Oof, missed the playable races poll! As for the dwarf stuff poll, not voting yet since I haven't been playing the new version (for some reason, 42.0x has far greater lag on the toaster brick computer I've been using on the go, much more than 34.11).
But yeah, if we're going with what the old version had, I agree on sticking with "enough for now," at least until the other races start getting implemented and we see how they play/what their iconic materials and items turn out to be. Once that happens, maybe a little trimming can occur; as much as I love dwarven guns, I wouldn't mind seeing it becoming a uniquely human thing.
On the other hand, it IS
Dwarf Fortress, so it always seemed fitting to me that the dwarves got the most stuff.
On a completely different tangent, elves (in the far future of the mod)! For some reason, when I think of playable elves, I keep thinking of an older Minecraft challenge rule:
The Tree Spirit, where you designate one tree as your World Tree and build your settlement up and out by adding blocks to its branches/canopy, nurturing and protecting the tree with your life.
I think it'd be neat to have something similar for MW Elves, though I don't know how something like that would be implemented: a key advancement building/pillar that must be built outside, provides major buffs for all citizens, upgradable for bigger bonuses, and somehow attracts danger like nothing else?