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Poll

Next race...

Goblins, evil kidnappers...
Necromancers, uber-evil mages...
Skaven, underground-living ratmen with clans...
Insect hive, zerg/tyranid-style...
Naga, water-based magic snakemen...

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Author Topic: Future of the mod - Progress & Suggestions - race poll  (Read 77428 times)

Meph

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Re: Future of the mod
« Reply #75 on: May 06, 2016, 02:21:15 am »

No, many modern computers only have a single core. My dedicated gaming PC is only single core. I do not own a single multi-core device (my parents own a dual core laptop though) and all of my stuff was bought in the last 10 years.
Single-core is really rare though.
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jason0320

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Re: Future of the mod
« Reply #76 on: May 06, 2016, 02:36:05 am »

First write something. Then test it. Then release it as a mod. Then, when you have people liking it and enough content, you can ask me if I want to add it to MasterworkDF as an optional mod in the mods tab.
OK thanks.
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Putnam

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Re: Future of the mod
« Reply #77 on: May 06, 2016, 02:38:16 am »

No, many modern computers only have a single core. My dedicated gaming PC is only single core. I do not own a single multi-core device (my parents own a dual core laptop though) and all of my stuff was bought in the last 10 years.

I sincerely doubt that. I can't even find single-core CPUs for sale. What's your CPU?

Meph

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Re: Future of the mod
« Reply #78 on: May 06, 2016, 09:24:44 am »

Updated the Fortress Defense creatures and entities to 42.06. No more crashes at worldgen when trying to use them.

Test embark:
Quote
Civilized World Population

   376 Dwarves
   130 Elves
   153 Humans
   355 Kobolds
   234 Nagas
   183 Necromancers
   607 Nightcreatures
   188 Orcs
   109 Vampires
   304 Werebeasts
   361 Nagas
   118 Warwolves
   157 Dark stranglers
   24 Frog demons
   280 War elephants
   314 Hellfire imps
   351 White tigermen
   198 Beak wolves
   88 Ferric elves
   390 Jotunar
   113 Great fiend spiders
   509 Greater badgermen
   154 Pandashi
   220 Raptor men
   94 Furies
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

The_Falconer

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Re: Future of the mod
« Reply #79 on: May 06, 2016, 01:10:53 pm »

Meph how does one make shovels only able to dig dirt?
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Putnam

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Re: Future of the mod
« Reply #80 on: May 06, 2016, 02:49:25 pm »

By making all stone undiggable.

The_Falconer

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Re: Future of the mod
« Reply #81 on: May 06, 2016, 04:16:28 pm »

By making all stone undiggable.

How would I go about that? I have shovels done currently, still figuring out why they aren't appearing in workshops but I can embark with them.
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omada

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Re: Update log - Current "what I'm doing"
« Reply #82 on: May 06, 2016, 10:06:59 pm »

Oh god, raining goblin blood? A dream that came true? No dwarf would ever be grouchy of being caught in the rain anymore.

I kinda want to make a playable fire-based civ, but also a invader-only demon civ that uses actual vanilla DF demons. Obviously impossible to do both. ^^

I don't know if it's impossible because of the time, because of the work (modding things is an alien thing out of reach for me to understand) or because it would be a incompatible lore.

If it's about the lore, and what you really want is doing an inorganic civ, would be a nice idea of a elemental-civ with tons of castes (fire elemental, water elemental, air, fog,rock etc.) and they could have many excuses to be there

(i am repeating some things here, but it's just to make sure i can be understood, so much time without writing in English)

Good: "The nature is getting alive"
"Their original plane is dying, ours is the best option"
"good gods created them so balance could be restored"

Savage: "The elements are alive! And they are fighting back"
"a god of [anything related to nature] sphere brought the elementals so order could be restored"

Slavers: "The nature is alive! And it swear REVENGE"
"wizards are growing elementals, and mindless slaves are constructing weird ~natural~ buildings, may the gods save us"
"god X brought elemental so wars could be waged"

Evil: "The elements are alive! And they are ANGRY"

The play-style could be something like this (or something else you got in mind):

Could sacrifice two kinds of elementals [water and air] or just one in the right workshop [water elemental in a rune furnace or something] to make another one [fog? mist?]

Could lock a pair of them like animals so they can breed (???)
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Putnam

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Re: Future of the mod
« Reply #83 on: May 06, 2016, 10:29:44 pm »

goblin and elf blood and all that are definitely things that happen in vanilla DF

however, with modding, it is possible to make weird rains give good thoughts ever since 0.42.01.

Meph

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Re: Future of the mod
« Reply #84 on: May 07, 2016, 03:34:00 am »

- elemental race -
That would be a cool concept for a race :)

Earth and Fire elementals would be easy to do, water a bit more tricky because of the AI, air even more so... I wouldnt know how to simulate air/wind powers properly.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: Future of the mod
« Reply #85 on: May 07, 2016, 03:36:20 am »

Roses has scripts that can make units projectiles for the "push people around" dealio.

bennerman

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Re: Future of the mod
« Reply #86 on: May 07, 2016, 09:02:31 am »

Ooh, how about different varieties of fertilizers, for low wood embarks? Saltpetre, for example, can be used to make potash. As can bat guano (would be a good idea for another pet, maybe?). Additionally, blood meal and bone meal are good sources of nitrogen and phosphorus, respectively, so perhaps you could help people utilize what little wood they have by doing a 1 bone meal + 1 blood meal + 1 ash/potash/lye = 3 fertilizer?

Just something to thing about. Not sure if you did anything like that in any of the other versions.
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Meph

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Re: Future of the mod
« Reply #87 on: May 07, 2016, 09:20:19 am »

Ooh, how about different varieties of fertilizers, for low wood embarks? Saltpetre, for example, can be used to make potash. As can bat guano (would be a good idea for another pet, maybe?). Additionally, blood meal and bone meal are good sources of nitrogen and phosphorus, respectively, so perhaps you could help people utilize what little wood they have by doing a 1 bone meal + 1 blood meal + 1 ash/potash/lye = 3 fertilizer?

Just something to thing about. Not sure if you did anything like that in any of the other versions.
I didnt... its a good idea. First time I hear about blood meal, too. Cant do bat guano though, since there is no refuse of that kind in the game.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Golbolco

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Re: Future of the mod
« Reply #88 on: May 07, 2016, 01:41:37 pm »

Ooh, how about different varieties of fertilizers, for low wood embarks? Saltpetre, for example, can be used to make potash. As can bat guano (would be a good idea for another pet, maybe?). Additionally, blood meal and bone meal are good sources of nitrogen and phosphorus, respectively, so perhaps you could help people utilize what little wood they have by doing a 1 bone meal + 1 blood meal + 1 ash/potash/lye = 3 fertilizer?

Just something to thing about. Not sure if you did anything like that in any of the other versions.
I didnt... its a good idea. First time I hear about blood meal, too. Cant do bat guano though, since there is no refuse of that kind in the game.
Would it be possible to get bats to "lay" guano, similar to how the boulder crabs lay rocks?
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Meph

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Re: Future of the mod
« Reply #89 on: May 07, 2016, 01:43:57 pm »

Ooh, how about different varieties of fertilizers, for low wood embarks? Saltpetre, for example, can be used to make potash. As can bat guano (would be a good idea for another pet, maybe?). Additionally, blood meal and bone meal are good sources of nitrogen and phosphorus, respectively, so perhaps you could help people utilize what little wood they have by doing a 1 bone meal + 1 blood meal + 1 ash/potash/lye = 3 fertilizer?

Just something to thing about. Not sure if you did anything like that in any of the other versions.
I didnt... its a good idea. First time I hear about blood meal, too. Cant do bat guano though, since there is no refuse of that kind in the game.
Would it be possible to get bats to "lay" guano, similar to how the boulder crabs lay rocks?
too much work. it would be slower than farming plants/trees and burning them.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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