Who are they supposed to cater to then? The hardcore RTS folks which are so niche nowadays that they're practically extinct? Also I love how people aren't able to play more than one game, or it might just be the moba genre that sucks up all your time so you can't do anything else, then again, I was just fine playing three different mobas and whatever else had my interest at the time :S
I don't play MOBAs--I did try a few because my friends wanted me to play with them, but eh--in fact, that particular genre is responsible for bringing much of what we consider acidic and bad to the world of computer gaming communities. I am not here to denigrate the MOBA genre, in fact, it takes some substantial skill to be successful in MOBAs these days, but it's really the same kind of beast as twitch-shooters. If you enjoy MOBAs that's okay, but I really,
really fucking hate streamlining of most kinds (its been done properly before) and frankly if I even hear the term MOBA come up in a discussion about a 40k game it raises a giant red flag. I've used it six times in this paragraph alone. There is nothing that possibly could be taken from a MOBA to make a game that is SUPPOSED TO BE ABOUT
MASSIVE COMBAT better, in my opinion. Now, when you ask me who to cater to, um, how about 40k fans? There are plenty--many--who want a cheaper alternative to tabletop. DoW kinda, shoulda be that. Anyone really EXCEPT the MOBA community.
And again, for the umpteenth time, they are making an RTS, a DoW RTS, they've said as much, and have shown as much, even if it is alpha, it shows the basics of what could be a good DoW RTS, about the only thing that I missed was capturing control points and taking territory.
No! They're
fucking probably not! One, this is a new Relic--Relic is dead, long live Relic--seriously, if you expect similar levels of game development at the time when they were producing DoWI/II and CoH you're just not gonna get it. New owners, new directives friend. I love SEGA I really do, but they can take some time before they get the formula right when it comes to newly-acquired IPs. I.E. Recent Total War games under CA (though they seem to have found the sweet spot in Warhammer: Total War, which is mildly encouraging.) Furthermore, if you don't know what Blitzkrieg III is look it up, that was supposed to be a RTS, it was Clash of Clans. I don't need DoWI remade, I don't, but I need to be able to see engaging Massive Combat that doesn't rely on heroes.
@Urist, none of those games were made by Relic, in fact, the only good 40k games in recent times were the ones Relic made (BFG might be good too, haven't played it myself so I can't judge). And Eternal Crusade is still in production, so it has a sliver of a chance to turn out decent and fun. But I guess calling a game shit before it's anywhere near done is to be expected in this case :V
Fuck Relic. Like I said, this is no longer the legendary Relic of old, man. 99% of the good stuff was made before the SEGA acquisition. Eternal Crusade is a much different beast than what was promised at it's inception, it has gone from Planetside 2 but 40k to Space Marine-esque standard multiplayer shooter. I'm sorry if it seems like I'm being a little forgone in my conclusions, but in the past few years the IP has really suffered, and due to GWS ideology of promoting every single shit game until they find one that stick wrinkles me in a way that tells me not to trust established franchises, because ultimately it doesn't matter.
Also what difference does it make how much ammo is fired on each ability activation? How is it different from having a lower damage rocket barrage that you can spam just as much?
It honestly feels like you're hating on it simply because it's not an exact copy of DoW, latching onto any little difference as much as you can.
Also super funny how in the very same post you berate the game for appearing more mobalike and say the only redeeming quality of DoW was it's moba mode.
The difference is, DoW, as previously espoused in this rant, is about massive combat. It's excellent fun--
excellent fun--to zoom in and watch the carnage, unless they want to go so far as to make the game MoW-esque than I see no point other than tedium and an appeal to a smaller scale. I'm hating on it because it doesn't stay true to the original focus of DoW1, if you want to get rid of territory, ok. More heroes integrated, ok. I'll even give up base building if I have to. But if the game intends to focus on microing heroes, with other units as fodder, than I don't see that as a good game in or out of the context of the series.
To address your last point, I will say that though I guess The Last Stand could
technically be considered a Mutiplayer Online Battle Arena, it really doesn't conform to the standards of the genre and might be better described as wave survival (which it is.)