So we're once again ignoring what they said they wanted to do with the gameplay in favour of kneejerk and wild conjecture? Ok, consider me out then, you have fun wallowing in that sour drink of yours, I'll be over here waiting for a concrete confirmation in a form of actual gameplay before calling it a filthy mobalike.
Also miljan, it's not just performance, it's also clarity, and cost, and a fucking alpha so of course it's going to look shittier than the previous complete products. But once again, sure, ignore whatever they say because they're lying scumbags who secretly want to sell you a filthy casual moba game.
Honestly, I wish they didn't release anyithing this early, would've saved a lot of jimmies from being rustled really.
Yes, because that's the IP's modus operandi these days. Devs spout a lot of shit, most of it never comes to fruition or is flat-out
false. And once again, yes, they probably are scumbags that want to push MOBA/Mobile/Shit product, why? BECAUSE THAT IS THE IP'S MODUS OPERANDI THESE DAYS.
Oh, what's that? You don't believe me? Well let's take a look at the fucking record:
Carnage Champions
Talisman: The Horus Heresy
Eisenhorn: Xenos
Eternal Crusade (just to exemplify the sort of grand tzeenchian scheming that never comes to fruition)
Legacy of Dorn: Herald of Oblivion
Deathwatch
Regicide
Kill Team
Spacehulk is hit-or-miss for most
and the only reason Armageddon isn't on this list, is because it's more-or-less what was expected.
So DoW 1 and 2 were also mobalike because they had targetable abilities then. Or is there a specific line to cross before a game becomes a mobalike isntead of a regular old RTS?
There IS a line to cross. To stick with the example specified, there are plenty of RTSes with directed bombardment, how many force/allow you to mark the spot for every. single. rocket/round/shell?
So an activatable ability that you can use every now and then, just like a hero power in a moba, or a unit ability in an RTS. It's the same damn thing for fucks sake. And the reason they're referencing mobas might be because there aren't that many mainstream RTS games to reference. There's Starcraft 2, and that's about it, everything else is niche at best.
So if you want to reach a wide audience, do you advertise for a niche, or for one of the biggest playerbases today?
Heroes are the worst part of DoW honestly, because 40k isn't really about heroes. They're a fun PART of an army in DoW1, but when you make them the WHOLE POINT OF THE GAME, it really loses it's character. DoWII was the definition of an unworthy sequel, and only The Last Stand salvaged any fun gameplay.