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Author Topic: Children's Card (and Toy) Games: Advent (IC)  (Read 29189 times)

IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #705 on: May 17, 2016, 11:29:33 pm »


"Kali Yuga's effect activates, when he is summoned all other card effects on the field are negated until the end of my turn. Including the equipment attached to our enemy and the robot's effect."

"That's genius, you're not targeting it, so hexproof won't help it!"

The Commissar slips inside and closes the hatch as the Baneblade fires everything she's got at the Myr Adapter.

((I think we actually have enough firepower to deal a hundred points of damage if we all attack at once.))
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There is a world yet only seen by physicists and magicians.

SOLDIER First

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #706 on: May 17, 2016, 11:30:57 pm »

((why couldnt we have tried diplomacy from the start))
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IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #707 on: May 17, 2016, 11:39:01 pm »

((Because this is an automaton that only listens to its master, whom we don't know? The Tamagotchi device is a special case.))
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TCM

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #708 on: May 17, 2016, 11:48:02 pm »

((If nothing else, I was going to have a Faceless Manipulator copy it so that we would have our own 100/100))

DJ Hakeem, Xvril, Von Cleef and Dr. Boom all run for cover while the Faceless Summoner and the Boombots run at the automaton.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

kj1225

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #709 on: May 18, 2016, 12:07:10 am »

Kyle runs off to the ship. Fucking hell, he needed to go pick up some strays from the pokepound is he's going to be of any actual use.
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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #710 on: May 18, 2016, 12:42:59 am »

Kyle runs off to the ship. Fucking hell, he needed to go pick up some strays from the pokepound is he's going to be of any actual use.

((Which ship? I think everyone left the main Ship behind in the Main Hub Universe after we all went through our respective portals, if that's the ship you're referencing.))
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Sl4cker

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #711 on: May 18, 2016, 12:47:18 am »

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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #712 on: May 18, 2016, 01:05:07 am »

((Fuckin'-
but really,  thanks
glad to know that even the gm gets mixed up))
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Sl4cker

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #713 on: May 18, 2016, 01:11:52 am »

((even the best fall down sometimes))
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #714 on: May 18, 2016, 06:02:05 am »

((Because this is an automaton that only listens to its master, whom we don't know? The Tamagotchi device is a special case.))
((tomagotchi = diplomacy))
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TCM

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #715 on: May 18, 2016, 10:47:22 am »

((tomagotchi = diplomacy))

((out of context thread here we go))
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Shadestyle

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #716 on: May 19, 2016, 04:21:22 pm »

Thanks to Diamond Argo Smacking into it, removing it's divine shield, the D/D/D Combo is able to remove the rest of the effects, and kill it.  Guns and body armor fall to the ground in piles.
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Sl4cker

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #717 on: May 19, 2016, 06:31:54 pm »

It flies back into Daisuke's hand. "Huh... that was a pretty cool combo. Like something from an anime."
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #718 on: May 19, 2016, 06:38:16 pm »

"Don't be stupid. It was better!"
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Nakéen

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #719 on: May 19, 2016, 06:46:58 pm »

Quote from: Past Turn
Shields[5]: [11] [15] [8] [5] [14]
Hand[5]: [13] [3] [6] [12] [4]
Deck[5]: [1, 2, 7, 9, 10]

Spoiler: Hand (click to show/hide)

Jake places [2]-Zen, Transcendent God in his mana zone and finish his turn by running to safety.

Shields[5]: [11] [15] [8] [5] [14]
Hand[4]: [13] [4] [6] [12]
Deck[5]: [1, 2, 7, 9, 10]
Mana Zone : 1 (Light/Nature)
>[2]
"Woah. That was fast."
Jake stays in "Duel Mode" to charge some mana, just in case.

Shields[5]: [13] [15] [8] [5] [14]
Hand[4]: [12] [4] [6] [11]
Deck[5]: [1, 2, 7, 9, 10]
Mana Zone : 1 (Light/Nature)
>[3]

Draw 1d10 : [9] > card [10] = "Tylnia, Battle Dragonic Fairy"

Spoiler: Hand (click to show/hide)

Place [4]-Saga, God of Destruction in mana zone. Finish turn and wait.

Shields[5]: [11] [15] [8] [5] [14]
Hand[4]: [13] [6] [12] [10]
Deck[4]: [1, 2, 7, 9]
Mana Zone[2] : 1(Light/Nature); 1(Light/Darkness)
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