quote:
Originally posted by Tormy:
<STRONG>Guys, its nice that you wrote a history about xbows and stuff, but its totally pointless. Ranged weapons in DF are extremely overpowered and game breaking, also not fun. Something must be done as soon as possible.</STRONG>
Of course. We need to make some reloading mechanics, but to do that we need to know how stuff works.
quote:
Originally posted by Name Lips:
<STRONG>Actually, a lot of commoners would use slings. A good sling is really easy to make, and ammunition is free and everywhere. A good slinger can bring down a medium-sized animal with one shot. Their only downside is they require LOTS of practice to use well.</STRONG>
I remember suggesting this a while back. Slings are great! If you had a pile of them sitting around the kids would steal them and use them as toys. Later on that would give them a headstart towards using them as weapons. Seeing as rocks seem to be unlimited and free they would be a great addition.
I use slings myself, have been for about a year now and i still totally suck at accuracy. I can get a stone to fly over 100 feet away, and with enough power to make it "hum" as it flies through the air. THe problem? I cant even hit a barn.
Anyhow back to xbows. If we go by the types i listed above, which are quite general, it would be easy to assign a different method of reloading to each type. The problem is if they are modular like we want, xbows of the same type could have varying strengths, does that mean we need to give them different trigger and reloading assemblies?
Each xbow should be divided into a few components like so:
1. Stock: the size and shape determines the grip and type of the xbow. Every stock above wrist size has a loop attached to the front, this allows one method of reloading and lets you hang it up on a rack. Like the trigger the stock must be strong enough.
2. Bow: The shape, size and power determines how powerful a launcher the xbow is and how hard it is to reload. Bows are interchangeable with other bows of the same size.
3. Trigger: The trigger on any given crossbow must be strong enough to hold back the string. Simple triggers are reliable, but not very safe. Also, how finely tuned a trigger is affects how fast you can shoot with it, hair triggers are good for hunters, more slow triggers would be good for say, siege crossbow operators. If you shoot one of those, you had better be sure its pointed the right way first!.
4. Re-cocker: If the xbow is too hard to reload by hand you will need to add on some method of pulling the string back. This can include levers, ratchets and winches. They are all permanent additions to an xbow stock, attaching or removing one must be done at the workshop.
Each crossbow would be composed of the first 3 parts, and possibly have the 4th attached. The stock and trigger control how powerful a bow you can mount. Now in game terms it would take several turns to fully reload a crossbow. The method controls the speed:
Hand: At the very least, you will need to stop, put your foot in the loop and yank the string back with both hands. Putting a bolt on the track can be done on the move. This is good for hunters. Hand crossbows are weak enough that the bow needs no bracing and reloading can be done with your fingers alone.
Belt hook: Instead of pulling the string back by hand you attach it to your belt and push the crossbow away with your leg. In general your leg muscles will be stronger and this allows you to reload a strong crossbow without advanced doodads. Of course the disadvantage is that its slow and you can not move while reloading.
Lever: Levers simplify the process, you pull back once and the string is reset. This can be done on the move, but still requires 2 hands. Levers can not be used to pull back very strong crossbows but are good for "repeaters" if such are ever added. This is the only practical way to use a wrist crossbow.
Ratchet: Ratchet systems are similar to the lever but you must pump it multiple times. They allow you to pull back massive weights but it is the slowest of all the mechanisms. This can not be done while moving but the ratchet has one advantage over all the other mechanisms, it can be used while prone without shifting away from a firing position.
Winch: Winch systems use gears to amplify the loaders turning force. When you need to reload you attach 2 hooks to the string and wind them up until the string is set. Winches are overall the most efficient because they can re-cock xbows of any strength with minimal effort. To do this you must be stationary and standing.
Each method has different requirements and each works at a different speed. Now if these were added into say, adventure mode. Would they be enough to balance out the power of any given crossbow? With the exception of hand and wrist crossbows, every method listed above requires two seperate actions. You need two hands to pull back the string or operate the mechanism, then you need one hand to load the bolt and another to hold the crossbow.
The fastest you would ever see someone fire a standard hunting crossbow would be once every 4 "turns".
Fire -> Brace -> Re-cock -> Load -> Fire
A siege crossbow with a ratchet system would be very slow, but its power makes up for that. In this example it would fire once every 8 "turns".
Fire -> Brace -> Lever -> Lever -> Lever -> Lever -> Lever -> Load -> Fire
Using a winch instead would cut that down to at least 5 turns. Compared to a longbow, the bow is MUCH faster because loading and pulling the string back can be a single action, IE:
Fire -> Brace/Reload -> Fire =repeating
Does this sound about right? Now keep in mind that this does not include aiming and steadying the crossbow. Aiming takes time and while your doing that the crossbow has to be perfectly stable. Steadying a hunting or hand crossbow takes little effort, but imagine hefting an arbalest into firing position.
Even if you could pull a legolas and shoot off an arrow every 4 seconds or faster, would you? At typical battlefield ranges, your not gonna hit anything. I know english longbowmen could shoot even faster than that but they stood in ranks of 100 or more and fired in a big cloud.
So using your typical hunting crossbow would take about 5 turns per shot while the typical arbalest or siege crossbow would take something like 10-12 turns.