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Poll

Next race...

Goblins, evil kidnappers...
Necromancers, uber-evil mages...
Skaven, underground-living ratmen with clans...
Insect hive, zerg/tyranid-style...
Naga, water-based magic snakemen...

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Author Topic: Future of the mod - Progress & Suggestions - race poll  (Read 77479 times)

Curlygraves

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #135 on: May 14, 2016, 10:03:34 am »

Would it be possible to use a retired adventurer as the civ start of Hermit mode?

Because that would be pretty sweet.
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Rekov

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #136 on: May 14, 2016, 12:12:52 pm »


« Last Edit: May 14, 2016, 12:16:13 pm by Rekov »
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Boltgun

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #137 on: May 14, 2016, 12:47:17 pm »

I still say that elves are savage tribes of rainforest cannibals.
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Jaso11111

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #138 on: May 14, 2016, 02:00:20 pm »



ELVES GO HOME!
MAKE GARDEN OF GAIA GREAT AGAIN!

But yea my vote is for Necromancers. I absolutely adore them!
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Rekov

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #139 on: May 14, 2016, 02:21:18 pm »

I still say that elves are savage tribes of rainforest cannibals.
I agree with you, but it's a lot harder to find art for adorable crying rainforest cannibal elves. :P

As far as concept goes, I always think of a piece of art from Mortal Online:
(slight nsfw)
Spoiler (click to show/hide)
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #140 on: May 14, 2016, 02:40:35 pm »

That is a freaking cool design.
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Rekov

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #141 on: May 14, 2016, 02:52:49 pm »

It's a shame Mortal Online was something of a let down, but yeah! It's amazing how much you can take from just a piece of art. Spear as a weapon type, they don't care much about nudity so you can do away with a lot of the clothes industry (It's a shame you can't make different civs want specific types of clothing, or maybe you can?). Tattoos, which could be some kind of tattoo based magic or something.
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leoniswulf

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #142 on: May 14, 2016, 03:17:19 pm »

Personally I think creating a race of bee people would be great for hivemind cavern invaders. That being said I would be equally happy to see an insect type playable race.
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Insanegame27

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #143 on: May 14, 2016, 04:00:26 pm »

Personally I think creating a race of bee people would be great for hivemind cavern invaders. That being said I would be equally happy to see an insect type playable race.
I ended up making hivemind wasps for 34.11 and it ended up flopping. theyre fully playable for 34.11 though if you want them.
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #144 on: May 14, 2016, 04:38:58 pm »

Quote
(It's a shame you can't make different civs want specific types of clothing, or maybe you can?)
sure you can.
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cerevox

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #145 on: May 14, 2016, 04:45:12 pm »

Well, the succubus are all about the skirts, stockings and corsets, although I suppose dwarves would probably wear em if they had em. Dwarves will wear anything.
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Jaso11111

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #146 on: May 14, 2016, 04:50:17 pm »

Well, the succubus are all about the skirts, stockings and corsets, although I suppose dwarves would probably wear em if they had em. Dwarves will wear anything.
Aaaaaaaaand the mental image will never go away now, thanks...
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cerevox

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #147 on: May 14, 2016, 07:01:28 pm »

So, since metals have come up, how do the new ones compare? I know heavier is better for blunt, and that whips act like anti-armor lasers almost regardless of materiel used, but beyond that is there any obvious tiering?

Edit: Stuck all the metals into a sheet, and just armchairing it, it appears that...

For blunt weapons, Cobalt and Styg are below steel, while other new metals very from better to WOW. For blades, Mithril, Tungsten and volcanic beat steel. Tungsten outstrips everything except candy blades, but on the flip side, tungsten is hella heavy.

Edit2: And now I am not so sure that the new metals are actually WAY better. Their sheer/impact elasticity is higher, which is worse. Tungsten may not actually be that good as an edged weapon, because of higher elasticity and higher density. Well, it should still be good, but not massively better than steel. Someone with more spare time should arena test these metals.
« Last Edit: May 14, 2016, 08:39:58 pm by cerevox »
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Meph

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #148 on: May 14, 2016, 08:38:52 pm »

Cobalt should be like iron.
Mithril is like steel, but lighter.
Tungsten is better than steel, but far heavier, if you make armor with it, your units are super slow.
Volcanic is better than steel, made of steel, mithril and obsidian, so its expensive. It also requires magma. Its a end-game material, the only one I really put between steel and adamantine.

Dont know about styg and afelsteel, the succubi mats.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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cerevox

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Re: Future of the mod - Progress & Suggestions - Poll on races!
« Reply #149 on: May 14, 2016, 08:42:19 pm »

Right, but lighter makes things better at cutting so mithril should be significantly better as an edged weapon than steel. Tungsten also appears to be better than volcanic, but both of them have higher elasticity, so im not sure how much that counter balances their higher sheer/yields.

Styg is pretty much a super light bronze, and Afelsteel looks like a slightly heavier steel clone.
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