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Author Topic: Duelyst - F2P Tactical CCG - New Expansion due 11th July  (Read 14926 times)

Intrinsic

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Re: Duelyst - F2P Tactical CCG - Expansion due ~Mid March 2017
« Reply #75 on: March 14, 2017, 06:20:57 am »

Awesome, MkII's are great, and yeah Faie is one of the best ones.

You may be able to get another free key on this page as well, as they recently added Twitch to it: https://news.duelyst.com/free-common-crate-keys-for-social-media-follows/

The expansion, some of the cards are batshit insane, others ok, still it'll shake things up a bit.

Never played a wall deck myself so not sure how it'll be after the expansion, there is usually a decent enough wall deck though that ends up being viable still.
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Intrinsic

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New Rift game mode active!

https://news.duelyst.com/duelyst-patch-1-84/


Extended details here:

https://www.reddit.com/r/duelyst/comments/6813az/what_is_rift_mode_a_basic_guide/

More of a casual fun type mode although there is a ladder for it: http://www.bagoum.com/ladder?srank=0

You can draft cards from all factions into 1 deck for shits n giggles.
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DeKaFu

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So...
https://news.duelyst.com/bandai-namco-publisher-announcement/

I don't have a lot of experience with Bandai Namco as a publisher. How bad is this?

I like the idea of the game having a bit more marketing, since more players are always good and it's frankly a little obscure. But I also like how F2P-friendly it is... I honestly wouldn't have stuck with the game very long if not for the fact that I can earn a booster pack every day I can play for a couple hours. That and the fact that there's nothing locked behind a paywall (except maybe cosmetics? or can you craft all of those?) are major selling points, so my biggest fear is having that ruined right when I've finally convinced a couple people to start playing. :/
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inteuniso

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Bandai Namco publishes the Dark Souls series, Dragonball series, and Monster Hunter, among other games. On the whole, they rarely have server issues that I've heard of and they pour TONS into publicity: they're a combination animated series/casino machine/movies/plastic model/video game company that also operates theme parks. They're one of the monolithic corporations of this planet and they have had fairly little controversy, beyond changing their localized versions to be less violent.

Basically it's really good news. Duelyst gets a ton of money and publicity basically for doing the same thing they're doing now. Also the publisher is rather new-IP friendly so it is quite unlikely that a new faction/feature would be randomly shoehorned in.
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Intrinsic

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It's good news yea, Namco have been around forever in the arcade/computer & video gaming world.

In part i bet it's a publisher too for CPG's new game which is a Dark Souls-like from what i've heard.

New expansion has some cool new cards too and tile effects and keyword etc so hopefully that'll be a bit of fun.
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DeKaFu

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #80 on: July 11, 2017, 11:04:46 pm »

Well, it begins.

I hope that optimism is well-placed, because the fact that it took them zero time to introduce a new anti-consumer pricing tactic* doesn't really fill me with a lot of confidence. It doesn't directly affect me, since I'm F2P anyway, but it doesn't exactly bode well for the future...

*If you can't check right now, it looks like the prices for orb packs in diamonds are now 450, 1450, etc. The smallest increment you can buy diamonds in appears to be 700 for $7 USD. It's a pretty shitty and transparent tactic (deliberately misaligning currency purchase-amounts with in-game prices, forcing you to spend more money to be able to make use of the money you've already spent), and the fact that it's an incredibly common trick doesn't mean it's not abusive.
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Parsely

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #81 on: September 13, 2018, 12:00:42 am »

Anyone still playing this? I stream this at least once a week and I've been playing Gauntlet a lot, I didn't realize how much this game had changed until I saw some like 2016 gameplay and saw them only starting a match with like, 3 or 4 cards? I absolutely love this game, the pace of each match is always exciting and usually people are pretty friendly when they want to chat after a match. People consistently wander into my streams just because I'm playing Duelyst and I get experienced players offering me advice or sharing decks.
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Arx

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #82 on: September 13, 2018, 02:19:54 am »

I play very intermittently. Every time I think of starting again, I see posts about the servers being acting up and I put it on pause.
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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #83 on: September 13, 2018, 10:08:58 am »

I've been playing every week for at least 3 months now, I've only ever had issues when a match ends. Sometimes after the game is over I get that annoying message "We hit a snag!" and then it either lets me return to the menu and I have to restart the game for my match result to be counted, or I click through the notification and it's just fine. Duelyst is lightweight and it only takes a sec to boot up, so as long as it never happens in the middle of the match I don't really care.
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DeKaFu

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #84 on: September 13, 2018, 07:54:17 pm »

I burned out a bit a couple months ago after playing nonstop since the latest expansion, but I've been picking it up again over the last few days. Just earned my 6th Vanar ribbon yesterday, hah.

The game's been going through a lot. They introduced set rotation with the Trials of Mythron expansion, and then.... un-introduced it a little while later when they decided it wasn't working. So... that happened. :P

They also switched their cosmetic crates from "buy a key with real money to open" to "just open it for free" at some point in there, which is frankly great. It's really fun finding crates and actually being excited to open them rather than rolling your eyes at the money-grabbing tactic.

I actually find the new Mythron cards with their "Trial and Destiny" mechanic to be pretty fun, but they're also fairly ubiquitous and there's only a few of them so they're getting a bit repetitive to keep running into. I'm hoping they're going to announce a new expansion soon so things can get changed up a bit again. Also hoping they'll remember to put some Vespyr support in this one...

Anyway, yeah, I don't really know what people are talking about when it comes to the servers being a problem. I think I've only had a few (less than 10) matches break/not count due to connection problems out of.... probably a couple thousand matches total since I started playing? Unless this is some new issue I didn't hear about that just started during my hiatus, that is.
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Arx

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #85 on: September 14, 2018, 01:22:09 am »

It's relatively recent. It isn't a continual problem, but the snags can become constant and at times the server doesn't recognise your moves for a matter of as much as 30 seconds.

Also if you're hoping for another expansion... Well, CPG laid off three developers, and then four more left, leaving a grand total of something like two people in the Duelyst team. New content is apparently planned for the third quarter, but between the absence of devs and the fact that the new community manager is about as competent as a stick, I wouldn't get too excited.
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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #86 on: September 14, 2018, 01:06:18 pm »

Didn't that happen back in April? I mean that's a shame but it's not like they can't outsource labor until they can get more people on board. People have been saying Duelyst is dying for years, I'm not worried.
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Arx

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #87 on: September 14, 2018, 01:25:22 pm »

February/March: A bunch of devs laid off, including Joseki, one of the lead designers. March/April: All the remaining code devs leave. June: the community manager leaves, and is "replaced" by stormshade, a Bandai Namco employee who only occasionally manages to do something that vaguely resembles competent. At this point, CPG engagement with the community literally drops to zero. No tech support, none of the regular "Top 50 S Rank" announcements, none of the regular Boss Battle announcements. Note that on the usual schedule, another expansion would have been out by this time.

About a month later, it's confirmed that the servers will be up indefinitely, and "more content" is planned for the fourth quarter. This isn't made as a general announcement; it's via Meltdown Town's podcast, which is cool, but means we still basically haven't seen a CPG employee.

A couple of weeks ago, the servers were so inconsistent that most matches ended in snags. Last Monday or so, the servers were bad enough Adam Thomas / SonOfMakuta wasn't sure he'd be able to stream. Want to guess how much communication there's been from CPG about this?

And completely unrelated to infrastructure, reverting rotation basically blew game balance to hell. Khanuum Ka was designed in a world where Rae was unplayable in ranked. When Rae returned to ranked, Fault Vet basically gained a tool for unstoppable value at 6 mana. Against Vaath or Zir'An, it's an "I win" combo on 7 mana (Fault+Rae -> Khanuum Ka).

That might not be a problem, except, well, the game has... one? Maybe? Designer left on board. No balance patches, no new content. The only saving grace is that since Duelyst doesn't have as huge a playerbase as Hearthstone or Magic, metas aren't set in stone as quickly.

Oh, and Glauber "unseven" Kotaki, the lead artist for Duelyst, is looking for work.

And no new employees for Duelyst have been announced. It's far more likely that CPG is at this point essentially axing development of Duelyst in favour of Project Aperion, their other project in development (for which they have recently hired several new devs).

People have been saying Duelyst is dying for ages, and normally I'd agree with you and say sure, it's not dying, it's just a niche game that was never going to be hugely popular. It's losing a bit too much blood for me to say that in good faith now, though.
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hops

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #88 on: September 17, 2018, 05:46:41 am »

Honestly I've been playing Duelyst as an alternative to MtG but now that Eternal is a thing I just play Eternal.

And Duelyst's management seems to be having a collective meltdown.
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Parsely

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #89 on: September 17, 2018, 09:45:40 am »

Well that's depressing.
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