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Poll

Next race...

Goblins, evil kidnappers...
Necromancers, uber-evil mages...
Skaven, underground-living ratmen with clans...
Insect hive, zerg/tyranid-style...
Naga, water-based magic snakemen...

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Author Topic: Future of the mod - Progress & Suggestions - race poll  (Read 77469 times)

cerevox

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #240 on: June 16, 2016, 09:07:59 pm »

TWBT is easy to turn off, you just change to any other printmode and suddenly the crashes are almost all gone. You still get them on stuff like butchering summoned creatures, but the vast majority of crashes seem to vanish without TWBT.
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #241 on: June 16, 2016, 09:20:42 pm »

Quote
You still get them on stuff like butchering summoned creatures, but the vast majority of crashes seem to vanish without TWBT.
I should have fixed that. I thought it was standardized-bones on historic figures.
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cerevox

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #242 on: June 17, 2016, 12:57:00 am »

Haven't checked in the newest version, although I will shortly. I am playing the 43.03 version on VBO print mode, and so far no crashes but the game kind of hitches every 20-30 seconds, just a very short pause. No idea what is causing it. FPS does sometimes drop by 10-15 for an instant after the hitch, but other than that its been smooth.
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Nidhoggur

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #243 on: June 18, 2016, 03:25:24 pm »

Hey Meph, what sort of ideas do you have for the goblins?
« Last Edit: June 18, 2016, 05:32:38 pm by Nidhoggur »
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dirkdragonslayer

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #244 on: June 18, 2016, 04:23:44 pm »

With how high yield trees are now, are we going to bring back Wood Stalks as a lower yield alternative for those unfortunate Kobolds that settle in tree-less areas.
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #245 on: June 24, 2016, 08:50:52 am »

Hey Meph, what sort of ideas do you have for the goblins?
Mass production of low-quality gear, largish amount of kids, raiding/snatching units from other civs to work for you, summoning demons (goblin civs in vanilla worship demons or get demon lawmakers/monarchs), no steel, whips and scourges, bows and hooked arrows, poisons to some degree, wargs as mounts/pets, a troll-pen to farm trolls, different sub-types of trolls, a mercenary hiring workshop that lets you buy ogres, ettins, minotaurs, etc...

All in all a bit of a mix of kobolds and orcs I guess.
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #246 on: June 24, 2016, 03:39:40 pm »

Emotions... just had a look at the "add emotions and thoughts through syndromes" thing when writing the smoking for dwarves. I might do a new workshop (maybe two?) for each race that allows all kinds of additions for them, affecting their stress level.

Dwarves = Lounge. Smoke, drink, read, relax, play.
Kobolds = Juice bar. Drink juices/cocktails. (Gives a use for all the plant-based drinks, because otherwise they are pointless. They need no alcohol.)
Orcs = Casino. Gamble, drink and fight.
Succubi = Torture chamber. Hurt themselves.
Humans = Philosophers garden. Meditate, read, listen to a play, relax.

Alternative ideas:
Dwarves = Gaming room. Play all kinds of RPGs, Pen&Paper, card games, rune puzzles.
Kobolds = Thieves altar. Steal stuff, get positive thoughts from getting shinies.
Orcs = Arena. Get good thoughts from fighting.
Succubi = Pleasure room. Rub each other in soap/oil, massages, etc.
Humans = Brothel. Pay money for... services.

There are 169 emotions. The naming can be as you like, for example "she is delighted due to X" with X being a string you enter.

"she is delighted due to winning the tournament".
"She feels pleasure due to a full-body oil massage".
"He feels exhilarated due to fierce combat in the arena against a dwarish prisoner".

All emotions with positive numbers add stress, so some reactions can make people unhappy. Could be part of a harder-X option. Emotions with 0 add nothing, emotions with negative numbers reduce stress... so for these workshops, I can only use the ones with positive numbers. Sadly I cant make succubi feel better due to horror or pain.

Here all the nice ones.
Quote
0   Acceptance   -8
1   Adoration   -1
2   Affection   -2
10   Amusement   -4
19   Arousal   -8
25   Bliss   -1
27   Caring   -2
31   Contentment   -8
36   Delight   -1
49   Eagerness   -4
51   Elation   -2
53   Empathy   -2
55   Enjoyment   -8
62   Exhilaration   -2
66   Fondness   -8
67   Free   -4
73   Glee   -2
76   Gratitude   -4
83   Happiness   -2
86   Hope   -2
96   Interest   -8
100   Jolliness   -4
101   Jovialty   -2
102   Joy   -1
103   Jubilation   -1
108   Love   -1
110   Lust   -1
116   Nostalgia   -8
117   Optimism   -4
120   Patience   -8
121   Passion   -2
124   Pleasure   -4
125   Pride   -4
127   Rapture   -1
129   Relief   -2
132   Repentance   -2
137   Satisfaction   -8
150   Sympathy   -8
151   Tenderness   -2
154   Thrill   -2
156   Triumph   -2
161   Wonder   -8
164   Zeal   -4
169   Admiration   -8

And here all the bad emotions:
Quote
3   Agitation   4
4   Aggravation   4
5   Agony   1
6   Alarm   4
7   Alienation   8
11   Anger   2
13   Anguish   1
14   Annoyance   8
16   Anxiety   4
22   Aversion   4
24   Bitterness   2
26   Boredom   8
29   Confusion   8
30   Contempt   4
35   Dejection   4
39   Despair   1
40   Disappointment   8
41   Disgust   4
42   Disillusioned   8
43   Dislike   8
44   Dismay   2
45   Displeasure   8
46   Distress   2
52   Embarrassment   8
54   Emptiness   4
60   Exasperation   8
64   Fear   1
65   Ferocity   2
68   Fright   2
69   Frustration   8
74   Gloom   4
75   Glumness   8
78   Grief   2
80   Grouchiness   8
81   Grumpiness   8
82   Guilt   4
84   Hatred   2
87   Hopelessness   2
88   Horror   1
90   Humiliation   4
95   Insult   4
97   Irritation   8
98   Isolation   4
105   Loathing   2
106   Loneliness   4
112   Misery   1
113   Mortification   2
115   Nervousness   8
118   Outrage   2
119   Panic   1
126   Rage   1
128   Rejection   4
130   Regret   8
131   Remorse   4
133   Resentment   8
135   Righteous Indignation   8
136   Sadness   4
139   Self Pity   8
142   Shaken   1
143   Shame   4
144   Shock   1
149   Suspicion   8
153   Terror   1
157   Uneasiness   8
158   Unhappiness   4
159   Vengefulness   4
162   Worry   8
163   Wrath   1
168   Restless   8

And the neutral ones:
Quote
8   Amazement   0
9   Ambivalence   0
17   Apathy   0
20   Astonishment   0
23   Awe   0
79   Grim Satisfaction   0
141   Servile   0
(Edit: I might be mistaken, but I read the wiki again... it states the closer the number to 1 or -1 is, the more it affects stress... so... 0 affects it how? AWE would do a lot for stress relieve, or APATHY a lot for extra stress? I dont know)

Boltgun, Smake, what do you think? Good idea, bad idea? Do you want to do the workshops for your races, or should I make them as well? They are not a big influence gameplay-wise, since people barely get tantrum spirals anymore, but they add a lot of atmosphere. :)

They are added to the creature using modtools/add-syndrome and a reaction. For example like this:

Code: [Select]
modtools/reaction-trigger -reactionName SMOKE_PIPE_SWEET -command [ modtools/add-syndrome -syndrome "smoking a nice pipe of sweet galena tobacco" -target \\WORKER_ID ]
Code: [Select]
[REACTION:SMOKE_PIPE_SWEET]
[NAME:Smoke sweet galena pipeweed]
[REAGENT:pipeweed:1:PLANT_GROWTH:LEAVES:PLANT_MAT:SWEET_GALENA:LEAF][REACTION_CLASS:IS_LEAF]
[REAGENT:bag:1:NONE:NONE:NONE:NONE][CONTAINS:pipeweed][PRESERVE_REAGENT]
[REAGENT:churchwarden pipe:1:TOOL:ITEM_TOOL_PIPE:NONE:NONE][PRESERVE_REAGENT]
[BUILDING:KITCHEN:CUSTOM_CTRL_S]
[BUILDING:STILL:CUSTOM_CTRL_S]


And of course you need the syndrome somewhere. This can be pretty much anywhere, you could make one inorganic or material template that houses all the syndromes... since I used pipeweed in the example, I put it in the plant.
Code: [Select]
[PLANT:SWEET_GALENA]
[NAME:sweet galena][NAME_PLURAL:sweet galena][ADJ:sweet galena]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[ITEM_REACTION_PRODUCT:BAG_ITEM:PLANT_GROWTH:LEAVES:LOCAL_PLANT_MAT:LEAF]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:13][PICKED_COLOR:3:0:0][DEAD_PICKED_TILE:182]
[GROWDUR:500][VALUE:2]
[USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
[MATERIAL_VALUE:15]
[STOCKPILE_PLANT_GROWTH]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:sweet galena seed]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:smoking a nice pipe of sweet galena tobacco]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[SYN_AFFECTED_CREATURE:ORC:ALL]
[SYN_AFFECTED_CREATURE:HUMAN:ALL]
[SYN_AFFECTED_CREATURE:ELF:ALL]
[SYN_AFFECTED_CREATURE:SUCCUBUS:ALL]
[SYN_AFFECTED_CREATURE:GOBLIN:ALL]
[SYN_AFFECTED_CREATURE:KOBOLD:ALL]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_INGESTED]
[CE_FEEL_EMOTION:EMOTION:DELIGHT:SEV:1000:PROB:100:START:0:PEAK:0:END:12000:DWF_STRETCH:4]
[SEED:sweet galena seed:sweet galena seeds:3:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN]
[WET][BIOME:NOT_FREEZING][DRY]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:green leaves]
[PREFSTRING:exquisite tobacco]
[PREFSTRING:sweet taste when smoked]
[SHRUB_TILE:'"']
[DEAD_SHRUB_TILE:'"']
[SHRUB_COLOR:3:0:0]
[DEAD_SHRUB_COLOR:6:0:0]
[GROWTH:LEAVES]
[GROWTH_NAME:sweet galena leaf:sweet galena leaves]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
[GROWTH_DENSITY:1000]
[GROWTH_PRINT:0:6:7:0:0:NONE]

The important part is that the name of the syndromes (SYN_NAME:smoking a nice pipe of sweet galena tobacco) is the exact string that is entered in the onload.init (modtools/add-syndrome -syndrome "smoking a nice pipe of sweet galena tobacco" -target \\WORKER_ID).
« Last Edit: June 24, 2016, 04:02:15 pm by Meph »
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Putnam

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #247 on: June 24, 2016, 03:50:04 pm »

You can also customize which emotion is associated with the thought with add-thought, which I updated to also allow for syndrome strings as well as thought enums.

Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #248 on: June 24, 2016, 03:54:22 pm »

You can also customize which emotion is associated with the thought with add-thought, which I updated to also allow for syndrome strings as well as thought enums.
Which means... what exactly? I could make them feel "Humiliation", but force them to associate it with a positive thought?
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Putnam

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #249 on: June 24, 2016, 03:55:49 pm »

It means you could take a syndrome that ordinarily makes them feel jubilation and make them feel any other emotion without having to add more syndromes with identical names.

...Not copying raws is a priority for me for easy updating at a future date, though, so I might be weird that way.

Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #250 on: June 24, 2016, 03:57:51 pm »

Ah, ok. Thanks. :)
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #251 on: June 24, 2016, 05:01:51 pm »

Quote
Humans- 33 (30%)
Goblins- 8 (7.3%)
Elves- 17 (15.5%)
Necromancers- 52 (47.3%)
People voted for necromancers most, although I dont know exactly how I should do them now. A lot changed and I can completely redo them.
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Gwolfski

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #252 on: June 24, 2016, 05:29:02 pm »

The new suggested rooms look nice. I think all of them should be added (both lists)
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #253 on: June 24, 2016, 07:55:32 pm »

So... I looked into porting the old human mode and I just do this:  :'(

So much stuff has to be rewritten. 300+ reactions that used LUA_HOOK now need to be remade to use the Onload.init.
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Fairin

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Re: Future of the mod - Progress & Suggestions - NEW POLL! SNEAK-PREVIEWS
« Reply #254 on: June 24, 2016, 08:27:48 pm »

woo hoo i voted and if no one else votes, my vote actually mattered!

to be quite honest if it ended up being like CKAN (kerbal space program) or CFAN (the literal clone of CKAN) for factorio.. or the steam workshop in its idea i would perfer that, making it show all the mods in one place, which are updated and compatable with each other ect ect...
« Last Edit: June 24, 2016, 08:30:17 pm by Fairin »
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