huge mountain of salt, but I'd love to be able to train my character:
- Allows a peasant and other weaklings to bulk up slowly without cheesing the game
- Works the same as sleep functionally, however the "train" menu is as follows:
- Choose duration (one hour, four hours, eight hours, till dusk)
- Select weapon
- Wooden weapons are safe to train with, can only take you so far
- Blunt weapons may cause bruising if unskilled
- Sharp weapons may cause bleeding if unskilled
- Make sure user has stocked up on food and drinking, and be away from inhabited areas
- User gets hungry a little quicker than sleeping and thirstier a lot quicker
- Training will cap at some skill level without taking the user too far for example up to Professional / Expert
It would definitely be a nice addition to the game for me since I insist on not starting as a demigod (when I generally end up having a peasant's death anyways) and I don't enjoy cheesing the game by repeating the same tasks.
At the same time it's borderline crazy to run up to titans and hope that throwing rocks at it will get the job done...
This. It should be time consuming though, in my opinion (As in, not very much experience per in-game hour spent training). But it would just be nice to be able to play a bard-type character, who dreams of becoming a hero one day, training for a couple hours early in the morning before going about to play songs to earn a living etc. etc.
It would be really neat if you could choose a sparring partner from your list of companions and have them get some experience too.
There isn't a difference between "the grind/cheese a peasant (or hero or demigod) to legendary stats versus (insert name of small harmless creature here)" and what you're actually asking for.
There definitely is from a roleplaying perspective.
Edit: If it is indeed impossible to achieve even with DFHack, then never mind me.