I have completed DJ Hakeem's new Deathrattle Deck, so if anyone wants to critique/tell me what an awful deck builder I am either IC or OOC, now's the time.
After learning some good information in the prologue battle, I saw a fundamentally flaw in a Hearthstone deck is that Creatures/Minions take damage every time they attack or defend themselves, while in other games they do not. The solution? Deathrattles. Now instead, "My minion has died without hurting the enemy, damn," the Deck has shifted to, "My minion has died without hurting the enemy which will now fuck up their next turn, cool."
In team battles, the Deck can support either the Beatdown or the Support Role. As a Beatdown deck, the Deathrattle cards can be aided by a Support Deck until the big late game cards can come out to finish off the opponent.
As a Support, this Deck can maintain Board Control and harass the enemy with an undying stream of Creatures while the Beatdown player/deck grows powerful enough to defeat the opponent.
Important cards include:
Hunter's Mark - Very good removal spell and can serve as a support card to deal with bulkier Creatures for my partner.
Feign Death - Obvious inclusion in a Deathrattle deck.
Sap & Freezing Trap - If an opponent is too aggressive early on, these cards ruin their tempo.
Edwin VanCleef - Either a tough early/mid-game body or can be a finisher card later on.
Unearthed Raptor - A mid-game beast designed to creature exponentially more problems for opponents.
Baron Riverdare - Like a supersized version of Unearthed Raptor. Literally doubles the power of all Deathrattle Creatures.
Faceless Manipulator - The most flexible card in the deck, the great thing about it is that it can become a powerful Creature, regardless if the target creature is an opponent's or a teammates? "You played a Blue-Eyes Ultimate Dragon? Well now I have one too. Cool."
Shadowcaster - Easily underestimated. Effect is weird until you realize it's actually good to make additional weak Deathrattle cards.
Sylvanas Windrunner - If an opponent is not clever, they risk turning the tide of the whole Match to my team's favor.
N'Zoth, the Corruptor - Ridiculous card in this deck. It's technically not an insta-win, but it easily rivals Blightsteel Colossus and potentially is stronger than it.
Hunter's Mark x2 - Spell
1 Mana
Effect: Change a Creature's Health to 1.
Feign Death x2 - Spell
2 Mana
Effect: Trigger Deathrattle on all Friendly Minions.
Freezing Trap x2 - Secret (Instantly activates on an opponent's turn when the criterion on the card is met. Secrets are not revealed until they are activated, like Trap cards.)
2 Mana
Effect: When an Enemy Creature attacks, return it to it's owners hand. It costs 2 more Mana.
Loot Horder x2
2 Mana
Effect: Deathrattle - Draw a card.
2 Attack / 1 Health
Sap x2 - Spell
2 Mana
Effect: Return an Opponent's Creature to their hand.
Undercity Huckster x2
2 Mana
Effect: Deathrattle - Add a random card from your Opponent's Class to your hand.
2 Attack / 2 Health
Edwin VanCleef
3 Mana
Effect: Gain +2/+2 for every card you played earlier this turn.
2 Attack / 2 Health
Unearthed Raptor x2
3 Mana
Effect: Copy the Deathrattle of a Creature on the board.
3 Attack / 4 Health
Baron Riverdare
4 Mana
Effect: Your Creature's Deathrattles trigger twice.
1 Attack / 7 Health
Piloted Shredder x2
4 Mana
Effect: Summon a random 2-Mana Creature.
4 Attack / 3 Health
Twilight Summoner x2
4 Mana
Effect: Deathrattle - Summon a 5/5 Faceless Destroyer.
1 Attack / 1 Health
Xaril, Poisoned Mind
4 Mana
Effect: Battlecry & Deathrattle - Add a random 1-Mana Toxin card to your hand.
Toxins:
Bloodthistle Toxin - Return a Friendly Creature to your hand. It costs 2 less Mana.
Briarthrone Toxin - Give a Creature +3 Attack.
Fadeleaf Toxin - Give a Friendly Creature Stealth (can not be targeted) until next turn.
Firebloom Toxin - Deal 2 damage.
Kingsblood Toxin - Draw a card.
Faceless Manipulator x2
5 Mana
Effect: Become a copy of a Creature on the board.
3 Attack / 3 Health
Shadowcaster x2
5 Mana
Effect: Choose a Friendly Creature. Add a 1/1 copy of that Creature to your hand that costs 1 Mana.
4 Attack / 4 Health
Cairne Bloodhoof
6 Mana
Effect: Deathrattle - Summon a 4/5 Baine Bloodhoof.
4 Attack / 5 Health
Princess Huhuran
6 Mana
Effect: Battlecry - Trigger a friendly Minon's Deathrattle.
6 Attack / 5 Health
Tribe: Beast
Sylvanas Windrunner
6 Mana
Effect: Take control of a random Enemy Creature.
5 Attack / 5 Health
Dr. Boom
7 Mana
Effect: Summon 2 1/1 Boombots. WARNING: Boombots may explode.
Boombot
1 Mana
Effect: Deathrattle - Explode on a random Enemy for 1-4 damage.
Tribe: Mech
N'zoth, the Corruptor
10 Mana
Effect: Summon all Friendly Creatures with Deathrattle that died during this game.
5 Attack / 7 Health