Yeah I've heard the MoW squad action vs. CoH base building argument before. I even own MoW though I haven't ever gotten into it.
For the record I'm not pro at RTSes, my APM probably doesn't even register. I like turtling, comp stomps with friends, I like building up, unleashing hell and all that jazz.
So DoW 2 was the anti-thesis of what I like. Not only did MP remove any motivation or reason for playing slow or turtling, it reduced the number of units down to nothing and lavished all its attention on microing heroes.
Sure I had some fun games but that was right when DoW 2 came out, and I've never felt the desire to go back and play MP because that kind of play just isn't my thing. I don't play Starcraft 2 because it's also not my thing. I still go back to Dawn of War as the right blend of an RTS style I like in a universe I love.
it would make you understand that there is such a thing as an RTS with no buildings or eco that has nuanced gameplay.
Ok, but, Dawn of War 2 doesn't and didn't. I'm not going to start praying to the God Emperor that they got it all right this time in the "RTT" genre. I'd rather pin my hopes on DoW 2 being a mandate for them to fulfill and that DoW 3 is a return to form....or at least a better blend of mechanics. Like I said, base building isn't even on my list of must haves....but I'd be lying if I said I wouldn't enjoy laying some sandbags, razor wire and a couple Heavy Bolter turrets and murdering a few hundred orks either.
Just don't give me this "2 heroes and 3 squads" shit, is all I really ask. Put the hardware to good use and go big scale.
Did CoH have good terrain deformation? Last I checked terrain didn't matter anyways.
That diagram is not wrong. But again, consider what I said about my likes and dislikes above, and realize pounding a crater with repeated artillery barrages so deep that tanks catch air driving into it is an important part of my experience.
Yeah, I tried DoW 2's demo and the game was fun for a bit, but... it just felt like a game where you just micro'd squads around to dodge grenades while also pushing all the abilities that were off cooldown, rather than an actual strategy game. This feeling peaked when I apparently fought an Ork "Boss" - apparently it involves microing your units to dodge his attacks. There was no actual strategy at all.
And that was just SP. MP it was having the entire enemy force of 5 units bum rush you while they micro their hero, while their fastest unit just runs around the map re-capping points as soon as you leave them. No defense. No spreading out. No battlefield control. Just a bunch of blobs chasing each other around until a hero slays everything. It's why SM just started dread spamming because it was the simplest strategy for a game that didn't ask for much. Micro and dodging effects was 90% of the actual gameplay. I didn't even conceive of mobas back then, but looking back it reminds me very strongly of what I don't like about mobas. And that's the emphasis on frenetic, non-stop clicking and twitch gameplay.