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Author Topic: Children's Card (and Toy) Games: Advent (OOC)  (Read 55787 times)

The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #630 on: May 06, 2016, 08:08:30 pm »

Yep. I talked to Shade. As long as it doesn't happen during or after the enemy wins I'm functionally immortal.

Twinwolf

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #631 on: May 06, 2016, 08:10:32 pm »

...How do you lose then?
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The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #632 on: May 06, 2016, 08:34:36 pm »

Well my normal lose condition is the other guy reaching level ten but I don't think that's applicable here. So I guess if the enemy's win condition is achieved or the rest of the party is dead.

Twinwolf

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #633 on: May 06, 2016, 08:35:13 pm »

...Well that's broken and needs nerfing.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #634 on: May 06, 2016, 08:36:40 pm »

If I was going for a Cleric build instead of a wizard one I'd be super annoying to kill though. Maybe buy a supermunchkin card later. And anyway my max attack is 3700 and my main attacker is my face.

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #635 on: May 06, 2016, 08:38:52 pm »

If he dies after his teammate dies, He loses, he is a support role, Right now, the meta seems to be fluctuating rapidly and constantly, i would say wait until the first PVE plot to make any DRASTIC changes.
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TCM

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #636 on: May 06, 2016, 08:57:23 pm »

but deathrattle rogue
so sexy
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Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #637 on: May 06, 2016, 08:59:23 pm »

OUT PLEASE NO PLEASE

*Shudders at Deathrattle decks*

[sarc]First Villain is Mill rogue.[/sarc]
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Sl4cker

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #638 on: May 06, 2016, 09:10:04 pm »

question
will beyblades be able to target multiple targets at once
i'm going to need maximum efficiency if i'm literally on a time limit
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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #639 on: May 06, 2016, 09:10:34 pm »

dont act like you don't wanna see some deathrattle or priest MC tech in action

I was thinking about a Mill deck too, for the evulz, but then I realized that unlike Hearth stone some games would actually benefit from that. "Thanks for giving me a 10 card hand where I can play anything since Mana Costs do not exist in my game."

I probably wouldn't do it since it would be super broken but what if I could give up having a hero power in exchange for being able to use the cards of any class together? Then we could have the beauty of Deathrattle Rogue with Savana Highmane and Feign Death.
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Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #640 on: May 06, 2016, 09:11:50 pm »

Hmm.

If you gave up a hero power, I would let you use two classes.

Beyblades can make multiple attacks per turn, but they will receive counter attacks after the first one, same for munchkin.
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Twinwolf

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #641 on: May 06, 2016, 09:12:52 pm »

It would suck if you were playing against a Yu-Gi-Oh character since they lose if they can't draw.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Sl4cker

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #642 on: May 06, 2016, 09:15:45 pm »

so, you're saying the first attack i do doesn't get counterattacked

how much damage would argo do normally, whilst using prow of prophecy, and whilst using grand voyage
and can i multi-attack with them
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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #643 on: May 06, 2016, 09:20:13 pm »

Beyblades can make multiple attacks per turn, but they will receive counter attacks after the first one, same for munchkin.

I support this. It adds flexibility to these type of decks with at a reasonable cost.

It would suck if you were playing against a Yu-Gi-Oh character since they lose if they can't draw.

That does. Shade was kind enough to expand the deck limit for me since if you run out of cards in Hearthstone you lose 80% of the time. But YuGiOh is even more vulnerable since running out of cards is 100% inevitable loss.
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The Froggy Ninja

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #644 on: May 06, 2016, 09:21:35 pm »

You still haven't answered my question about whether we can pick out specific cards out of combat.
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