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Author Topic: Children's Card (and Toy) Games: Advent (IC)  (Read 30125 times)

IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #435 on: May 07, 2016, 11:49:36 am »

Thomas quirks an eyebrow and raises an index finger.

"Would...would you like some input on your deck building?"
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There is a world yet only seen by physicists and magicians.

TCM

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #436 on: May 07, 2016, 11:56:48 am »

"Whatchoo' got homeslice?"*

*Translation: I would appreciate your input on my deck my good fellow.
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IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #437 on: May 07, 2016, 12:50:36 pm »

"Well... You might want to leave any cards that can force you to do anything out. And maybe go easy on the sanity-destroying horrors."
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TCM

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #438 on: May 07, 2016, 01:43:46 pm »

"They're just playing cards. They won't hurt anyone or me."

"POISON EVERYTHING!"
"I WILL BE QUEEN!"
"JOIN US IN DEATH!"
"I AM DEATH INCARNATE!"


"I think they's okay."
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Shadestyle

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #439 on: May 07, 2016, 01:54:38 pm »

((Everyone ready to arrive?))
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Kansa

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #440 on: May 07, 2016, 01:58:28 pm »

((I'm ready))
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TCM

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #441 on: May 07, 2016, 02:02:59 pm »

((red e 2 go))
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BlitzDungeoneer

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #442 on: May 07, 2016, 02:06:06 pm »

((who actually went on the ship, anyway))
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The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #443 on: May 07, 2016, 02:08:16 pm »

((Equipped and ready.))

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #444 on: May 07, 2016, 02:13:10 pm »

The time is night, the time is also Right, (Right for the mission) It is ALSO the time to strike, the stealth ship lands about a quarter mile outside of the Cave, an easily spotable thing in the distance, there is a camp outside, a helipad, and automotons mining and bringing out the gemstones, a few basic defenses have been enacted, but mostly just walls or barriers.

Everyone files out, and the mission begins.

Goal 1, Destroy the cavern, bring back the card.

Goal 2, Take any cards on the premise, bring those back.

Goal 3, Find the Gems already mined, Destroy them or bring them back, depending on which is more feasible.

You have not been noticed, and nothing here seems like it would notice you.
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The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #445 on: May 07, 2016, 02:27:07 pm »

"Oh yes."
Napalm. Napalm everywhere.

IamanElfCollaborator

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #446 on: May 07, 2016, 02:32:53 pm »

"W-Wait!"
Kisa cries.
"We still need to get the things out, remember? We can't destroy it yet!"

IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #447 on: May 07, 2016, 02:34:53 pm »

The Commissar sets the Baneblade down and starts up an Unopposed Game of WH40K.

Pregame:
  • Decide mission: Retrieve the card, collect loot, neutralize gems.
  • Choose armies: CCTG: 1x Baneblade
  • Place objectives: The card; gem storage
  • Declare Night Fighting: Yes.
  • Deploy armies: 1x Baneblade: right in front of The Commissar

The Commissar climbs onto the Baneblade and takes his place in her hatch.

"Ready to rock. Anyone needs a lift, just climb on."
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BlitzDungeoneer

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #448 on: May 07, 2016, 02:35:27 pm »

((permission to retroactively have made zeke be on this mission thing?))
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kj1225

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #449 on: May 07, 2016, 02:36:02 pm »

Kyle punches Dave upon seeing the close proximity of NAPALM to his everything.
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