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Author Topic: Children's Card (and Toy) Games: Advent (IC)  (Read 30019 times)

Sl4cker

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #525 on: May 08, 2016, 12:52:01 pm »

((its a spell that summons two 0/2 mirror images with taunt))
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Kansa

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #526 on: May 08, 2016, 12:53:57 pm »

Alexia looked towards the front of the tank as she heard the guns firing,
"Lets go into action"
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IamanElfCollaborator

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #527 on: May 08, 2016, 12:54:56 pm »

((its a spell that summons two 0/2 mirror images with taunt))
((Yes, but how do these mirror images work?))

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #528 on: May 08, 2016, 12:58:17 pm »

((they are intended to look like the face, so they look like your character only.))
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The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #529 on: May 08, 2016, 12:58:25 pm »

Dave kinda twitches a little on the ground in a puddle of napalm and death.

IamanElfCollaborator

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #530 on: May 08, 2016, 01:00:30 pm »

((So they don't resemble their opponents, no?))

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #531 on: May 08, 2016, 01:03:21 pm »

((no, they do not))
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IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #532 on: May 08, 2016, 01:23:33 pm »

The Commissar starts singing as he gets into action.

"♫They swallowed it whole, they went for the gold...♫"

All enemies that see the Baneblade must check morale or Fall Back on their next turn: 2d6 v. highest leadership, snake eyes always succeed

Shooting:
(For all, roll 1d6: 4 or more is a hit.)
  • Battle Cannon: the wall in front of us.
  • Mega Battle Cannon: some large, important-looking structure, like a watchtower.
  • Bolters (4x 1d6, +1 to hit), Heavy Bolters (2x 1d6+1d4), Lascannons (2x 3d6, overkill pierces to possibly hit another), Auto-Launcher (frag grenade, 1d6+3, blast radius): any obviously armed hostiles.
"♫...The here and now is coming 'round...♫"

Assault:
  • Ram (1d20+2 and morale check to all units on path): Any suitable group of enemies
"♫...There is nothing left to do.♫"

If either phase caused more than 25% casualties, check morale for all remaining ones.

((If the Baneblade gets hit, roll 1d6 to determine hit location:
  • 1: Track: 17 Armour
  • 2-3: Hull: 24 Armour Front, 22 Side/Rear
  • 4: Sponson: 20 Armour
  • 5-6: Turret: 25 Armour
If damage from one attack burst doesn't surpass armour, ignore it. If any damage is dealt, something bad happens to the hit location; roll 1d6 to determine how bad, with 6 being worst. I have a full table for this, but I'll leave artistic license to the GM to determine what exactly happens.))
« Last Edit: May 08, 2016, 01:30:10 pm by IcyTea31 »
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TCM

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #533 on: May 08, 2016, 03:54:47 pm »

"Let's get 'em."

Xvri should fly over the wall and toss a Firebloom Toxin into enemy lines, lighting them/their equipment on fire.

Edwin VanCleef will continue sneaking but prepared to stab if necessary.

Summoner will charge into battle waving his fists. "I'VE GOT DE' DOCUMENTS RIGHT 'ERE!"
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IamanElfCollaborator

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #534 on: May 09, 2016, 11:54:23 am »

((In that case....))
Rinse and repeat:
Active Tamagotchi: Kunoitchi
Target: Cyber Twin Dragon
Action: Play with Kunoitchi and Cyber Twin Dragon

((Time for buff-stacking and Happiness stacking, then.))

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #535 on: May 09, 2016, 01:57:41 pm »

The Baneblade plows through the scanner, setting of all kinds of nasty alarms, the alarms are all shot as they are passed, and automatons fall like wheat before the scythe.  Eventually, they find an office camp deep in the mine, there are those gems, you can't help but wonder why they are deep in here, unprotected.

Tamagotchi user improves the Cyber dragon again, and the remainder of the divine shielded minions are slaughtered by the group.

Cyber Dragon is really satisfied with how this turned out due to the free playtime in addition to not having to fight that much with Diamond Argo pinballing most of them.

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IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #536 on: May 09, 2016, 02:12:32 pm »

((The tank was supposed to blast the wall next to the scanner with the Battle Cannon and go through it rather than the scanner.))

"Welp, them's the goods (unless they're yet another illusion). There are three ways I can see we can go about neutralizing them: taking them, destroying them, or taking them and saying we destroyed them."

"We should probably go with the first; CCTG could use the extra money. Then again, they could be and likely are booby trapped. Anyone got a remote charge of some kind?"
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kj1225

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #537 on: May 09, 2016, 02:17:53 pm »

"Here, let me hit them with a third eye."
Kyle starts another solo game and plays psychic's third eye on the gems.
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IcyTea31

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #538 on: May 09, 2016, 02:24:20 pm »

"Wait, don't blast them until we're out of this mine! If they're set to explode or something, the ceiling would collapse and we'd be trapped!"

Turn 2:

Movement: Outside.


E: Cancel action.
« Last Edit: May 09, 2016, 02:45:50 pm by IcyTea31 »
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The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (IC)
« Reply #539 on: May 09, 2016, 02:32:53 pm »

*twitchtwitch*
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